Amy_Amp

Renowned
  • Posts

    2316
  • Joined

  1. I liked it until 40+ range at least for soloing due to some of the more problematic mobs. Now, this was SO level type enhancements. If I were to roll a /regen these days I'm working the IO aspect and once I get DP perma, I'm jamming as much def in there as I can. Even if it's a side project, I would just use the WTF to level up.
  2. Quote:
    Originally Posted by shaggy5 View Post
    Some of you are just saying, "well just form your own teams." I am totally willing to form and lead teams and I STILL struggle to get teams. That is what I am trying to say.
    I tried doing a Respec Trail while it was a WTF on a lower pop server and gave up and joined a Citadel that was forming. I sent tells, asked on channels that got zero responses, etc... This was done during the evening as well so it wasn't an odd time.
  3. Quote:
    Originally Posted by MajorTractor View Post
    I got mine from 18 to 50 in about 6-8 hours of play time.
    Wait, what?
  4. Amy_Amp

    Acrobatics...

    Quote:
    Originally Posted by SBeaudway View Post
    I would never drop RI. It's one of the better Rad powers at low levels if you ever exemplar down. It's useful when soloing tough content. It also accepts the Achilles Heel resist debuff proc.
    And I never said I would skip it. It's usefulness goes down a lot as you level.
  5. Quote:
    Originally Posted by Garent View Post
    If you don't feel like doing sonic again, ice blast is definitely where you want to go.
    +1. Without a doubt this would be my pick if /sonic isn't the choice.

    Quote:
    Originally Posted by Arondell View Post
    I had the impression though that any time scourge kicked in corruptors would pull way ahead of defenders in damage output. Though that really didn't apply very much to a lot of the weaker enemies your likely to face.
    My guess would be bosses and on up is where it starts to take off in terms of usefulness, but that might depend on the mob.
  6. Amy_Amp

    Acrobatics...

    Quote:
    Originally Posted by YoumuKonpaku View Post
    Slightly OT: I might get flogged for this, but in the current metagame at 50 I could see dropping RI. It's not that useful on AVs (-5% def and -5% to-hit, roughly, after purple patch if slotted to max) and spawns die in a few seconds.
    +1. Oh so very much this. RI on most ITFs get used for EBs and AVs just to toss debuffs on them. Anything else simply dies too fast. Rad isn't the most affected set for end game stuff, but RI's usefulness is minimal these days once teams start to take off.
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    It has guaranteed knockdown, and it is probably the best attack available in a power pool.
    I believe it's 80%.
  8. Amy_Amp

    State of KB?

    Quote:
    Originally Posted by deadboy_champion View Post
    In a team setting I'll use hover or the environment (the walls if possible) but I'll always try to discuss tactics with teammates.
    +1. I move around a lot to make sure I KB stuff into something else as much as possible. I have been trying more and more just to use the AoE on a as needed basis. I think the group I play with just accepts that some AoE KB is coming at some point. If teammates health get low, I tend to kick in the AoE KB by default though. It's a hardcore SG, so if somebody goes down, that character is done. My En/en is level 25 so far.
  9. Quote:
    Originally Posted by StrykerX View Post
    Blizzard is only usable every few minutes and drains your endurance so while it's the most powerful Defender AoE in terms of raw damage it's nowhere near the overall best. Ice Storm does less damage than Rain of Arrows and takes longer to do it, so unless you just want the slow + fear for mitigation or are fighting a lot of robots RoA is better overall.
    You are comparing a rolling nuke to a regular AoE. RoA is the best defender AoE? Ok, how? You admit Blizzard hits harder, so you must be looking at damage over repeated usage.

    Nightfall
    Damage: 39.8 damage
    Recharge: 10 seconds
    Cast Time: 2 seconds

    RoA
    Damage: 48.77 damage
    Recharge: 60 seconds
    Cast Time: 4 seconds

    Hell, even Fistful of Arrows does 32.89 damage, recharges in 8 seconds, and has an cast time of 1.17. So how is RoA the best defender AoE?
  10. Amy_Amp

    ice/ice leveling

    Levels 20 and 21 I find kind of annoying since mobs seem to step it up a little in terms of difficulty and you haven't switched to SO level enhancements yet. At 21, you can depending on influ/patience, start to slot level 24 dual IO enhancements if you want. Ice gets the advantage of using IOs from the slow sets which means you can get them on the cheap for acc/end. A level 24 dual IO gives you just over +3 SO level of enhancement so you can slot two acc/end IOs and never have to reslot them again unless you fully want to IO out the build with sets. I have been looking at sets that give the best set bonuses for slotting 3 and then using two sets for each power if I'm going to 6 slot it.
  11. Quote:
    Originally Posted by Dark_Inferno View Post
    does this work also to... change from hero to villain - then unlock PPP - then switch back to hero and later change back to the hero ancillary?

    Yes.
  12. Quote:
    Originally Posted by Supermax View Post
    Hmm, not quite sure what you mean about ice. Why would ice allow better stacking of AM?
    You misread. Since /ice does blaster level of damage with two AoEs, you will crank the damage out all the more since you can stack AM with the AoEs.
  13. /stone, /kin, /mace for the stacked stuns. /ice will add in nice mitigation and AoE as well. /dark for thematic reasons.
  14. /ice will be the closest due to the two of the AoEs being at blaster levels and you being able to double stack AM. /sonic will be good for stacking the -res debuffs for AVs. /dark will be good due to the two fast recharging AoEs and adding in tohit debuffs to FFG.
  15. Quote:
    Originally Posted by Progressman View Post
    I've been wanting to make a DP toon for a while now, I like Bubblers but I think that defenders kind of become outmoded in the endgame. Traps seems interesting but most of the powers seem kind of odd and pointless.

    Any tips?
    Roll Traps. If anything, the current state of the game has lessened FF's minor appeal. The biggest draw for FF is that it can soft cap a team. With today's end game, so? At worst a team member will be -1 to the mission owner. People can be 50(+1) and 50(+3) on some trials. Teams tend to do TFs/Trials on +0. IOs and other Incarnate abilities further reduce the needs for a team to be soft capped solely by a FF defender. Traps on the other hand is still useful 1-50 even if it as a set starts out slow.
  16. I guess I missed the memo on stalkers not being great at soloing. Saying that, if you like tanks so much, brutes will be the way to go.
  17. Quote:
    Originally Posted by Leo_G View Post
    Also of note: It seems KM for stalkers was altered. Concentrated Strike, from hide, instantly recharges BU. Very tasty indeed.
    Nitpick. CS recharges BU when it crits. Since it crits from hide, it will recharge BU as well.

    Quote:
    Originally Posted by Seldom View Post
    Yes, it does. Though an assassin strike can be fun, I actually prefer the BU>burst from hide against crowds. looks cool, works cool. What's not to love?
    If you use Burst from Hide, things will be alerted to you before the animation fires off.

    Saying that, I actually used Burst to finish off a target, complete the mission, and leveled all in one.
  18. I can maybe see a SG name change, but moving a base I would imagine is going to get a flat out no.
  19. Amy_Amp

    DB/Dark or /Inv?

    Quote:
    Originally Posted by MajorTractor View Post
    Basically I'm asking if I should respec the Dark brute or roll an invuln.
    Respec the /dark brute since it's already there at 50 and having done some Incarnate stuff. They will be different kinds of beasts, but if you are looking for something rather sturdy, I would only really look at Dark/inv. Not to say Stone and Claws are bad, they are two of my favorite sets, but the added heal on top of what /invul can do would be rather awesome.
  20. In some cases doesn't mean everything. Just because so many people talk about being soft capped on the forum doesn't mean the player base as a whole is. None of my characters are soft capped although my Kat/sr will be once I get him IOed out. I would say a few of my characters will be soft capped and those are the ones it's easy to do.

    I buff whoever needs it. A blaster with hover and mostly ST attacks isn't going to need much help. A Fire tank on the other hand very likely will need some help.
  21. Quote:
    Originally Posted by Galaxia View Post
    What's the best way to run farm missions?
    1. Have adequate AoE.
    2. Have enough mitigation to survive.
    3. Find mission that has the friendliest mobs for your build.
    4. Enjoy playing said build.
    5. Don't post in broadcast how much you are charging per run.
  22. My honest unedited opinion about people who put heal power on auto and/or have only one attack is likely fodder for mods. You can play that way if you want to, but a player who does so is nothing but a glorified leech. My Ill/emp will run circles around that type of build in terms of what my build brings compared to a one attack auto heal Emp defender. Again, you can play that way, but it's bottom feeder mentality that's been brought over from other games where people are under the false illusion that heals are the almighty ideal version of support in this game. Maybe levels 1-20. Maybe.

    And yes, that's the nice version.

    P.S. The answer is Hasten so you can get your buffs(Fort, etc.) and attacks back quicker. Kill something while you are at it so the rest of the team isn't wasting end trying to kill the extra mobs you generated by joining the team.
  23. I really need to do a full ramble write up on Kin/elec and just do a copy/paste when it gets talked about. The really short version is Kin/elec is decent at sapping before epics, but adding in Elec, or Power mastery really makes it work. Granted, there is the issue of how effective end drain is in this game, but that's for the ramble.

    I think Kin/elec has to be viewed from the idea of whatever end drain happens is a mere bonus for the build. If your golden idea is playing an end sapper that's really effective because of it, you will sadly be disappointed. Look at it this way. You hit Power Sink and SC to completely end drain a mob. A controller has already AoE mezzed the mob and started controlling the boss, or anything missed. Yay, they have no end. Boo, they weren't attacking anyway. Even on my Elec controller, the best part for one of the powers isn't the end drain. It's the end it gives you and teammates.
  24. Quote:
    Originally Posted by _Klaw_ View Post
    Given the fact that everything is capped in this game
    Overstate much?