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Posts
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Joined
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Not sure if I expressed myself well, english not my first language.
First, THANKS!
I did not know that repeteable T9 rewards dont have to be filled.
Im am just 7 veteran tokens away from T9 VIP!
Second, I was thinking about filling T8 being premium just buying enough points to get all the tokens needed, then using those points to unlock everything I want instead paying a suscription. -
If I wait a year by now I will miss rewards because they will replace them with new goodies...
I want to now the fastest and cheapiest way to get to T9 being a T8. -
Because if I am on first stages of T8 and I want to get to Tier 9, I can be premium, buy 1200 like 14 times to get to T9 and I will have plenty of points to buy everything I want in the store for a long time without paying the monty stipend.
If Im VIP, I still need to pay suscription, buy almost same points and I will accumulate more points I will ever spend.
If this is right, then the market is not well organizated.
VIPs should pay less to get to T9, or maybe I did understand it wrong... -
Mutant costume bundle and volcanic aura can work pretty well for it.
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Exactly what we need.
More currencies!
Positron please stop this madness. Getting thousands of currencies not going to get newbies to keep playing this game, is hard even for veterans to remember all those currencies and salvage crap we got. -
I hope he really dies and dont comeback at the end of SSA7 all well and nice.
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Body as it is is OK... (More polygons wouldnt hurt either...)
But we need a new, updated texture for naked body. Better musculature, different kind of layers of musculature definition, better bare hands and foot.
Detailed female chest like the witch top or barbarian bikini.
We need a new basic body texture that could work for skin and tights and all the patterns. -
I wondered why something like epic archetypes, that are supposed to be something players would want are always dismissed this way.
Give them some love!
After almost 10 issues, those hairstyles were never added or updated, not any of the new one we got, not any of the old ones that dont clip that bad.
Not eye details, no new items added...
No way to remove crab backpack for SoA once you were Crab...
And for female widows the inner part of leg patterns are still broken.
Come on!
I think they should get some development time to give Epics good adds.
And please, let PBs and WSs get their sashes, for males and huge too, I know there is a sash coming for females with the CoL costume pieces. -
I dont have an unique alt.
I dont have 30 characters either.
I have some concepts, I try, level, play them... Some stick, some get deleted, some got re rolled.
Im re rolling all time, everytime I come with a better concept or new powersets are out... So I guess that will never stop. -
Quote:January 2012 and I22 beta cant come soon enough!For those hoping for Staff Fighting in January...
Yeeeeeeeaaaahhhh...about that.
Staff Fighting hasn't even hit beta yet. Sometime during Issue 22 is our expected release of the new purchasable Power Set.
Also, first after redname
Hope you having an amazing Xmas holidays, Andy! -
Well this character is an elemental, fire ninja.
So that epic fits more than everything else.
Also fireball is very good AoE. I got pyronic, reactive interface, etc...
I always pick powers that fits my concept, even if I know there are better choices. -
I had this crazy petless MM idea too, even opened a thread to ask other players experience and someone told me this would be like: playing a scrapper only using the ranged attacks from APP/PPP.
I lost interest when I though about it. -
I hope is early february...
January will be the first month with no new powerset since Freedom launch -
Great, another week of Xmas crap lol...
Ok!
January will be great, we will see Statesman die and probably Staff fighting. -
I wish I could turn it off too...
This game is so busy with VFX. Need more options to turn them down. -
Yep, they already stated that.
Whats in NY pack? -
Im confused.
Im T8 VIP... The in-game version of Paragon rewards says at T8 you will start to get 150 pp extra, but the App from the FAQ of the website says only T9 VIP.
Thanks everyone in advance. -
Since I think Superpacks need more feedback, and SSA 5 will be live next year, and Staff fighting will be live along with I22, I think will be Magic carpet or CoL pieces. Should be both.
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I would love to have a calendary, a schedule of whats coming soon.
I want to know whats in store next...
I know there are Carnival of light pieces, Super packs, and chapter 5 of the SSA... And next powerset is Staff fighting (I been waiting for it since forever!!).
What else?
Medieval costume bundle?
I want to know more! -
I want the old storm kick back.
http://www.youtube.com/watch?v=0BvZFM6WGFI
Also, for all the melee powersets, they should remove the activation time animation, like they did with the newest powersets, to have better fluid movements.
I hate thunderstrike animation, for example. Its just plain old, boring...
I hope old sets would get a hand of painting.
Even if we have to pay to get the updated look for them, -
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Im asking this because Im really bad with pairing powersets... And thats what Im trying to avoid lately.
I love TW concepts, and I though /Inv would be a good choice, but seems like I was wrong again. Though I needed something not to clicky and some +To hit.
Then I guess is all about /ElA, /WP, or /FA... AGAIN!
Then aside /Inv, only /WP fits my concept about really strong ninja. Nothing too flashy on VFX like /EA or /FA. -
Im rolling a TW/Inv brute, but she is too low only lvl 22.
I picked Invul, because of the self heal+hp, general toughness of the set, not too clicky and +hit in Invincibility helps with TW slow attacks...
You guys think is a good choice with some sinergie with TW? -
I posted my build looking for advice in the brutes, build workshop and even scrappers forums, because Im looking for advice, specially with all those new Alphas...
But nobody replied, makes me think this combo is weird and I dont get it.
It works fine, love mine. No redraw, good AoE, some mitigation in form on knockdown, self-heal and self rezz, and awesome damage and endurance control.
Fire embrace, combat readiness for combo:3, then spinning strike with knockdown then burn, while fire aura is active and ending with fireball deals TONS of damage.
Anyone can comment this build then?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(48)
Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dam%(17), Sciroc-Dmg/EndRdx(39)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(48)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 35: Ring of Fire -- Empty(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- Krma-ResKB(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(50)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 21.75% Defense(Smashing)
- 21.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 20.81% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 5.85% Max End
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 30% Enhancement(RechargeTime)
- 5% FlySpeed
- 258.6 HP (17.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 46% (2.87 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 5% RunSpeed