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Posts
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I dont believe you can because one set is for the recharge intensive pet set and the other is for the other pets.
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Quote:Too many wives are illegal in the United States and Power Buttons are not emotional.It does become overkill when you can't use them all. You cannot possibly "use every attack every fight all the time any time" you want. The game has cooldowns to make sure you cannot. When you are cycling through those attacks, and you have 2-3 aoe powers sitting around not being used, that is overkill. An optimal set up to be the most effective is to have one attack power available every time you have a chance to use one.
To counter your examples, the context of my overkill statement is you have too many powers, not that your powers are too effective. An accurate comparison would be you have too many wives to keep up with them physically or emotionally.
And since you dont play my toon, you really cant tell me how I utilize my attack chain because I assure you i can push each and every button in the chain. -
Quote:To me this is complete overkill. I have 4 (see my character above) and there is always one up. Why bother having way more attacks than you can even use?
First off to quote an old friend...
There is NO kill that is quite as wonderful as OVERKILL !!!!!
To me too many attacks is not even a concept. Its like saying I have TOO much money or my wife is TOO beautiful. No such thing.
I can use every attack every fight all the time any time I want.. not an issue for me at all. -
Havent played a Bane Spider or the Huntsman build on a crab yet. I plan to make one at one point.
However my current Crab Spider Major Havokk has SIX ranged AoE attacks ( seven if you count the Omega Maneuver ) and 43% ranged defense and three dcent single target blats as well and I have the larger of the two available pets as well. -
I use macros instead of key binds to control my pets because I am better with buttons.. for the life of me I just have never been good at making Macros. Does anyone have a dismiss all pets macro ??
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You know on second thought looking at EA even with a fully IO'd out build.. it still sucks.. Its definitely going to be WP...
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Just tinkering with Mids and came up with this idea for a Kinetic Melee Brute. The concept is simply a person who controls kinetic energy and has an extremely accelerated regeneration rate.
I was going to make a KM/EA and I still might but this looks really good to me.
I think this might be a KM build I could live with. Its gonna be pricey but I have a lot of the IO's already.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Eveready': Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(5), ResDam-I(11), ResDam-I(11), ResDam-I(13)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(46)
Level 6: Power Siphon -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(50)
Level 8: Fast Healing -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(48)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(33), EndMod-I(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), HO:Nucle(48)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Swift -- Run-I(A)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Health -- Heal-I(A), Numna-Regen/Rcvry+(42), Numna-Heal(42), Mrcl-Heal(42), Mrcl-Rcvry+(43), RgnTis-Regen+(43)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40), EndMod-I(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), P'Shift-EndMod(46), P'Shift-End%(46)
Level 47: Strength of Will -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Melee)
- 3.63% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 57% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 46.3% Enhancement(RechargeTime)
- 15% FlySpeed
- 112.4 HP (7.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 44% (2.75 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 15% RunSpeed
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Actually I am hoping Bill shows up myself...
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I am looking to make a Claws/WP Brute. I am pretty good with WP as I have a WP tank and I am going with the Energy Mastery secondary.
I know ZERO about claws. What powers are must have? What is skippable ? What attack chain should I be looking for ?
Thanks in advance. -
Here is my current build on live. I dropped Elude because I was already very very close to the soft cap and I rarely if ever used it.
This build solved my end issues.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Evenflow: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(45)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Swift -- Run-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(42), Mrcl-Heal(42), Heal-I(43), RgnTis-Regen+(43)
Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-EndMod(25), P'Shift-End%(25)
Level 22: Evasion -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), S'fstPrt-ResDam/Def+(34)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 35: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Acc/Dmg/Rchg(50)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46), P'Shift-End%(46), Heal-I(46), Heal-I(48), Heal-I(50)
Level 47: Lucky -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 5.19% Defense(Smashing)
- 5.19% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 3.63% Defense(Ranged)
- 4.88% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 73% Enhancement(Accuracy)
- 5% FlySpeed
- 84.3 HP (5.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 2.5% (0.04 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 7.5% Resistance(Psionic)
- 5% RunSpeed
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Generally speaking Corruptors are better at blasting because it is their primary. Some defenders can blast quite well but in general they will do less damage. Defenders however have better debuffs so that helps compensate for their lower damage output.
However defenders solo do receive a damage buff they lose as they team with others. -
Lets see capped out S/L resistance, Soft Capped defense with foes in range, and for me.. Perma Dull Pain... yeah.. good...
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Id like to see the Warshade TP animations be made available to all TP'ers
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PLEASE for the Love of GOD PLEASE Propel !!!!!! After Five years of using this power, watching and waiting for an image to be generated just so that I can watch it hit AFTER the foe is dead is TOO MUCH !!!
I know some people love this.. thats cool.. but I want something faster and less complicated that is actually useful in teams. -
Thanks.. I think I will need to respec my Brute now..
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I am considering an Electric/Energy/Primal Dominator instead of just going Electric/Electric/Mu.
Any thoughts on Energy Assault? Thank you in advance. -
I cannot tell by looking at Mid's. Does anyone know ?
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Id like to see the new animations that the Ghouls have for dark powers made available to players.
I ESPECIALLY want to see dark powers WITHOUT the death heads PLEASE. There are concepts that dark would work very well with ( Anti Matter. Negative Energy ) that are totally spoiled by the death heads IMO. -
No such thing....
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Every Single Tank I have ever built has tough and weave. Even the Stone I built for my wife...
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20 MILLION INF every time I want to but a recipe plus the merit ???????
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Every tank I make gets tough... EVERY tank..
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