Angelxman81

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  1. I think is understable that the Ascend armor is only for lvls 50...
    I would rather have it anyway, but it could be weird to have a lvl 4 in Praetoria wearing that armor... So it makes sense to gave it to 50s only.
    At least it is account wide, that is a progress.
    The armor looks awesome, but we still have to wait for prices...
    I hope no more than 5 empyrean merits for each piece.
    Helmet, shoulders, cape, chest, belt, gloves and boots... 7 pieces.
    I wish cost were 1 empyrean or 5 astral merits=1 costume part.
  2. Quote:
    Originally Posted by Pampl View Post
    Why did you list a new powerset (Rad manipulation) in a post about proliferation? I don't understand.
    We had mental manipulation and earth assaults in previews proliferations.
    This time we need martial arts secondary for blasters, ninjistu for scrappers,
    illusion control and munitions assault for dominators and psychic blast for corruptors
  3. Quote:
    Originally Posted by bAss_ackwards View Post
    Island girl? Beach babe? Who cares! I present to you:
    Swimmingly


    Drumming away!


    With some scuba gear on:

    I tried using the Steampunk Backpack as an air tank, but the constant steam release ruins it.
    Love her!
  4. Dont get me wrong, I love the hat!
    But a curly hairstyle without hat would be just AWESOME!
  5. We never had curly hair for female, but now we only have it with hat.
    Would be awesome to take the curly strips of the Steampunk female hat, and attacht them to the Victorian steampunk female hair.
    So we can have a nice Victorian bun with curly hair. Or a big curly ponytail, with longer curly strips...
  6. I just love the new faces. They need to fix the reflective thing, btw.
    Would be good if we could have faces with more poligons counts, better meshes for well rounded faces, and tintable eyes that randomly blink...
    That would rock.
  7. I would love to see Carnival of light and Praetorian CoT as main factions for the new zone.
    With revamped looks and those costumes ported to players, like they did with resistance, clockworks...
    We need some magic in Praetoria.
  8. List of things have to be erased of the Incarnate system:

    Inf conversions for upgrading components.
    Shards. Make mobs drop Threads instead... Shards are no sense now.
  9. Quote:
    Originally Posted by ChristopherRobin View Post


    I cant recognize the yellow chest piece. Looks like a Carnie corset!
  10. Ok feedback...
    We never had curly hair for female, but now we only have it with hat.
    Would be awesome to take the curly strips of the Steampunk female hat, and attacht them to the Victorian steampunk female hair.
    So we can have a nice Victorian bun with curly hair.
  11. Had a lvl 50 MA/WP scrapper and rerolled her as my new main weird combo:
    MA/FA. Incarnate, Praetorian, was leveled to 50 in less than a month.
    No farms or pl... Just almost a daily ITF.
    Love martial arts.
  12. The game has a lot of tech pieces.
    And maybe one day we will get IDF so I think is covered more than other stuff.
    Like medieval/fantasy.
    Its a genere that has to be updated with a booster pack. It really lacks options.
    Steampunk is technologic too. We had cyborg, and the GR costumes were tech too...
    I think next booster should be:
    Anime
    Medieval
  13. I wonder how will work Steampunk jump...
    Just a jump with smoke, with a no backpack option?
    A jumpjet like temp powers?
    I dont know...
  14. Quote:
    Originally Posted by rian_frostdrake View Post
    ya know, random question just because i haven't seen anything from him in a long while, but jay's still here, right? last i saw of him was during the babs firing thing.
    Yep, he is still on board, and working hard it seems.
    He showed up (lol) at the Ustream live chat so... He is still with us.
    Devs said months ago he was overwhelmed with work, but the Steampunk is all made by Cheryl and her team, and Animal pack heads were made also for another art dev...
    So I dont have a clue of what could be Sexy Jay working on...
    Backpacks? Also for weapons so we can actually wear things like quivers for archers?
    Upgrading the old low-res pieces?
    Animated hair?
    Time will tell... But for now, gimmie Steampunk pack!
  15. Quote:
    Originally Posted by MajorDecoy View Post
    Well, you have someone sneaking up on another player and attacking them with a War Mace costume skin. From there, using huge leaps of wishful thinking, War Mace Stalkers become self-evident.
    Im sorry I still dont get it, mate.
    Maybe if you point the exact timer in the video I can look again... But...
    I only see the girl with the hat and green pants using War mace, she can be just a brute or tanker.
    Thinking further that its maybe way too optimistic...
  16. You know, Im always asking for more costume pieces.
    Also complaining for the lack of free costume pieces...
    But when something is so AWESOME and nicely done, with such grade of detail, I dont have a problem to pay. I will be happy to pay for this pack.
    I think is as awesome as Magic pack was when it was released. A new whole level of detail in all the costumes, faces, weapons and BACKPACKS!
    There is only 1 thing I dislike... We cant buy it yet!
    Congratulations to Cheryl (character artist) and whoever created the trailer.
    Awesome stuff, one of the best boosters pack and trailers to date.
  17. I think the female fancy shirt will be in the shirts cathegory.
    The clockbelt with the lacy skirt can be a special belt, like the one from the ninja pack.
    I wondering how they doing it with the long skirt. Also, love the new boots.
    And the hairstyles, the male jacket and hats... Backparts, wings, pistols...
    This booster is full of win and autosold.
    bAss_, I cant wait to see your new Steampunk pack thread, maybe I will post some pics too
  18. Quote:
    Originally Posted by Necrotron View Post
    WE NEEEEEEEED IT
    The Youtube trailer says "BUY NOW!", but it lies.
    lol
  19. Quote:
    Originally Posted by MajorDecoy View Post
    The new steampunk video clearly demonstrates Stalker War Mace, so we must be getting it in issue 21.
    I dont see a War Mace "Assassin striker" or nothing that indicate that is Stalker version of War Mace.
    How did you get to that conclussion?
  20. Wow Cheryl, the character artist! She is really raising the bar.
    Can we have a monthly pack, this level, please?
    Gimmie NAO!
  21. Updated build and data chunk:

    Hero Plan by Mids' Hero Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ninja Suzaku: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
    Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7)
    Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(21), Dct'dW-Rchg:50(21)
    Level 6: Focus Chi -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(9)
    Level 8: Crane Kick -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(27)
    Level 10: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(31)
    Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(31), S'fstPrt-ResKB:30(33)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 16: Super Jump -- Jump-I:50(A)
    Level 18: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Rchg+:50(33), LkGmblr-Def/Rchg:50(34)
    Level 20: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 22: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Dragon's Tail -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/Dmg:50(37), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(46)
    Level 28: Burn -- Oblit-Dmg:50(A), Oblit-%Dam:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43)
    Level 32: Eagles Claw -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(45)
    Level 35: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Rchg+:50(46)
    Level 38: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 41: Char -- BasGaze-Slow%:30(A), BasGaze-Acc/Hold:30(46)
    Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Fiery Embrace -- RechRdx-I:50(A)
    Level 50: Spiritual Total Radial Revamp
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Total Radial Conversion
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Heal/EndRdx:50(A), Mrcl-Rcvry+:40(13), Numna-Heal:50(13), Numna-Regen/Rcvry+:50(15)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-EndMod/Acc:50(17), P'Shift-End%:50(17)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 18,9% Defense(Smashing)
    • 18,9% Defense(Lethal)
    • 5,5% Defense(Fire)
    • 5,5% Defense(Cold)
    • 11,8% Defense(Energy)
    • 11,8% Defense(Negative)
    • 6,13% Defense(Psionic)
    • 15,2% Defense(Melee)
    • 7,38% Defense(Ranged)
    • 8% Defense(AoE)
    • 48,8% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 185,7 HP (13,9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 13,2%
    • MezResist(Sleep) 1,65%
    • MezResist(Stun) 3,85%
    • MezResist(Terrorized) 2,2%
    • 10% (0,17 End/sec) Recovery
    • 52% (2,9 HP/sec) Regeneration
    • 3,78% Resistance(Fire)
    • 3,78% Resistance(Cold)
    • 3,13% Resistance(Negative)
    • 5% RunSpeed




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  22. I want more of W.I.S.D.O.M.
    I love the coolest trainers in CoH. Foreshadow and Mirror Spirit.
    Their design and costumes are awesome, only matched by new Praetorians from GR like Belladona, Noble Savage or Nightstar.
    They both rock in the comics and in the korean promo trailers of CoH.
    I want to learn them about what they up to...
    I want them to have more spotlight or their own TFs.
    Also, I wish Rose Star and Spark Blade were in the game already.
    Must be some previous work of them somewhere, just put them into the game with a new nice story arc featuring members of W.I.S.D.O.M.
    Come on, a guy with both a katana and long pistol with electric powers?
    Please!
  23. And she should get a better costume.
  24. Quote:
    Originally Posted by Golden Girl View Post
    I'm interested to know if the new face tech is only for the faces in the steampunk pack, or if it's going to be applied to all the existing faces too.
    I think they said in Ustream that this is indeed new tech, so they going to see our feedback about Steampunk pack new faces, and then they maybe do something about it, I dont know if release more or updating old ones.
    I hope theres at least a few different faces. It just looks so awesome.
    It would rock if eyes were tintable and blink randomly...
    Ok, I got to much imagination.
  25. I need to buy the steampunk pack NAO.
    This is going to be awesome, maybe even better than magic pack stuff.
    Lots of new tech used: New faces, backpacks, trail and ornated auras, more detailed costumes, new wings, hats with long hair for females...
    Like War Witch would say:
    Art team took costumes to the next level with Magic pack, then they took it to the next level with GR costumes and now they are going to take it to the next level again, with Steampunk pack.

    Please tell me there's a dual pistols steampunk weapons option!
    Open this link, see the AWESOME new female face.

    http://static.ncsoft.com/images/Steampunk4.jpg

    Gimmie dat!