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Quote:The problem, then, isn't that there's no alien origin, it's that that character concept is too specific for what would normally be an acceptable level of assumptions that the game's story has to take.
Rewriting the game's code just so all the text can differentiate human from not-really-human would be silly, too. You still wouldn't have equal representation for machines, fantasy creatures, magical beings, monsters, etc.
No one said anything bout rewriting all the text in-game, just maybe the text that make note of a characters specific origin. I think you will find them few and far between. -
Quote:You are wrong. The wording of the descriptions may be like this, but the wording of the descriptions is older than the game itself, and has been proven to be inaccurate when Natural was extended to read:
They are called "something-human" because it's the only non-stupid thing to call them, and because the phrasing was written into the game before someone woke up and realised how limiting this was. It could have been Jack, because his was the statement that Superman would be of the Natural origin here, and he's not human. Not to mention that the description of the Natural origin itself says "or perhaps you are not human at all." The world of City of Heroes is far too densely populated with aliens, extra-dimensional travellers and extra-planar creatures to divide characters into human and non-human.
"Alien" is not a legitimate origin, because the origin describes where the character's POWER originates, not where the character himself comes from. A person in power armour is of the Technology origin not because he IS technology, but because he USES technology. His powers are what is technology, not the person himself. To say a character should be of an "Alien" origin just because he's not from Earth is unintuitive, especially when that "alien" may be not too dissimilar from humans and instead use human technology. Or, hell, even magic. What, Earth is the only place magic exists?
You just quoted the single biggest piece of garbage in the entire game, Guy. This is by leaps and bounds the worst story this entire game has ever seen, and I'm counting the retcon to make Ubelmann's story about someone's grandma. I'm counting "The Statesman's head is so big that two of them can't exist in the same dimension." angle. I'm counting being sent to appear at a sci-fi convention in an abandoned warehouse in Crey's Folly. The Origin of Powers takes the cake, hands down. And it's quite obvious someone up top agrees, because we have never gotten an expansion on this storyline ever since, and it's been long enough. How much do you want to bet that, come Incarnates, they'll be explained as something OTHER than another origin?
More importantly, the contacts themselves are full of hot air, and they are written to be. Sister psyche babbles about there being no mutants since before the splitting of the atom... And then admits there actually were. Only they weren't mutants, they were psions or whatever that was. So what about all the mutants since before that that weren't psychic?
Furthermore, Virgil Tarikoss will tell you that humans "invented" magic and taught it to the gods while War Witch will tell you that the gods "invented" magic and taught it to humans. Positron will make an *** of himself by spinning theories of how we are all tied by an ethereal power of technology that people tap into when they invent things, pretty much taking a huge dump on what could otherwise have been pretty cool concepts, and Leon Brass eats people like me for breakfast, I assume saving people like himself for lunch and dinner.
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Origins are intentionally left vague so as to be subject to interpretation, bound only by what they CAN mean, and never by what they CAN'T mean.
And that is where the "Natural Alien" idea stops. Everywhere else in-game assumes a Natural Human Origin. Even in that very same description, your natural alien gets a throwing knife...go figure. -
Just make a friggin Alien Origin, make it part of an entire Issue where you can add new Alien themed enhancements, story arcs, maps (Space Station anyone?), etc. You can already drop Kheldians into this origin for a start.
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The problem is that we don't even know is the attempted charge is even sent to our bank or not. Too many attempts and my bank calls it fraud and I have to call and get it unblocked...long distance, I'm in Europe.
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Two Words: Space Sky Raiders! Ok, three words, but damn!
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If I were playing a linear game with a beginning and an end, then I don't need more story than necessary to move the plot to the end, but if I am in a WORLD, then I need to know as much about that world as possible.
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Black Licorice can't be worse than the prune-juice flavor of Dr. P now.
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Fascinating. I seriously thought it not possible.
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Quote:Without "cheats".I'm at work and can't access YouTube to post a link, but, on that site, there exists a video of a Rad/Sonic Defender taking down the GM/Crey's Folly version of Jurassik. (She had enough recharge to have 2 Shivans out, as I recall.) It looked to be a very expensive build, the fight was longish, but it was amazing to watch.
Now, if you consider Shivans and Nukes and such a "cheat" when fighting AV/GMs, then maybe it wasn't so amazing. -
Solo an AV with a Defender, any Defender, any build and then we'll talk.
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I always assume all the enemies has some form of "base" resistance, either through some spell, armor, or close force-field. Even with no defence or resistance added, this base is what we still have to wear down before they are rendered unconcious. What kills it is the fact that the civilians are impervious to everything. I can't really complain though as the alternative would be having to be careful of civilian casualties with AoEs and such.
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This is part of an idea for Dynamic Content, I had a while back where the guys you see trying to break into cars actually get in and drive off guns blazing. The PPD would give chase, but any hero in the area could join in to stop the car before it got to zone tunnel and escaped. Damaging the car would slow it down (although it only went slightly faster than sprint for the non-travel powered), but it would have pretty decent resistance. Stop the car and the occupants go running in all different directions. This could also be part of bank robberies in Safeguard missions where you stop the get-away car (or craft). I think it would be a great new addition to just mugging, loitering and sugggested drug dealing ( I mean really who announces they have drugs for sale?)
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I think Sam is looking at the idea being a flat plus or minus. I would imagine the idea of vulnerabilities would be balanced again the prevalence of certain types of damage as well as the type itself. Look at Smashing/Lethal, this type of damage is everywhere, but most builds can shrug it off like flies (to the complaint of many A/R Blasters). On the other side is Psy, which is the "great equalizer" in this game as almost nothing has resistance to it (remember when everyone thought Psy-Blasters would be killing machines). We already have weaknesses to a certain extent, but none so drastic to be noticeable. As long as it remains in the ideal of "risk v. reward", I see no problem with it. I even think it would create a interesting new dynamic. You may be a god of fire, but that Crey Cryo Armor is gonna clean your clock!
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Thanks for the info. I haven't considered three-slotting Defender secondaries for damage because of ED, but outside of my empaths, I do a lot of soloing with my Defenders.
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The 30% increase in Defender damage seems difficult to gauge. Since Defenders damage is in its secondary, where does the increase put that damage now compared to say a Blasters secondary?
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Running into an EB is pretty much a show-stopper for my Defenders and an AV means the settings are too high. Now I don't see me going out and spending a billion on Sonic/Elec Defender just to prove a point that it can be done.
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I was wondering who's the guy playing guitar on the cover of the Times?
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Dynamic Content. If the zones oriented to players in it, we wouldn't need revamps.
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Quote:...and that's the rub with the Rikti, we don't know what happened to them. We do know that they rely heavily on their advanced technology, but it seems they do also have some skill with genetic mutation (Rikti monkeys). So would they be Tech/Mutation?*spoiler warning (although I think this is something the vast majority of people know)*
Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign. -
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One definition does not imply th opposite of another. Cosmic = Of this universe, but not from Earth, Natural = Not inherently powered beyond human norms.
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I wouldn't call it "Alien" origin, because it triggers the splitting of hairs as to what is or isn't "Alien". Lets call it "Cosmic" origin which better denotes of this universe, but not of this world. Kheldians fit the bill as a group and I would like to see more groups like this and with it more stories based on "Cosmic" origins.