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Posts
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I liked it until 40+ range at least for soloing due to some of the more problematic mobs. Now, this was SO level type enhancements. If I were to roll a /regen these days I'm working the IO aspect and once I get DP perma, I'm jamming as much def in there as I can. Even if it's a side project, I would just use the WTF to level up.
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I tried doing a Respec Trail while it was a WTF on a lower pop server and gave up and joined a Citadel that was forming. I sent tells, asked on channels that got zero responses, etc... This was done during the evening as well so it wasn't an odd time.
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Quote:And I never said I would skip it.I would never drop RI. It's one of the better Rad powers at low levels if you ever exemplar down. It's useful when soloing tough content. It also accepts the Achilles Heel resist debuff proc.
It's usefulness goes down a lot as you level.
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Quote:+1. Without a doubt this would be my pick if /sonic isn't the choice.If you don't feel like doing sonic again, ice blast is definitely where you want to go.
My guess would be bosses and on up is where it starts to take off in terms of usefulness, but that might depend on the mob. -
+1. Oh so very much this. RI on most ITFs get used for EBs and AVs just to toss debuffs on them. Anything else simply dies too fast. Rad isn't the most affected set for end game stuff, but RI's usefulness is minimal these days once teams start to take off.
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+1. I move around a lot to make sure I KB stuff into something else as much as possible. I have been trying more and more just to use the AoE on a as needed basis. I think the group I play with just accepts that some AoE KB is coming at some point. If teammates health get low, I tend to kick in the AoE KB by default though. It's a hardcore SG, so if somebody goes down, that character is done. My En/en is level 25 so far.
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Quote:You are comparing a rolling nuke to a regular AoE. RoA is the best defender AoE? Ok, how? You admit Blizzard hits harder, so you must be looking at damage over repeated usage.Blizzard is only usable every few minutes and drains your endurance so while it's the most powerful Defender AoE in terms of raw damage it's nowhere near the overall best. Ice Storm does less damage than Rain of Arrows and takes longer to do it, so unless you just want the slow + fear for mitigation or are fighting a lot of robots RoA is better overall.
Nightfall
Damage: 39.8 damage
Recharge: 10 seconds
Cast Time: 2 seconds
RoA
Damage: 48.77 damage
Recharge: 60 seconds
Cast Time: 4 seconds
Hell, even Fistful of Arrows does 32.89 damage, recharges in 8 seconds, and has an cast time of 1.17. So how is RoA the best defender AoE? -
Levels 20 and 21 I find kind of annoying since mobs seem to step it up a little in terms of difficulty and you haven't switched to SO level enhancements yet. At 21, you can depending on influ/patience, start to slot level 24 dual IO enhancements if you want. Ice gets the advantage of using IOs from the slow sets which means you can get them on the cheap for acc/end. A level 24 dual IO gives you just over +3 SO level of enhancement so you can slot two acc/end IOs and never have to reslot them again unless you fully want to IO out the build with sets. I have been looking at sets that give the best set bonuses for slotting 3 and then using two sets for each power if I'm going to 6 slot it.
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/stone, /kin, /mace for the stacked stuns. /ice will add in nice mitigation and AoE as well. /dark for thematic reasons.
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/ice will be the closest due to the two of the AoEs being at blaster levels and you being able to double stack AM. /sonic will be good for stacking the -res debuffs for AVs. /dark will be good due to the two fast recharging AoEs and adding in tohit debuffs to FFG.
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Roll Traps. If anything, the current state of the game has lessened FF's minor appeal. The biggest draw for FF is that it can soft cap a team. With today's end game, so? At worst a team member will be -1 to the mission owner. People can be 50(+1) and 50(+3) on some trials. Teams tend to do TFs/Trials on +0. IOs and other Incarnate abilities further reduce the needs for a team to be soft capped solely by a FF defender. Traps on the other hand is still useful 1-50 even if it as a set starts out slow.
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I guess I missed the memo on stalkers not being great at soloing. Saying that, if you like tanks so much, brutes will be the way to go.
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Quote:Nitpick. CS recharges BU when it crits. Since it crits from hide, it will recharge BU as well.Also of note: It seems KM for stalkers was altered. Concentrated Strike, from hide, instantly recharges BU. Very tasty indeed.
Quote:Yes, it does. Though an assassin strike can be fun, I actually prefer the BU>burst from hide against crowds. looks cool, works cool. What's not to love?
Saying that, I actually used Burst to finish off a target, complete the mission, and leveled all in one. -
I can maybe see a SG name change, but moving a base I would imagine is going to get a flat out no.
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Respec the /dark brute since it's already there at 50 and having done some Incarnate stuff. They will be different kinds of beasts, but if you are looking for something rather sturdy, I would only really look at Dark/inv. Not to say Stone and Claws are bad, they are two of my favorite sets, but the added heal on top of what /invul can do would be rather awesome.
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In some cases doesn't mean everything. Just because so many people talk about being soft capped on the forum doesn't mean the player base as a whole is. None of my characters are soft capped although my Kat/sr will be once I get him IOed out. I would say a few of my characters will be soft capped and those are the ones it's easy to do.
I buff whoever needs it. A blaster with hover and mostly ST attacks isn't going to need much help. A Fire tank on the other hand very likely will need some help. -
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My honest unedited opinion about people who put heal power on auto and/or have only one attack is likely fodder for mods. You can play that way if you want to, but a player who does so is nothing but a glorified leech. My Ill/emp will run circles around that type of build in terms of what my build brings compared to a one attack auto heal Emp defender. Again, you can play that way, but it's bottom feeder mentality that's been brought over from other games where people are under the false illusion that heals are the almighty ideal version of support in this game. Maybe levels 1-20. Maybe.
And yes, that's the nice version.
P.S. The answer is Hasten so you can get your buffs(Fort, etc.) and attacks back quicker. Kill something while you are at it so the rest of the team isn't wasting end trying to kill the extra mobs you generated by joining the team. -
I really need to do a full ramble write up on Kin/elec and just do a copy/paste when it gets talked about. The really short version is Kin/elec is decent at sapping before epics, but adding in Elec, or Power mastery really makes it work. Granted, there is the issue of how effective end drain is in this game, but that's for the ramble.
I think Kin/elec has to be viewed from the idea of whatever end drain happens is a mere bonus for the build. If your golden idea is playing an end sapper that's really effective because of it, you will sadly be disappointed. Look at it this way. You hit Power Sink and SC to completely end drain a mob. A controller has already AoE mezzed the mob and started controlling the boss, or anything missed. Yay, they have no end. Boo, they weren't attacking anyway. Even on my Elec controller, the best part for one of the powers isn't the end drain. It's the end it gives you and teammates. -