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Posts
1942 -
Joined
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Ice Stone.. great defense, self heal, hibernate is a great oh crap power, handles aggro easily, Stone give goot mitigation with Fault and Tremor... its a very good combo.
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All of my Villians willl be at least going rogue. Maybe not full blue because all of them are written as undercover heroes anyway so that position makes the most sense.
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Please.. If I listened to folks... over the last five years
I wouldnt have made
NRG/NRG blaster because it has too much knockback and you wont get on teams..
Elec/Elec Blaster because Electric is underpowered..
Rad/Rad defender because it not an empath..
Ice/Stone tank because Ice Armor sucks
Grav/Kin cause its not Fire/Kin
All Human PB because you cant do anything well
Ice/Storm controller because Ice Sucks
Arch/Devices Blaster because Devices sucks
Elec/SS tank because Elec Armor sucks
Merc/TA Mastermind because Merc and Trick Arrow Sucks
SS/SR brute because SR sucks
and yet all these toons are FUN and they are all 50's... -
The other thing I notices is that Scirroco's epic is much better than the defender Electric Mastery Epic. You get PowerSink at level 41 instead of 47 which is great. So far so good level 18 and just trying stuff out I will respec at 22 once I can get IO's.
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You might really dislike Ice.. but Cold/Ice is one of the best defender combos I have ever played.
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Thanks but dont want a Sonic/Kin. Already made the Electric/Kin and its pretty good so far. For me its about concept not trying to build a megatoon.
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Well basically you are asking for a FoTM blaster and because the months change all the time the FoTM changes all the time.
I dont think you should look for an FoTM build. Find something thats fun that you enjoy playing. That will allow to level quickly because you will play it more. There are many blaster combos that will suffice and I dont think any one is better than the other.
Blasters I have at 50
Nrg/Nrg
Fire/Mental
Arch/Devices
Elec/Elec
Rad/Mental
AR/Nrg
All fun.. all can solo and team.. -
You have to understand one things that I have found after over 5 years of play. People have a concept of what they believe is superior and what they fail to realize is that there is more than one way with any character and especially with tanks to make a build. Your choices of primary, secondary, power pools, slotting and enhancements choices can make your build completely different from someone who picked the same primary and secondary. And what is far more important than that is the person on the other side of the screen, because you can have all the " correct " choices and have no idea how to use them.
You know what I learned to stop doing. I stopped worrying a long time ago about people talking about what build I have or what I was playing and whether it sucked or not. Am I having FUN ?? thats what I pay my 15 bucks a month for. To have fun.
People told me that my Elec/SS tank was gonna suck because Elec sucks as a tank. People kept talking about the soft cap defense yadda yadda blah blah blah... Well my Elec tank has a big fat 13% defense thats it. Yet I have survived everything I have met so far.
Why...
Because I realized I would never be able to soft cap defenses and built for regen and recharge speed. Ive got my recharge on Energize down to 37.5 seconds from 120 seconds. Also I have a lot of regen built in as well. Now between Powersink and Footstomp ive got excellent mitigation of incoming damage giving the regen time to work. And if I get in over my head ( which is rare ) I still have Power Surge which will cap everything and since my Energize will be back up before Power Surge shuts off I always have it read right after the crash. Pop a blue.. Hit Energize, Power Sink.. Defensive toggles on.. Keep fighting...
Ive been on teams and have had people go WOW I didnt think Elec was that good...
As the song goes.. Its in the way that YOU use it....
Use it and HAVE FUN !!!!!! -
Yes the chance for +End proc is worth it. Stick it in Stamina and it will check every ten seconds.
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Defenders dont get Scourge. Best AoE Combo IMO would be Cold/ice/Power Mastery
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Thunderous Blast works great for my E3.
Build Up
Aim
Ball Lighting
Thunderous Blast
dead mob.. no problem... -
One thing I think people tend to neglect is the secondary when talking about tanks. Secondaries that offer a greater level of mitigation (ie Stone vs Energy Melee) will obviously effect that tanks surivival.
Having played every tank except Stone (no desire to play one but made my wife's which is darn near unkillable) and Dark (dont like the concept), Fire Armor is definitely one of the weaker sets because it doesnt have the layering effect of defense, resistance and healing. Also its resistances even with tough and weave are lower than other tank sets. However that does not mean that you cannot tank, it simply means you need to be aware of your weaknesses and adjust accordingly. -
Here is my final build. I was able to build in about 30% melee defense which really helps me live a longer.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Heatstroke Original: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
Level 2: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(19), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(45), Zephyr-Travel(45)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(31), Numna-Heal(31), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33), P'Shift-End%(50)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Build Up -- RechRdx-I(A)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), P'Shift-End%(46), Heal-I(48), Heal-I(50), RgnTis-Regen+(50)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 11.4% Defense(Smashing)
- 11.4% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 4.56% Defense(Energy)
- 4.56% Defense(Negative)
- 8.62% Defense(Psionic)
- 19.9% Defense(Melee)
- 6.13% Defense(Ranged)
- 8% Defense(AoE)
- 6.75% Max End
- 20% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 98.4 HP (5.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
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You should be able to build both a Invuln and a Shield that can survive pretty much anything.
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Here is my current build but I need to make a few changes. You should post the build you have now so people can comment on it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(37)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), RechRdx-I(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Heal-I(36), Heal-I(36), RgnTis-Regen+(37)
Level 38: Foot Stomp -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 69% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 189.7 HP (10.1%) HitPoints
- MezResist(Immobilize) 6.6%
- 6% (0.1 End/sec) Recovery
- 88% (6.89 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 5% Resistance(Psionic)
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Here is my build for Elec/SS that is live on Virtue. Personallu I would go with Willpower/SS though. Elec can be tough and I didnt take Rage until very late in build because I wanted my resistance and recharge working well. As a 60 month vet I was able to skip combay jumping.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
ShellSHock: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 8: Swift -- Run-I(A)
Level 10: Grounded -- ResDam-I(A), ResDam-I(42), ResDam-I(43)
Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Rcvry+(45), Mrcl-Heal(45), RgnTis-Regen+(46), Heal-I(46)
Level 18: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(23), P'Shift-End%(43)
Level 22: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg(25), Sciroc-Dmg/Rchg(25), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Dmg(29)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Taunt -- RechRdx-I(A)
Level 44: Lightning Reflexes -- Run-I(A)
Level 47: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit(48), AdjTgt-Rchg(48)
Level 49: Power Surge -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 57% Enhancement(Accuracy)
- 32.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 105.4 HP (5.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 5% (0.08 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 7.51% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 5% RunSpeed
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If you could make a scrapper with tanker level resistances why would you need tanks ???
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Sucks.. I was doing a transfer to fix up a Tank and i got bounced..
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im going DP/Traps Corruptor for sure.. new set never played Traps...
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True.. layered defenses lead to increased survivability especially if one is using SO's or Generic IO's.
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Seriously, there is very little my INV cant handle and I am not even at the soft cap for defense.