Something I've been toying around with. A concept build - SR with no movement power, no elude, no medicine pool. A bit silly, but who cares. Might be just enough for me to stay interested in the character for a bit longer than my usual scrapper attention-span of 12 levels.
The big questions I have are - Are there enough attacks, how does one slot Soul Drain and is there a niftier way to slot the SR toggles than with HOs + extra?
Any extra insight beyond those is nice and appreciated.
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Beach Lion: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Dam%:40(A)
, T'Death-Dmg/EndRdx/Rchg:40(43)
, T'Death-Acc/Dmg/EndRdx:40(43)
, T'Death-Dmg/Rchg:40(46)
, T'Death-Dmg/EndRdx:40(46)
, T'Death-Acc/Dmg:40(46)
Level 1: Focused Fighting -- HO:Cyto(A)
, HO:Cyto(5)
, HO:Cyto(5)
, GftotA-Run+:40(7)
Level 2: Shadow Maul -- M'Strk-Dmg/EndRdx/Rchg:53(A)
, M'Strk-Acc/Dmg/EndRdx:53(19)
, M'Strk-Acc/EndRdx:53(19)
, M'Strk-Dmg/Rchg:53(40)
, M'Strk-Dmg/EndRdx:53(40)
, M'Strk-Acc/Dmg:53(42)
Level 4: Focused Senses -- HO:Cyto(A)
, HO:Cyto(7)
, HO:Cyto(9)
, GftotA-Run+:40(9)
Level 6: Hasten -- RechRdx-I:50(A)
, RechRdx-I:50(13)
, RechRdx-I:50(15)
Level 8: Swift -- Run-I:50(A)
, Run-I:50(11)
, Run-I:50(13)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
, RechRdx-I:50(11)
Level 12: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg:30(A)
, Mako-Dmg/EndRdx:30(25)
, Mako-Acc/Dmg:53(25)
, Mako-Acc/EndRdx/Rchg:53(37)
, Mako-Dam%:53(37)
, Mako-Dmg/Rchg:53(39)
Level 14: Health -- Mrcl-Rcvry+:40(A)
, Numna-Regen/Rcvry+:53(15)
Level 16: Combat Jumping -- ULeap-Stlth:53(A)
, ULeap-Jump:53(17)
, ULeap-EndRdx:53(17)
Level 18: Boxing -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A)
Level 20: Quickness -- Run-I:50(A)
, Run-I:50(21)
, Run-I:50(21)
Level 22: Stamina -- EndMod-I:50(A)
, EndMod-I:50(23)
, EndMod-I:50(23)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Soul Drain -- HO:Lyso(A)
, HO:Membr(27)
, C'ngBlow-Dmg/Rchg:53(27)
, C'ngBlow-Acc/Rchg:53(43)
Level 28: Touch of Fear -- Abys-Dam%:53(A)
, Abys-Acc/Fear/Rchg:53(29)
, Abys-Fear/Rng:53(29)
, Abys-Acc/EndRdx:53(31)
, Abys-Acc/Rchg:53(34)
, Abys-EndRdx/Fear:53(37)
Level 30: Dark Consumption -- Sciroc-Acc/Rchg:53(A)
, Sciroc-Dmg/Rchg:53(31)
, Sciroc-Dam%:53(31)
Level 32: Midnight Grasp -- Mako-Dam%:53(A)
, Mako-Acc/Dmg/EndRdx/Rchg:53(33)
, Mako-Acc/EndRdx/Rchg:53(33)
, Mako-Dmg/Rchg:53(33)
, Mako-Dmg/EndRdx:53(34)
, Mako-Acc/Dmg:53(34)
Level 35: Evasion -- HO:Cyto(A)
, HO:Cyto(36)
, HO:Cyto(36)
, LkGmblr-Rchg+:53(36)
Level 38: Weave -- LkGmblr-Rchg+:53(A)
, HO:Cyto(39)
, HO:Cyto(39)
, HO:Cyto(40)
Level 41: Focused Accuracy -- HO:Cyto(A)
, HO:Cyto(42)
, HO:Cyto(42)
Level 44: Dodge -- LkGmblr-Rchg+:53(A)
, GftotA-Run+:40(45)
, GftotA-Def:40(45)
, LkGmblr-Def:53(45)
Level 47: Agile -- LkGmblr-Rchg+:53(A)
, GftotA-Run+:40(48)
, GftotA-Def:40(48)
, LkGmblr-Def:53(48)
Level 49: Lucky -- LkGmblr-Rchg+:53(A)
, GftotA-Run+:40(50)
, GftotA-Def:40(50)
, LkGmblr-Def:53(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
, HO:Micro(3)
, HO:Micro(3)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+8% Defense(Melee)[*]+10,5% Defense(Ranged)[*]+4,88% Defense(AoE)[*]+9% Enhancement(Accuracy)[*]+43,8% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+105,4 (7,88%) HitPoints[*]+4% JumpSpeed[*]+MezResist(Held) (Mag 9,35%)[*]+MezResist(Immobilize) (Mag 9,35%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Stun) (Mag 1,65%)[*]+7% Recovery[*]+40% Regeneration[*]+0,95% Resistance(Fire)[*]+0,95% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3,13% Resistance(Psionic)[*]+37,5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3918;1041;1388;|
>-K=ETMOXS80Q^\!\AUT*7IH`XL/O=#3)F[2%G&QL+M[5^BQ+426##W<=2'HLR^'DBA9IA#MM5`06.,
?.</AS)_T'Y"ER[`(OT*61VGR&_F5W=\]0B@.UJM\KU9E$1;X82.R\'2"[/YN&6;OU@IB@&I32HNUAE
T,WR"O_DP.D$%25)L3P+9ZCHH$\KQZA?`4)7OYOC\4^.$QW5ZL 59@7D%WN[^RJ>YSJG[24GM.=M82P.
-3+\/A3S>O`D?_LF@62&1/'_>+W9+O>?ENLQ6&/,.]@3L?T)R$6_0B$V32,8#<GU9@S'0&"9!ILG2-E
#RB[(FKQ^)]5]=.E2&M6.TU@:+PQ<9/I)=H5Z*LX@/4I$9'<AKQ>E\DODJ"N3J#;IAHGIC+AJS(N(FM
39-$[&

))B*=&.E2.N&

O4DF(JU'_EAUPSA0WR#@ AO*-DU!-1*HY-<7V^":$=Q(E.-9&/(>$&DWMK\N
<FW->UC1YI5:]!'#!V&5(S&0_DET8SF<`);Q?A55SM(_I%PND([]9$;(.-MM$%*A?$["Z8B*)K6X*A<
"RF\#W].;<>HV)<'WI;[:9(

"CAOSUKMJLPR@W3:L8O

&9NQ6UQQSK]TV"D-L;PH8U*3=UZ3?[@!A
<N6J.

L%#'4:W'.+E@#C.DNE]#?Y3%*0CGI4YJ<PQAR`8F0-.PA6?1CN%Z3WF/BR,QBY7Q)WM(RV<+
60D&M-T4L1877SJ"?G#'T5WD\*49'3MPQH[/N]+U$M$YXK61\+N,S9-%_4K^MYR@O(E'N=OG$-KM^LW
T<Q[?+P!)S3+5*@EL;M8VV5K=0[QA.);VNTJVD&-44,9OIE+F=D\EUXLNF@'"[DV>3]3E+"Q!X^,EMR
F6A+):P4]WM!;HZ69LGZJAVE.+Q>LF54GBM4LAOZA4<WS(T^IW1K9 YB",^8S<<X_?=:^FQ=V&,,TZTQ
HD6M:V/J*65SJI<X.IYRT/KT=LGSKM:YW\_OF4ET\PQAUOGB[8IQB&\>TN!)0_L?T5<G`O?ZYK.G>1U
+W\O,3+?%B"&I`>Z@M]M$X54"-WPCHBP5`MM]"=DYR@]7.:8ZQW*$@1UN&[4'JS"QK=10-N":AV$)^B
,%-4@3^0&

19[^@"[2.

'/];L9E\^U&S&NH-8BD33.3<GL>&BPQRC[;44[UT-O(3'MQBR&L-OVK5/8
'?=8BAK3#YS!WH&M_Y,6]#N,D>%4'>`F^N;Z99'C+8F?HZ'-9\?O^1GWE?XQ%52:I\"^0`T.6^YON=X
=Y!Q5RU^?LSN[)B]N3%[,V/N3BWN5T15RMR89]\+Y>$S,^9@9LS!X&*O?C=(^P/1/R/Z+_&I5Y'(5&T
%_0^-&QLUVIJ9FKT<N2$#-V[UT+T^#/[^OY;[N^^"MT9"
|-----------------------------------------------------------------------------|
</pre><hr />