Angelxman81

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  • Posts

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  1. Maybe the devs prevent those changes to avoid us to be overpowered.

    Anyways, I wish I could take Weave with 1 previous power of the Fighting pool.
    You got Tough? Then you can take Weave.
    You got Fly OR Hover? Then you can take Afterburners.
  2. I would love a character creator aplication on my iPhone!
    CoH already works for Mac so, I guess are a step forward.
  3. Angelxman81

    Rocket Boards?

    I show the video an looks awesome.
    Also the animation when the you getting up the hover board:
    Hover board comes flying behind your character, then the avatar jumps on it and start flying. Pure awesome.

    Almost as impressive as the Bo staff melee leaked video. I wish I had downloaded that. If its for real, its going to be my favourite powerset ever.
  4. I know update the hands to have individual fingers is HUGE amount of work for little in return.
    (I am a 3d modelator using Maya autodesk)
    I would rather have APP/PPP/Power pool and Epics archetype customization instead and the devs will end it sooner.

    There are some things they can do to update the models:

    Higher res faces, like the Steampunk pack ones but with better expressions. Blinking eyes.

    Update bare foots and hands textures, and new textures tights with skin. The costumes and tights are fine, the problem comes when you see some skin...

    Give us separated hands like SoA NPCs have, instead of individual fingers that move on their own. Would improve the look of our hands and is much, much less time consuming.

    I hope the Paragon store comes with some updates, like faces, new skin tights, hairstyles, etc... For the model itself, the bare character.
    The costumes we been getting since first booster are AWESOME, no nothing to argue with them.
    Our models just need some tweaks in the skin section.

    Also for the OP... Change your manners not the right way to suggest or ask for something to happen.
    Develop a game needs so much time, we cant say our devs are being lazy in the last 2 years. They adding the best content lately, and the best is still to come.
  5. Quote:
    Originally Posted by Serpine View Post
    Okay, since it seems the common suggestion I tried a version with the the camo pants (a darker blue to better match his original pants). Also set the gloves to the same darker blue color which makes them a bit less aggressive.
    [/CODE]
    That way he looks perfect to me.
  6. Our game is so big, with lots of currencies (but thats another matter) and NPCs...
    Now with I21 I think tailors will be removed, and some trainers will be attending our wardrobe needs. (Maybe Im wrong, they just adding Ms Liberty as tailor )
    I dont like to enter in a origin store, I lose gameplay time.
    And I think merit vendors are unnecesary, and UGLY as hell. I hate the purple and bright yellow random generated costume.

    New players can be overwhelmed with that many NPCs while they learn how they work, and since Freedom is about recycling the game to make it better, more beatiful to see and easier for upcoming players, I think it needs to be simplified.

    How?
    Make the trainers merit vendors too. That would add some spotlight on our iconic heroes.
    So we can tailor, level, and sell and buy with a single nice and iconic character that has a role into the game.
    (Instead a low-res vendor inside a building or hideous costumed "I dont know who are you" vendor)
  7. Maybe the fix for the upcoming 2XP weekend?
  8. Quote:
    Originally Posted by Coolio View Post

    And have to say I like this:
    It keeps to the existing design but improves it with the costume creator options.
    Actually the Devs could note that regarding the proposed CoT changes.
    Thanks!
    I tried to stay close to the look of someone we have seen thousand of times and was there for more than 7 years.

    I gotta say I love the new CoT. I know Im the only one, but I like them!
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Yes. VERY yes. Make this so, NOW. If not sooner.
    Thanks Techbot Alpha!
    Lets hope the devs listen to us and upgrade some NPCs.
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    /agree
    This
  11. PvP zones and as a whole should be removed?
    I never Pvp. Only been in Pvp zones to get badges.
  12. I would love more WISDOM stuff with a Mirror Spirit TF and Foreshadow TF.
    Back Alley Brawler TF in the new destroyed Galaxy City map would be epic too.
  13. Quote:
    Originally Posted by Zwillinger View Post
    There's some great suggestions in this thread. I'll be sure to bring them to El Topo's attention.
    Thanks!
    I upgraded the pics in the first page of the thread.
    I would love to create tons of new citizens and upgraded versions of old NPCs.
    I can do it for you guys if you dont have the time
  14. How can I post the code of a costume?
    Im asking this as 51 months veteran player lol

    Edit: I remember how.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    ... or be patient and use the "Thanks for being subscribed" stipend.
    I cant be patient for those powersets as a melee addict.
    Day 1 purchase for me, I dont have a problem with paying for them.
  16. They will release Staff melee and Titan weapons after a while once we bought everything in the Paragon store with I21 launch.
    That way we will need to purchase even more Paragon points.
    Clever devs.
    I cant wait to give my money for that powersets.
  17. Quote:
    Originally Posted by Arilou View Post
    Err, why did you make Azuria white?
    I didnt remember she had a darker skin tone and I was lazy to make a new one, I didnt even like my own redesign
  18. Quote:
    Originally Posted by Zamuel View Post
    Similar to your other thread about revamps, I like the look but not on Azuria herself. Also, it never occured to me to use the puffy shorts in such a way. Something to think about for later.

    Anyways, reposting my Azuria attempt but actually adding the costume code this time. Tried to do a more current version of her look and maintain the color scheme without changing it too much. I mean, she's named 'Azuria' so there's got to be blue in it somewhere. I wonder if adding the headband like from yours would be a good idea
    The puffy shorts with the witch boots looks great.

    I like your design, but I think the worst of the original Azuria is the colours.
    Blue, purple and red... Seriously?
    I think different shades of purple would work better.
    Glad to see many people agree with me when it comes to low-res NPCs.
  19. Quote:
    Originally Posted by Golden Girl View Post
    The screenshot is too small to see if the City Rep has had a high resolution makeover
    I bet is still the old low-res model.
  20. They did it before also with Tina Macyntire and Maria Jenkins with the revamp of their arcs.
    Thats why I find it hard to believe they leave the old City representative there...
    I mean, Sister Psyche needs a new costume badly, but to make it so they need to work on it.
    But those NPC are easy to update with civilian clothes.
    How can you get the values of a costume, Zombie?
    I like your Michael redesign. Christy could have been better
  21. Inside the City hall in the Comic Con CoH: Freedom demo.
    Its looking exactly the same, but what bothers me is the old NPC.



    I dont understand why they keeping the old ugly low-res model of the City representative. I bet they doing the same with Azuria if she is still around.
    Please devs, if you are working so hard to make an old zone look beatiful, do the same with those ultra ugly NPCs.
    Maybe replace all the old citizens for new ones like Praetoria had (Where everytime is more common to see the old citizens again, and the new ones are missing ) is too much work, but some of the important NPCs and contacts deserve actual models that doesnt hurt our eyes, please!

    It cant be that difficult to make new models for some of them, like Azuria, City representative, SG registrer... I mean, we see them all time, please upgrade them!
    My take on some upgrades:

    City representative:





    Code:
    {
    CostumeFilePrefix fem
    Scale -3.504
    BoneScale -0.4505
    ShoulderScale -0.4423
    ChestScale -1
    WaistScale -0.8077
    HipScale -0.7253
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  255,  178,  155
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets_Sleeves
    	Texture1 skin_tights
    	Texture2 Top_3
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_67
    	Texture2 !v_sf_face_Lips
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  241,  126,  165
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 skin_bare
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_BOOT.GEO/GEO_LlegR_Wedding_Shoe_01
    	Texture1 !Boot_Skin_Wedding_Shoe_01
    	Texture2 !Boot_Skin_Wedding_Shoe_01_mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  88,  68,  57
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Ponytail
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  31,  10,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Geometry Glasses_06
    	Texture1 Glasses_01a
    	Texture2 Glasses_01b
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  88,  68,  57
    	Color2  31,  31,  31
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_EMBLEM.GEO/GEO_Emblem_Dress_Tie_02
    	Texture1 !Emblem_V_Tie_01
    	Texture2 !Emblem_V_Tie_01_mask
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  88,  68,  57
    	Color2  183,  135,  40
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx WEAPONS/Custom_AssaultRifle/Fem_AssaultRifle_Base.fx
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P3825791518
    	RegionName Weapons
    	BodySetName Weapons
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  68,  102
    	Color4  0,  68,  102
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Pencil_02
    	Texture1 plain
    	Texture2 None
    	DisplayName P3930658043
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  41,  61
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_TOP.GEO/GEO_Top_Double_Breasted_01
    	Texture1 !Top_V_DoubleB_01
    	Texture2 !Top_V_DoubleB_01_Mask
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  41,  61
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_FEM_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_05
    	Texture1 !Sleeves_V_Suit_Coat_02
    	Texture2 !Sleeves_V_Suit_Coat_02_Mask
    	DisplayName P90216369
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  41,  61
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  0,  68,  102
    	Color2  0,  68,  102
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Azuria:





    Code:
    {
    CostumeFilePrefix fem
    Scale -0.6183
    BoneScale -0.3407
    ShoulderScale -0.3407
    ChestScale -0.3297
    WaistScale -0.7692
    HipScale -0.1703
    HeadScales  0,  0,  0
    BrowScales  1,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  -1,  -1,  1
    NoseScales  0,  0.47,  0
    SkinColor  123,  79,  49
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry shorts
    	Texture1 skin_tights
    	Texture2 bikini_3
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  41,  0,  61
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 !Chest_V_Fem_Skin_TankTop_01
    	Texture2 !Chest_V_Fem_Skin_TankTop_01_Mask
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  173,  76,  255
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !Face_Skin_V_Fem_Head_76
    	Texture2 !V_Sf_Face_Makeup_4
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  173,  76,  255
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Wristband
    	Texture1 skin_wristband_01a
    	Texture2 skin_wristband_01b
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  183,  135,  40
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry slipon
    	Texture1 skin_slipon_01a
    	Texture2 skin_slipon_01b
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName NewSkirts
    	Color1  173,  76,  255
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jewel
    	Texture1 Jewel_01a
    	Texture2 Jewel_01b
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  183,  135,  40
    	Color2  173,  76,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_Fem_HAIR.GEO/GEO_Hair_Rapturous_01
    	Texture1 !SF_Hair_Rapturous_01
    	Texture2 !SF_Hair_Rapturous_01_Mask
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  31,  31,  31
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  41,  0,  61
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  41,  0,  61
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tights/Skin
    	Color1  41,  0,  61
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  41,  0,  61
    	Color2  31,  0,  20
    	Color3  0,  0,  0
    	Color4  0,  0,  0
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    CostumePart ""
    {
    	Fx None
    	Geometry None
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  22. Im asking this for those who played the demo at the Comic Con... Obviously not asking beta players to break the code.
    I have seen some screens inside the City hall, thats why I asked that.
    Question 4 was a joke
  23. Ok, here I go:

    1) I have seen a pic inside the City Hall. It looks exactly the same, I even see the same old crappy low-res City representative, and I bet Azuria looks the same, right? If they do, they need new models. Old citizens and NPCs need to go, period. They will be messing the upgraded loook of the early zones.
    New Atlas looks nicer, but I though the devs would upgrade the statues. The statues in Nova Praetoria are too awesome.

    2) Travel powers are avalaible at 4. But how is the new tree working, now that travel pools get a new power? Can I grab, lets say fly at lvl 4? What is the minimun level to get the new powers, and how many crappy powers I need to take to be able to take the new one? Minimun lvl to take Tough from the Fighting pool?

    3) We still got FX in the travel powers like fly and superjump? Tunnel Rat said she was working on a way to disable those old no sense auras now that we got trail auras.

    4) Its Street Justice out yet?

    Thanks for the ones that take some of their time to answer.
  24. If staff melee is made with the attacks I have seen in the leaked now private video, is going to be the best melee archetype ever.
    Seriously that video shows the best animation ever made in CoH, at least from my point of view.
    I NEED that to be real. Is just too awesome and well done to not be real.