Airhammer

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  1. How can issue 20 possibly be more hyped than Issue 18/Going Rogue was ????
  2. Airhammer

    Elec/Elec Dom?

    Because even though it doesnt benefit as much as other sets it is STILL a benefit..

    And not being stunned or held is great.
  3. IO's dont build in more resistance. They do allow resistance sets to gain defense. However they do not have resistance to defense being debuffed like Ice does. Ice also has very good slow resists and has a massive heal and +HP increase in Hoarfrost and a very good survival and recovery tool in Hibernate.

    Ice is a very good set when you understand the set and use all the tools at your disposal.
  4. Airhammer

    Elec/Elec Dom?

    Elec Control does very well end game. Electric uses a combination of soft control very effectively to control mobs. Its sleep patch is a crucial power. Elec/Elec is a very good combo. I have one at level 50 and I do fine in the end game. The Musculature Alpha with end drain is a good choice as you get damage, increased end drain and increased end recovery as well.
  5. Ive deleted at least one level 50 (and looking at another right now) quite a few 35-40 toons as well. If i find I dont enjoy the toon, stop playing it, or enjoy another concept better I will delete it.
  6. Quote:
    Originally Posted by StratoNexus View Post
    Could you be more specific? My Mace tanker has no problems with Crowd Control or Shatter. Are you fighting level 49s?


    I can take my level 18 Electric controller and use Jolting Chain on level 17 enemies and they do no get knocked back, just down.
    Footstomp I have noticed is scattering foes. Its possible I might have been fighting 49's. I was on a mission that wasnt mine (running with a friend ) which might have been set lower. I will test it today again and see what happens
  7. This I find quite annoying.. now that I have a few characters @ 50+1, I am having powers that originally caused Knockdown creating knockback which is definitely annoying on my Tanks and Brutes...

    Has there been any mention of this issue by the Devs and are there any plans to change it ??

    This is also an issue for My Elec Controllers and Dom who now have to deal with knocking back foes they did not before.


    PS change SolarFlare to knockdown.....
  8. i am totally going with KM/SR and I like the SS concept.. in fact I think I have a great concept now.

    Im either going to call him EverReady ( because with the recharge I am building in he should always have an attack up and I should be able to get at least Three + End Procs in the build ) or Richochet ( because attacks basically bounce off him )

    Thank you very much...
  9. You want Perma Dom first and foremost. Mobs that are stunned/Held, etc etc are no threat to you. Then if you can get S/L thats all gravy..
  10. Dont underestimate the fact that Thorns does some toxic damage and the fact that there are defense debuffs on pretty much every attack.
  11. Im running an Ice/Thorn and I love it !!!!
  12. Quote:
    Originally Posted by TheBruteSquad View Post
    Since Inv already has resistance and kinetic melee does -damage I'd say that KM/INV would be a fine combination. KM doesn't really do much to help SR but it's SR... it doesn't really need any help from the primary once fully built.

    Have you considered km/wp? It kind of splits the difference - it has resistances (mostly to smash/lethal) to benefit from the -damage but it's mostly a defense based set. It has extra health and its main form of healing is a toggle so it doesn't get in the way of hasten.

    My own km is sr, and she's a lot of fun. There's something elegant about those attack animations combined with the 'dodged' messages floating above their head.
    I tried KM/WP and didnt like it.. I think I am going to with /SR..
  13. I am looking at twp possible builds. either KM/SR or KM/INV. I would use energy mastery build with both. I have built SR brutes and INV tanks, so I am familar with both. Have never used KM..

    which sets has better synergy? I like the extra recharge from Quickness. However the Praticed Brawler click power and needing to click hasten seems to be a pain. I like the fact Inv has a heal but SR seems to make more sense thematically...

    Just looking for opinions...
  14. !!!!! This thread must live !!!!
  15. I have a Elec/Elec dom who is very good. I think Elec/Psi would be a serious win combo IMO.
  16. Airhammer

    Server issue?

    nope not just you..
  17. Quote:
    Originally Posted by Clouded View Post
    While I have your attention...

    When slotting Invinc, do you go for the HO (or SHO) that provides +Def, +tohit and End Red (forget the name, enzyme perhaps)? Or do you focus on IO Sets?
    That actually the Ribosome and its very expensive...
  18. Cardiac...

    End reduction and range increase is awesome. Especially with a Crab that has ranged defense. ( I am at about 42% ranged defense ).

    AoE Machine..... I make blasters cry...
  19. F2P is a technique that IMO is used when a game is dying and sucks. Then they nickel and dime you all over tha place for every litttle thing.

    While this game does charge you for some things a great many of those are optional and not required for you to actually play the game.

    To maintain a game costs money. The employees that work on it cost money. The servers cost money. The development costs money. Do you want a good game or a piece of crap?

    Lets say that CoH has 75K subscribers which I think is possible and even a low number IMO. Thats 13.5 million a year gross in revenue.. why should they give that up when there have been people WILLING to pay for several years...
  20. Quote:
    Originally Posted by MaHaBone23 View Post
    Can any of Elec's powers light the oil slick?
    Any Fire. Electric or Energy attack will light Oil Slick..
  21. This is the build I came up with last night..

    I will sacrifice a little defense but will pick up a little more damage. Dropped the pet.. dont need him aggroing things I dont want aggroed. Plus I admit after two Ice toons.. I am no fan of Jack Frost. He survives on my Stormy because I have him slotted with Pet IO's and I heal him with 02 boost. He survives on the Cold because I buff him with shields... other than that.. he aint surviving well on +3 and + 4....

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shiv'r: Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Thorny Assault
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
    Level 1: Thorny Darts -- HO:Nucle(A), HO:Nucle(37), HO:Nucle(40)
    Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39), HO:Endo(40)
    Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
    Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), EndRdx-I(13)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(50)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 16: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(42)
    Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
    Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29), ResDam-I(31)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
    Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
    Level 32: Aim -- RechRdx-I(A)
    Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46), HO:Nucle(50)
    Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 100% Enhancement(RechargeTime)
    • 60% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 49.6 HP (4.877%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 4.4%
    • 19.5% (0.326 End/sec) Recovery
    • 32% (1.359 HP/sec) Regeneration
    • 7.245% Resistance(Fire)
    • 7.245% Resistance(Cold)



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  22. Quote:
    Originally Posted by R-Tech View Post
    I also skipped Jack Frost on my Dom. Truth be told, he doesn't add enough to my capabilities, factoring in the way I play, to be worthwhile. Most of the time I get myself into situations where he's pummeled to death within seconds.

    I play my Dom like a Tanker: I go in, draw their attention, lock down what I can, and help destroy anything in my way. I don't see where Ice Control gets a bad rep for being light on control - It effectively gets a pulsing toggle version of Seeds of Confusion that doesn't require an accuracy check, an AoE hold with a large radius (30 ft), and a power that comes at level 12 that will almost completely neutralize minions, Lts, and even bosses with no accuracy check and it can be fired off from around corners. This isn't even factoring in all the -recharge from the powers stacking up, again two of which don't require an accuracy check.

    Ice Control is like Electric Control in that it "feels" different when it comes to play style. It's certainly not a set for everyone, but in the right hands it is devastatingly effective.
    I took it on my controllers because basically they really dont have any other damage.. I really dont think I will take him on my Dom..
  23. Quote:
    Originally Posted by Lobster View Post
    74d/17rech/16end/3s - thorn burst
    71d/20rech/18end/1.97s - psi shockwave
    69d/22rech/20end/2.67s - ice sword circle
    76d/17rech/16end/3s - combustion
    64d/20rech/18end/2.5s - whirling hands
    58d/18rech/17end/3.3s - tremors

    I'm not sure you how get that thorn burst is a "bad" power. Yes, it has a long-ish animation time, but compared to the other dom pbaoes, it's pretty damn good. Hell, tremor has a longer animation time, longer recharge & less damage and I use that one all the time too. It sounds like it just doesn't fit your playstyle.

    Also, I would say that thorndrops is not a damage power. It's extra control. If you're just looking at mids, that 127 base damage looks high...but that's over 45 or so seconds. For comparison, ice storm (epic) is 175 over 15s. Extra control is a good thing for ice too, since it's a little lacking compared to everything except grav.

    I agree that the redraw can get annoying, but I don't have much issue with it on this particular combo... yet . Maybe it will kick in later.

    Airhammer : re : the build : You are making a dom, taking what is arguable the second weakest control set (only grav is worse, in my opinion), AND skipping the pet? Please explain.

    I mean, you've got perma-dom so you're set there and all, and pets drop off a little in usefulness after that point, but ice doesn't have a quick cycling secondary hard control, so it's going to be slightly annoying leveling up without the pet. Don't get me wrong, it's totally doable...just not something I would want to do. Jack gives some nice secondary control effects that can be useful even on a big team, and are great solo, even if his damage is abysmal, and he's probably the worst/weakest pet right now.

    You might as well just finish out the purple set in AA for the defense?

    stick 3 aegis in tough for some minor defense.

    I would pull the last 2 slots out of glacier, at perma dom recharge and control levels you don't need much more than basilisk.

    If it were me, I'd say:
    *drop assault
    *2 slots out of glacier
    *1 rech out of sleet, swap the achilles heel proc for the hami
    *1 slot out of stamina

    That gets you 5 slots for the pet, which will get you yor last 6.25% recharge (I think you only had 4).
    Thanks I will take a look at that... I just kind of hate Jack Frost.. its a personal thing.. I just hate him as a pet.. he dies to easily for me. I can drop Assault.. not married to it at all and I was thinking of taking the two slots out of glacier last night while looking at the build. I can drop a slot from Stamina since I will have permadom and I will go for the Cardiac Alpha slot anyway.

    I was thinking of a way to sneak in Flash Freeze for the very cheap purple set as well.

    You have given me some good ideas thanks..

    I saw a Ice/Dom on an ITF and I was like WOW !!!! so I am seriously looking at making one..
  24. Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Thorny Assault
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
    Level 1: Thorny Darts -- Acc-I(A)
    Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39)
    Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
    Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), EndRdx-I(13)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Maneuvers -- EndRdx-I(A)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 16: Assault -- EndRdx-I(A)
    Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
    Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29), EndRdx-I(31)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), HO:Endo(33), RechRdx-I(34)
    Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
    Level 32: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
    Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15), Empty(50)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Confused)
    • 97.5% Enhancement(RechargeTime)
    • 67% Enhancement(Accuracy)
    • 45.78 HP (4.502%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 4.95%
    • MezResist(Stun) 4.4%
    • 19.5% (0.326 End/sec) Recovery
    • 20% (0.849 HP/sec) Regeneration
    • 7.245% Resistance(Fire)
    • 7.245% Resistance(Cold)



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    |2229044909FD1ABD046229AA8C2C514A1781C51DF9ED62E73F8CF85FE01F2331044|
    |663CA8A18C58BCA14D14D4EA19214432B6A6CF490122B25B648ACA2949B14605926|
    |5CC65257B1D434B699FE026C918BA68A0C9A5AA26B49B9A12436B48A0D15B0A1023|
    |654C38634AA2625AB49A1D34C108830728B8C10855D9361D78EF9EA251D780C3411|
    |BDC58871F7283E8B69E530AD1CA695C7B4F298561ED38AAB789F4749D69F73A08D1|
    |78C2B2F8157C06B469C36B5295FFBCD6D4CE132A6308B2439166593453459429325|
    |745742AF2BE45796F9CB985D05B3AB60769599D92D937B552EB78A4C2BDAB92F6C4|
    |83F919D2AC382C35A7528358772D5A15C7328FB0EA5A14D3E6CA1B0E20B4EBEDDE1|
    |373F5995F3D61F0EE5BB43F939555425CD0D5F9C418DDDFE0342BFEA68|
    |-------------------------------------------------------------------|
    i was thinking of something along these lines..

    any advice would be appreciated.
  25. Thanks... I need some advice on the Thorn side....