Airhammer

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  1. ABSOLUTELY !!!!!

    Personally I am waiting for Going Rogue.. I am gonna bring my Fire/Psy Dom hero side.. make all the fire/kins jealous.. he he he
  2. Yes that can. Airhammer is a single target Nrg/Nrg specialist. I hated Explosive Blast and I hated Energy Torrent. I did not like throwing mobs all over the map, not to mention how underwhelming Explosive Blast is as a power IMO.

    So Airhammer was built with the ability to do several things. He is a hover fighter. Three slots in hover and in swift allow him to move over a battle field quickly. Secondly he has three damage range HO's in EVERY ranged attack. Combined with Boost Range it give him ridiculous range. Secondly he has all his melee attacks except Stun.

    He is a boss killer. It was very common when I played him a lot years ago to hear on teams.. Yo Air.. Boss... It was expected of me to take down the most dangerous foe.. A Boss.. The annoying Avalanche Shaman.. The Malta Sapper.. etc etc.. He also bought very good damage in AV fights.

    So YES a single target blaster can be very valuable in teams but a lot of times unfortunately the team doesnt recognize the value.
  3. Thank You..

    Now when will I be able to make level 50 Tsoo.. I just hate the fact I cant make these...
  4. Liquefy sucks... A Rad Radiation infection is just as good and they get it at tier 1...

    Placing your sonic debuff for the mob on a tank or scrapper SUCKS and its STUPID.. The freaking TRICK ARROW can use a AoE sonic debuff anytime they please however the MASTER of Sound character cannot..

    Sonic needs help.. It shoukl be a better set...
  5. Thanks but im not going to try and build for the softcap... Im going with regen and recharge.. the only thing that really gets me badly is toxic damage...
  6. Thanks everyone I like this build better, I can get more regen and recharge as well as pick up taunt.. I guess I just wasnt looking at it the right way..

    Thanks New Dawn that question made me really look at the build again. !!!
  7. Hmmm I didnt think about it but I coudl also go this way

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ShellSHock: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
    Level 8: Swift -- Run-I(A)
    Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
    Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A), Heal-I(45), Heal-I(45), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(46), RgnTis-Regen+(50)
    Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
    Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
    Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
    Level 44: Taunt -- Taunt-I(A)
    Level 47: Rage -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Lightning Reflexes -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 25% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 39% Enhancement(Accuracy)
    • 105.4 HP (5.63%) HitPoints
    • MezResist(Immobilize) 11%
    • MezResist(Sleep) 1.65%
    • MezResist(Terrorized) 2.2%
    • 3% (0.05 End/sec) Recovery
    • 58% (4.54 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 7.5% Resistance(Psionic)


    I could also drop Focused Accuracy and pick up Power Surge... but I really dont like the power drop that can kill you..
  8. Here is my current build I have on Mids.. Im level 41 now. I can skip combat jumping because of vet status...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ShellSHock: Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
    Level 8: Swift -- Run-I(A)
    Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
    Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
    Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Efficacy-EndMod(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
    Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(40)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45), Heal-I(48), Heal-I(48), Heal-I(50)
    Level 47: Rage -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 49: Lightning Reflexes -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 25% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 105.4 HP (5.63%) HitPoints
    • MezResist(Immobilize) 11%
    • MezResist(Sleep) 1.65%
    • MezResist(Terrorized) 2.2%
    • 3% (0.05 End/sec) Recovery
    • 58% (4.54 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 2.5% Resistance(Psionic)
  9. Quote:
    Originally Posted by New Dawn View Post
    How much extra hp/sec you getting out of Physical Perfection?
    This is a good question.. lemme check Mid's and see what's what... but there also the recovery aspect as well.
  10. I decided that I wanted to go with Physical Perfection because I wanted as much regen and end recovery in the build as possible as it is a resistance based set and I dont have the influence to get a lot of the defense IP sets so I decided to go for regen and recharge which works very well on my Fire/Fire tank..

    Rage I pushed back in the build until late. I decided to give the priority to my primary and that has worked out well so far.
  11. Ok going forward I am down to my last power choices for my Elec/SS tank.. The choices are between Rage, Lighting Reflexes and Taunt...

    Rage has the plus obviously of more damage and to hit buff. I can deal with the end crash because I have PowerSink, Stamina, and Phsyical Perfection. What does concern me is the -def in a tank that had barely any defense to speak of as it is. Of course if I double stack rage I dont have to deal with that...

    Taunt for me wouldnt be an issue as I have skipped it on other tanks..I dont want to go over the age old " Tanks should have taunt " discussion again, but I have noticed that Lightning Field seems to be quite lame at taunting foes. Currently I have it slotted with a little Scirroco Dervish and a little Efficiacy Adaptor which gives me 20% regen, some recovery and some HP. Its not slotted much for damage mush more for accuracy, end redux and end drain although the end drain is barely noticeable except in long fights. Problem is that I dont feel that as an aura it holds aggro at all. Even my tanks without taunt hold aggro well. I could possible add in taunt sets but I dont know if that will make a huge difference they dont focus on end redux or accuracy..

    Lightning Reflexes is interesting to me for the recharge boost which would bring all powers and especially PowerSink and Energize up faster. Those are keys to survival. Also the slow resist is important as I have found that fighting some foes with slows are annoying.

    Well lets hear from the tanker community.. I really havent decided which way to go yet.. but this choice is coming up fast...
  12. Corruptors have Scourge..

    nuff said...
  13. Here is how each of my tanks deals with them...

    FireFire/Pyre tank throws Char watches them choke and then punches them in the face

    Ice/Stone tank laughs due to his high defense and doesnt worry cause he has hibernate wades in and punches them in the face.

    Shield/SS tank laughs when they miss horribly due to high defense, shield charges and foot stomps them into oblivion.

    Willpower/SS tank realizes he has so much recovery with QR and Stamina, with 2 Performance shifter proc's and a Numina and Miracle recovery he will get back any end he loses anyway.. so with his perma rage on.. he punches them in the face... HARD...

    Inv/Nrg tank has great resists and decent defense but not as much as the ice or the shield so he QUICKLY runs over to stun the crap outta them by... punching them in the face...

    Elec/SS just laughs at the fool for even TRYING to sap his endurance... then BAM in the face...
  14. Problem with saying defenders are a support classs is that their secondary is a blaster primary and controllers often offer far more support because they have controls AND a defender primary.

    Defenders need more damage. Its just that simple. When Going ROgue drops I may never roll another defender again. I would just roll a corruptor.
  15. I was going to skip NB but then I found that the combo of NB and Psy Scream after BU and Aim will take out a LOT of enemies. I found that too valuable at range to ignore. Plus I have an achilles heel proc in NB as well. I will eventually get an up close build as well with Irradiate and PsyShock in thebuild as well. I think NB gives me a lot of versatility despite its slow animation time.
  16. Time to make that shield/Broadsword scrapper
  17. Ice can easily match shield in defense but also adds a +HP/Heal Power in Hoarfrost and a Regem.Recovery power in Hibernate. Dont sell Ice short.. I have an Ice/Stone that survives as well as any tank I have played so far..
  18. Gravity has been the way it has been for five years and I dont think they will be changing it at all. It has been suggested for years, however I havent seen one Dev comment on Gravity needing a change.
  19. Airhammer

    AoE Crab build

    Here is my build. He shines much better in teams than he does solo. I didnt try to soft cap ranged defense. I wanted to focus on accuracy and recharge time as much as possible. I also use some Hami-O's on attacks to increase the range and width of cone attacks.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hardware: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(37)
    Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(9)
    Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
    Level 6: Hover -- Flight-I(A)
    Level 8: Suppression -- Acc-I(A), RechRdx-I(11), EndRdx-I(13), HO:Centri(15), HO:Centri(23), HO:Centri(34)
    Level 10: Heavy Burst -- Acc-I(A), RechRdx-I(11), EndRdx-I(13), HO:Centri(15), HO:Centri(17), HO:Centri(33)
    Level 12: Venom Grenade -- Acc-I(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(50)
    Level 14: Fly -- Flight-I(A)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(40)
    Level 22: Frag Grenade -- Acc-I(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37)
    Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
    Level 26: Mental Training -- Flight-I(A)
    Level 28: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
    Level 30: Tactical Training: Assault -- EndRdx-I(A)
    Level 32: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(46)
    Level 35: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), Dmg-I(40)
    Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
    Level 47: Static Discharge -- Acc-I(A), HO:Centri(48), HO:Centri(48), HO:Centri(48), Acc-I(50)
    Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    ------------
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 3% Defense(AoE)
    • 66% Enhancement(Accuracy)
    • 31.3% Enhancement(RechargeTime)
    • 12% FlySpeed
    • 12 HP (1.12%) HitPoints
    • 12% JumpHeight
    • 12% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 3.6%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 17.5% (0.31 End/sec) Recovery
    • 20% (1.07 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 12% RunSpeed
  20. More damage and a better Inherent..

    That is all..
  21. For me its about making the character the best it can be within the concept I have designed them for, and reaching 50 is a part of that. I have tweaked builds many times even after hitting level 50 because I had a new idea or a better idea of how to use a power.

    Its not just about powers. Slots are just as important because they allow you to utilize your powers more effectively. Granted slots arent as sexy as new powers but IMO they are just as important and although you dont get as many powers after level 38 being able to slot things effectively is a huge issue for me.

    To me the character isnt complete until it hits 50. Iam about to respec my first two level 50's from five years ago all over again !!!
  22. I used the MultiStrike set.. Its cheap. It gives me exactly what I need. Damage.. End redux and Accuracy.. Plus It gives me some defense..
  23. Quote:
    Originally Posted by Trickshooter View Post
    If you want to sap, I think an elec/elec blaster would be a better idea. Since there isn't a difference between Blaster, Corruptor, and Defender end drain anymore (if there ever really was), what it really comes down to is which powers from your non-Elec Blast powerset really assist your end drain better and Lightning Field and the faster recharging Power Sink really allow Blasters to drain groups of enemies much faster (as in, in the first couple of seconds in every fight).
    Yeah I have one of these and the defender doesnt seem to work as well as the defender. Thats what I am trying to fix.
  24. Quote:
    Originally Posted by Chrome_Family View Post
    I went Electric/SS loving him so far. The hasten/rage endurance crashes mean nothing once you get power sink and Energizes reduce endurance to all is nice too I plan on not taking power surge .. I have it on my EM/ELectric brute, but for the tank I can hardly see myself using it. Loving the combination so far

    Yeah this is exactly the way I am going. I am going to level him like crazy during 2xp weekend.
  25. Which combo tio drain mobs is better..

    SC and Power Build Up ( whoch also would boost damage ) or SC and Power Sink (which will fill the end bas easily )

    I went with Power Sink but am not thrilled with having to take Thunderstike and slot a power I really dont want..

    If SC and PBU allows me to drain in ONE hit instead of two then I might respec into that.