Airhammer

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  1. This is my build on live. I didnt go for Mu because I had more than enough attacks.

    He is 2% under the cap for Smashing/Lethal, Energy and Negative. One application of Energy Absorption and he is good.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Avalanche: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
    Level 6: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
    Level 10: Wet Ice -- EndRdx-I(A)
    Level 12: Chilling Embrace -- EndRdx-I(A), Taunt-I(25)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
    Level 20: Fault -- HO:Endo(A), Amaze-Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(42)
    Level 22: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
    Level 24: Kick -- Acc-I(A)
    Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 28: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(34), S'fstPrt-ResDam/Def+(34)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
    Level 32: Hibernate -- RechRdx-I(A)
    Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
    Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Taunt -- RechRdx-I(A)
    Level 49: Permafrost -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(46), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46), P'Shift-End%(46)
    ------------
    Set Bonus Totals:
    • 3.938% Defense(Smashing)
    • 3.938% Defense(Lethal)
    • 3.938% Defense(Fire)
    • 3.938% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.875% Defense(Melee)
    • 3% Defense(Ranged)
    • 4.875% Defense(AoE)
    • 35% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 88% Enhancement(Accuracy)
    • 105.42 HP (5.625%) HitPoints
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 2.2%
    • 7.5% (0.125 End/sec) Recovery
    • 62% (4.851 HP/sec) Regeneration
    • 4.725% Resistance(Fire)
    • 4.725% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
  2. I have

    Ice/Storm Troller
    Ice/Cold Troller
    Fire/Thermal Troller
    Earth/Thermal Troller
    Grav/Kin Troller
    Elec/Rad Troller

    Fire/Psi Dom
    Elec/Elec Dom
  3. OMG .1% ?????!!!!!!

    Dude seriously... go have fun playing... dont worry so much that you arent at the magical 45% number.
  4. It seems to me there is a debate over what is control and what is not.

    THAT to me is total perception.
  5. Quote:
    Originally Posted by Eiko-chan View Post
    Controls. Troller or Dom, I've never seen the appeal that brings people to either of these archetypes. Controlling just doesn't seem to be nearly as powerful as everyone says it is.
    You are kidding right ??

    A well played controller is a thing of sheer beauty. Control played will is VERY effective and quite powerful.
  6. Quote:
    Originally Posted by KayJMM View Post
    I loved the new "grind" of the Incarnate stuff...
    Because, suddenly, people started to play the way I liked. No more speed runs. Hunting the enemies. Trying different ways to do things.
    Last night I even convinced a team to pounce Rommie and Requiem without any kind of pulling.
    As we hunted the cimerorans pre-valley of lag, there was... gasp... no lag!
    And not only on the ITF. On a few other TFs I did, people forgot about making it fast, and were attacking and defeating stuff, sometimes even for fun (and totally contraproducent thinking on time/reward rates). When was the last time any of you cleared the last map of LG? And engaged the upper part of the Hamidon mission? Not stealthed anything on Khan or Barracuda? And STF and LRSF?

    The reward rates are pretty good. You can make your first tier doing only one TF (choosing one for a component you want) or even crafting the first and starting to get things to the 2nd (choosing a component AND your first tier needed Gray'matter).
    This !!
  7. Update.

    Ive decided to unlock them all. Even if I dont get the Alpha Slot there may be something down the line I WILL want.
  8. I just want the knockback removed from Solar Flare already... Change it to Knockdown.. I already do ENOUGH Knockback.

    Footstomp had its knockback removed and changed to knockDOWN
    Frozen Aura.. KnockDOWN.
    Tremor.. knockDOWN...


    why is Solar Flare knockback ??????!!!!!!!!!! in a set that already has a TON of Knockback !!!!!
  9. Quote:
    Originally Posted by SenseiBlur View Post
    I think the ID section needs a complete overhaul entirely myself.

    When you look at the ID interface... am I the only one who is reminded of a drivers license?

    Why not make it so?

    Add a number of sections for character information that we can click for popup boxes so the screen doesn't get cluttered. Physical description boxes. "Known history" Box for backstories. (While they're at it they could actually let us pick our own eye colors with each face)

    Add a scroll box to the Description section and fix this bug where what I'm typing stops appearing until I exit, go back in, and then it magically appears somewhere else in the description box.

    Along with the suggestion here, increase the character limit on the description section (double it? Pretty please? Or at least 1500-2000?)

    New issue anyone? "So's your face"
    Well If I remember correctly it is supposed to be an ID card of some type.

    But there MUST be an increase to the number of characters. This is one reason i stopped writing bio's. I have a great bio.. start typing. run out of space.. got tired of trying to fit things in.
  10. Go Ill/Rad and dont look back.

    Gravity should be a LOT better.. simply put.. its not.. EVERY controller I have is better than Gravity.... And I have a level 50 Grav/Kin...

    Grav/Rad and Grav/Storm are some of the better combos with Grav however.

    Grav has been subpar for a while with no fixes in sight.
    Maybe Issue 20.. or 21... or 22..
  11. The Mercs absolutely should have a branching tree of powers just like a SoA does.
  12. I have names reserved for toons just it case this ever happens !!!!!
  13. Are they going to fix the Co-Op issues so people can team together and get credit for him ??
  14. Airhammer

    Dark/???

    Quote:
    Originally Posted by Finduilas View Post
    Mace also has great synergy with Dark, and is slightly less end-intensive than Stone. Lots of mitigation from the KDs, too.

    hmm Mace, would be a nice option.. I dont have a /Mace yet. And I dont have a Stone either...


    Time to warm up the Mid's !!!!
  15. Update.

    The Recharge/Heal did not get my Energize on my Elec/SS to perma. It moved closer. I can tell the difference but I was hoping for perma. It did bump my heal from 963 to 1001, so that is gain for me.

    I will do the same for my Fire/Fire. I dont have end issues.

    My Inv/Nrg is getting damage.

    Everythinge else is getting End/Res.
  16. One of the best build I have ever made in this game and I just made my first one last year. After 5+ years of playing I could kick myself for waiting for so long to make an Ill/Rad.
  17. Thats what I looked at. The end results of increased damage for me outweigh everything else. Plus my Elec/Elec will also benefit from End Mod as well.. SWEET !!!!!
  18. Quote:
    Originally Posted by Silver Gale View Post
    This doesn't really require rethinking the entire IO system, just the Random Roll system. For example: How about making the "give me an IO of this level exactly" slider work with random rolls the same as it does with purchases?
    Agreed... The random roll should give out the level you are seeking.
  19. Airhammer

    Dark/???

    Quote:
    Originally Posted by Garthalus View Post
    I'll put in a third vote for Dark/Stone Melee, but go for the Energy Mastery epic pool for Conserve Power and Physical Perfection. I've got one at level 42 right now and even with the Miracle +Recovery proc, the Numina's Regen/Recovery proc, Stamina slotted up and including the Performance Shifter: Chance for Endurance proc... Well, it's still hard on the blue bar. Having the Theft of Essence: Chance for Endurance proc in Dark Regeneration is also a HUGE help, I highly recommend that.
    I totally agree here. I have one at level 50 and it is a serious Tank/Troller. When I get the Alpha slot I am going for End Redux/Damage Resistance which will help even more.

    He is just shy of the Soft Cap to S/L at 42% but the ability to stun everything around me helps that. Also has a massive heal.

    Here is my current live Build

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SandStone: Level 50 Mutation Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(45)
    Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17), S'fstPrt-ResKB(33)
    Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(33)
    Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23)
    Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(11)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Heal/Rchg(29), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(48), Nictus-Heal/HP/Regen/Rchg(50)
    Level 18: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
    Level 20: Kick -- Acc-I(A)
    Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(46)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(48)
    Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(43)
    Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
    Level 32: Taunt -- RechRdx-I(A)
    Level 35: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), EndMod-I(46), EndMod-I(48)
    Level 47: Build Up -- RechRdx-I(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(37)
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 25.81% Defense(Smashing)
    • 25.81% Defense(Lethal)
    • 3.938% Defense(Fire)
    • 3.938% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.63% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 4.875% Defense(AoE)
    • 17.5% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 6% Enhancement(Stun)
    • 260.03 HP (13.88%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 15.4%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 3.85%
    • 7.5% (0.125 End/sec) Recovery
    • 30% (2.347 HP/sec) Regeneration
    • 0.945% Resistance(Fire)
    • 0.945% Resistance(Cold)



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  20. You da man. I plowed through about 40 myself.
  21. I have a serious issues with the Invention System. Because we have a system that is designed to place IOs at a particular level you receive lower values for that IO because it is a lower level. However we also have an exemplar system which allows you to go back and do other content. The issue I have is that this often makes the lower IO's more valuable than the higher value IO's. Also I have an issue when I roll for recipes with Merits or AE Tickets I set the value at level 35-39 but if I am level 50, I get a level 50 IO. Now if I roll an entire set of something like I did with some Positrons I only get the bonuses at higher levels not lower ones.

    This system seems somewhat backwards to me. Its like it penalizes higher level rolls making them less valuable and less desirable.

    I think its time to really rethink how the IO system works.

    Just my thought for the day.
  22. Thanks I didnt even think to look under " For Fun "
  23. Ive unlocked on three so far. Some of my characters are intertwined. Friends, Rivals, Brothers etc etc so if one gets the Alpha then the other one will get one.
  24. I cannot seem to find it ???
  25. Side switching I find has pretty much killed Redside. Almost everyone of my villians are rogues just so I can play them and team more consistently.