Airhammer

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  1. Thanks I already had the imperviums so I stuch with them. Im at 30% melee defense which ahs helped a lot. Tamk is working a lot better. Fire Armor still needs a huge boost IMO. They could at least shorten the recharge time of consume.
  2. I realized that. I could have slotted one more LoTG for 7.5% recharge but for that slot I was able to get more regen from that slot which I think is more important for me in the long run. Plus that left we with two LoTG for the Fire/Shield scrapper I am making.
  3. I think I can get about 30% defense out of this build and I will boost my regen about 100%. I had the Pyre Epic originally but I would rather be able to tank better rather than throw a fireball ( which is the main reason I went Pyre ). With the addition of Conserve Power and Physical Perfection and cosnume I wont have any end issues and I will increase my regen.
  4. I have some influence to blow and I want to rebuild my tank. I have all of the Impervium IO's already and the Miracles and the Numina's. My last build had no defense so I wanted to build in some defense and also wanted to take advantage of the new Physical Perfection power.

    Please look over and offer any advice.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heatstroke Original: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
    Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
    Level 2: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13)
    Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23)
    Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
    Level 10: Combat Jumping -- Krma-ResKB(A)
    Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(31), Numna-Heal(31), Heal-I(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33), P'Shift-End%(50)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 32: Build Up -- RechRdx-I(A)
    Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), P'Shift-End%(46), Heal-I(48), Heal-I(50), RgnTis-Regen+(50)
    Level 47: Taunt -- RechRdx-I(A)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 11.4% Defense(Smashing)
    • 11.4% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 8.62% Defense(Psionic)
    • 19.9% Defense(Melee)
    • 3% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 6.75% Max End
    • 20% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 98.4 HP (5.25%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • MezResist(Terrorized) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 32% (2.5 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)



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  5. Thanks I didnt realize I had messed that up.. so I respec'd and this is the new build. Good thing is that I was able to move two slots and put them in health get a regular IO heal and a Regen Tissue in there.. more health regen for me !!!


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Majestic: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), S'fstPrt-ResDam/Def+(5), ResDam-I(7)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
    Level 4: True Grit -- ResDam-I(A), ResDam-I(11), ResDam-I(11), Heal-I(13), Heal-I(13), Heal-I(15)
    Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), Heal-I(45), Mrcl-Heal(46), Numna-Heal(46), RgnTis-Regen+(50)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29), P'Shift-End%(29)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 32: Boxing -- Acc-I(A)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
    Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
    Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 8.94% Defense(Fire)
    • 8.94% Defense(Cold)
    • 7.06% Defense(Energy)
    • 7.06% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.9% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 1.8% Max End
    • 62.5% Enhancement(RechargeTime)
    • 66% Enhancement(Accuracy)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 60% (4.69 HP/sec) Regeneration
    • 2.5% Resistance(Psionic)
    • 5% RunSpeed



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  6. I would say build defense in if you can. It makes you a lot more survivable. Here is my build as it is on live. Maybe it an help you get some ideas.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shrapnel: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(19), Dct'dW-Heal(21), RechRdx-I(21)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/EndRdx(25)
    Level 10: Swift -- Run-I(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), ResDam-I(27), ResDam-I(27), EndRdx-I(29)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31), P'Shift-End%(31)
    Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(31), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34)
    Level 24: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
    Level 38: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(43), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(50)
    Level 41: Build Up -- RechRdx-I(A)
    Level 44: Fiery Embrace -- RechRdx-I(A)
    Level 47: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 16.8% Defense(Smashing)
    • 16.8% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.8% Defense(Melee)
    • 8% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 4% Enhancement(Heal)
    • 31.3% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 4% FlySpeed
    • 35.1 HP (2.62%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 12.1%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.08 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 4% RunSpeed



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  7. Ill be honest.. I dont worry about the lil bonuses like the health bonus. However the LotG is a concern because that is a waste of a slot.
  8. Quote:
    Originally Posted by Rangle M. Down View Post
    Airhammer, do you really have 6 LotG +recharges in that build? The Mid's data shows that you do. If so, the 6th one is doing you no good as you've broken the rule of 5. Any more then 5 of the same type of bonus will not apply/work.
    Yes I do and my understanding is that the rule of five does not apply to LoTG's Global recharge speed IO's.
  9. I always start at level 32 so I can get level 35 IO's. This is my Shield/SS as he is on Virtue server. This was the first toon I made that broke 500 million so he aint cheap but it might give you some ideas. You can save money by running AE for tickets ( YES you can STILL do AE missions ) and doing TF's for merits...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Majestic: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), S'fstPrt-ResDam/Def+(5), ResDam-I(7)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
    Level 4: True Grit -- ResDam-I(A), ResDam-I(11), ResDam-I(11), Heal-I(13), Heal-I(13), Heal-I(15)
    Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25), LkGmblr-Rchg+(45)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), Mrcl-Heal(46), Numna-Heal(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29), P'Shift-End%(29)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 32: Boxing -- Acc-I(A)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
    Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
    Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
    Level 49: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 8.94% Defense(Fire)
    • 8.94% Defense(Cold)
    • 7.06% Defense(Energy)
    • 7.06% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.9% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 1.8% Max End
    • 70% Enhancement(RechargeTime)
    • 66% Enhancement(Accuracy)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 60% (4.69 HP/sec) Regeneration
    • 2.5% Resistance(Psionic)
    • 5% RunSpeed



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  10. I just want my old really fast Energy Transfer animation back... They ruined the set by slowing it down to a crawl..
  11. looking for input for a new scrapper. Any input would be appreciated. I dont play scrappers much if at all. I am a PVE player I almost never PVP.
  12. Most of my villians are undercover heroes therefore some will move to rogue but they will not become a full hero. I have at least one that will become a full hero.
  13. Quote:
    Originally Posted by FireWyvern View Post
    Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.

    Me? I prefer unstoppable to SoW. When i'm using unstoppable, i'm 99% sure i won't die. And i've learned how to survive the crash. For me, the crash is well worth the power, since the crash is so easily bypassed.
    This is exactly how I feel. I have rarely had Unstoppable crash kill me. I can usually manage it just fine when I need it.
  14. Ive also been looking at Cyberpower makers of my current PC but Ill admit I hare their cases. They all seem to feature these goofy lighted side panels which simply dont appeal to me at all.

    Again i want to thank everyone for the tons of good advice.
  15. One of the issues I am concerned about is noise. My current PC is rather noisy when running. What features should i be looking for to make sure it runs quietly?
  16. Again I am thankful for all the advice it is very helpful. I was up late last night checking out stuff. I am looking at one of the 27 iMacs and Alienware for PC's. I loved the Falcon stuff but thats a lil above my budget and my gaming isnt THAT aggressive. Its mostly CoH, it will be the new Star Wars MMO and strategy games. I have an 360's for shooters and will get a PS3 for the holidays.
  17. I want to thank everyone for all the great responses. They have been a great help. If I wait a few more months I can get a better system so that is what I think I will do at the very least.

    Can anyone name some good PC companies besides stuff like Dell ??
  18. Im probably looking to spend between 1600-1800. I have been looking at iMac's, Dell, Alienware, Gateway and Cyberpower ( only because thats what I have now )
  19. I am getting a new PC shortly and mostly I do some gaming.. Mostly COH and looking to play the new Star Wars MMO when it comes out. I play some strategy ganmes and thats about it. No shooters nothing like that.

    I have a PC now but am wondering about Mac but know very little about them. I definitely want to be able to play GR on the Ultra Mode.

    Thanks for any advice in advance.
  20. Silly bug...

    I noticed today that my Shield/SS tank haymaker was doing the double fisted original punch. I thought I had changed it so I went to the tailer to check and it was set on Bright Haymaker. So i paid 5000 influence just to check and make sure it was reset.

    Left the tailorm used it.. sure enough it was still stuck on the original animation, wouldnt change to the alternate punch.
  21. Well please keep in mind the second build is my original build. It was the first toon I ever made from over 5 years ago which is why I am asking about help on a respec now.

    i never though anout taking stun because the wind up on it was so slow. I might take a look at that and see if I can fit in my new build.
  22. 52 views and no responses ???!!!! I need some help !!!!

    Thanks
  23. Where do you gather on Justice >> I am gonna park my toon there right now so Tuesday and I log on and I dont see him in PI like everyone else I will remember this time.
  24. A quick note on Explosive Blast.. my thought is to combine it with Repulsion field as an opener especially if I am hovering above a target ( hence the name Airhammer )
  25. Here is the current build on live..

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Airhammer: Level 50 Technology Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(3), HO:Centri(5), HO:Centri(5), HO:Centri(7)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9), HO:Centri(9), HO:Centri(11), HO:Centri(11)
    Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Dmg/EndRdx(17), HO:Centri(19), HO:Centri(19), HO:Centri(21)
    Level 8: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/EndRdx/Rchg(23), HO:Centri(23), HO:Centri(25), HO:Centri(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 12: Swift -- Flight-I(A), Flight-I(34), Flight-I(34)
    Level 14: Super Speed -- Run-I(A), Clrty-Stlth(29)
    Level 16: Health -- Heal-I(A)
    Level 18: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 22: Aim -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 24: Hover -- Flight-I(A), Flight-I(33), Flight-I(34)
    Level 26: Power Push -- Acc-I(A), Acc-I(36), RechRdx-I(36), Range-I(36), Range-I(37), Range-I(37)
    Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 32: Nova -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(42), RechRdx-I(42)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 38: Total Focus -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(43), HO:Nucle(43), HO:Perox(45), HO:Perox(45), HO:Perox(45)
    Level 41: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
    Level 44: Personal Force Field -- DefBuff-I(A)
    Level 47: Temp Invulnerability -- RechRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(50)
    Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 3.44% Defense(Energy)
    • 3.44% Defense(Negative)
    • 3.13% Defense(Ranged)
    • 20% Enhancement(RechargeTime)
    • 29% Enhancement(Accuracy)
    • 90.4 HP (7.5%) HitPoints
    • MezResist(Immobilize) 4.4%
    • 8.5% (0.14 End/sec) Recovery
    • 40% (2.01 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)