Airhammer

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  1. I would love the ability to have more than 36 characters per server. I have one full now
  2. Quote:
    Originally Posted by Johnny_Butane View Post
    Once I saw a Granite use Jump Kick.
    In five years. One time.

    I think it healed the enemy a little.



    .
    BWAHAHAHAHAHAHAHAHA !!!

    healed the enemy.. classic..
  3. Quote:
    Originally Posted by BrandX View Post
    It just means you don't have to roll a new Dom, and can roll all those other ATs.
    But why ???
  4. Quote:
    Originally Posted by UnicyclePeon View Post
    I'll hold out for Titanic weapons so I can have a SR/Titanic monstrosity.

    Lewis
    This...
  5. Airhammer

    /SR

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Until the rage crash nerfs your one trick pony mitigation.
    Doesnt bother me one bit.. Mobs still get knocked down with Foot Stomp. Ive never had the rage crash cause a major issue on any of the Brutes or Tanks I run SS on. Its more like a mild annoyance than anything to me.
  6. I have to agree if you are a current subscriber and you stop paying you dont access to anything regardless of whether you brought the retail box or not. You cant log in.. You cant play jack.
  7. I just want my PB to have the knockback on Solar Flare changed to knockdown just like Foot Stomp was..
  8. Quote:
    Originally Posted by mauk2 View Post
    In my opinion, fire/fire tanks do not need or want the fire epic.

    They need AND want the energy epic, for conserve power and physical perfection, to control their end.

    Conserve power, stamina, and consume, along with a +end proc in stamina and PP, Will Fix You.

    Fire/fire tanks by themselves have combustion, fire sword circle, burn, and blazing aura. With even moderate +recharge, you can have a seamless AOE attack chain, with BA gnawing on everything around you constantly.

    Add in Reactive for a 75 percent fire proc on every attack. The orange numbers fly up like sparks, it's very pretty.

    Single target, you get scorch, incinerate, and greater fire sword. Again, seamless without too much work/expense.

    The fire epic is massive overkill on a fire tank: You HAVE the offense built right in, use it.
    I agree with this so much its not even funny.. This is exactly what I did when I redid my Fire.Fire tank.. got rid of the Pyre pool and went with the Energy one.. made huge different.

    And also agree the Reactive Fire Proc helps a ton.. I went for that and a second heal with my Incarnate powers..
  9. Just throwing my hat into the ring..

    Dark/Stone is murderous on endurance..

    Here is my live build...

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SandStone: Level 50 Mutation Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(45)
    Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17), S'fstPrt-ResKB(33)
    Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(33)
    Level 6: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23)
    Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(11)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(29), Nictus-Acc/Heal(31), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(48), Nictus-Heal/HP/Regen/Rchg(50)
    Level 18: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
    Level 20: Kick -- Acc-I(A)
    Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-Stun/Rng(46)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(48)
    Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(43)
    Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
    Level 32: Taunt -- RechRdx-I(A)
    Level 35: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), EndMod-I(46), EndMod-I(48)
    Level 47: Build Up -- RechRdx-I(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    Level 50: Cardiac Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(37)
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 25.8% Defense(Smashing)
    • 25.8% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.6% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 17.5% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 6% Enhancement(Stun)
    • 260 HP (13.9%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 15.4%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 3.85%
    • 7.5% (0.13 End/sec) Recovery
    • 30% (2.34 HP/sec) Regeneration
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)



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  10. Airhammer

    /SR

    SS/SR just saying...
  11. Do you want to do damage or have better survivability?
  12. My votes /Elec and /Psi because of Drain Psyche.. you can add the Mu Patron pool for Power Sink and you are golden..
  13. MM's baby.. no doubt life for my Bots/FF got a LOT better..
  14. I have two Elec Doms.. one /Elec and one /Psi.

    I like them both a lot.
  15. because I really cannot see how things are not going to be worse. I realize I have an older PC. However ever since Issue 18 the lag has the worst I have ever seen. I never lagged and had so many mapserves. Even playing on my wife's Mac which is a far better machine that mine there are mapserve and lag issues.

    Today after waiting 35 minutes to get a Lambda and getting it started I was mapserved loggin in.. Quit to screen, logged back in.. tried to rejoin.. mapserved AGAIN..

    Sometimes even when I dont have issue the team has completed objectives even before I get on the map..

    I cannot imagine how bad Freedom and Virtue will be.. I started playing on Justice and over the years transitioned to Virtue as friends and SG mates moved there. When the F2P crowd comes in and sees that those two server are often yellow and red they wll assume thats where he most people are join there and place even MORE load on an already loaded server..

    Seriously I hope there is a plan to deal with this massive change to the game ( which I think is for the good in the long run btw )
  16. Quote:
    Originally Posted by Big_Soto View Post
    I always wanted to do a Shield/Ice melee/Ice mastery tanker. I thought I would look nice with the Shields ice graphic. Been trying to get my Buddy to team up and make a fire melee/ shield/ fire mastery scrapper with fire shield graphic and start an elemental shield team...lol
    Haha.. did that.. you have the Ice Above..

    Here is the Fire...

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(21)
    Level 2: True Grit -- Heal-I(A), Heal-I(5), Heal-I(7), ResDam-I(7), ResDam-I(9), S'fstPrt-ResDam/Def+(9)
    Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(42)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(50)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19), ResDam-I(37), ResDam-I(40)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Taunt -- RechRdx-I(A)
    Level 18: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
    Level 20: Kick -- Acc-I(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 32: Build Up -- RechRdx-I(A)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 41: Char -- HO:Endo(A)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Numna-Heal(13), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(34), Mrcl-Heal(42), RgnTis-Regen+(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(11), P'Shift-End%(13)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 14.9% Defense(Melee)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 59% Enhancement(Accuracy)
    • 73.8% Enhancement(RechargeTime)
    • 105.4 HP (5.63%) HitPoints
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 6.6%
    • 7.5% (0.13 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)



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    SunStroke was made in honor of my nine month old Son. My main tank is my Fire/Fire/Nrg called Heatstroke.. so I made SunStroke in honor of him... again Gratz on your expecting birth !!!
  17. I think part of the issue here is that tanks in general arent about killing things fast. They are about surviving things thrown at them. Certain combinations will have a faster rate of defeating foes that others ( particularly shield and fire armor ) but in general they arent going to kill a bunch of stuff really really fast..

    With Incarnates you can add the judgement power which will help that a bit.. but its not up all the time like a regular attacks. You can use Reactive to increase the damage you do. You could use Lore Pets as they dish out their own damage as well..

    But IMO if your all about killing stuff fast.. Tanks arent that AT..

    That being said I have a Level 50 Shield/Ice/Ice tank and here is his build..

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Ice Melee
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), ResDam-I(40), ResDam-I(42)
    Level 1: Frozen Fists -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
    Level 4: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13)
    Level 6: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Acc-I(48)
    Level 8: True Grit -- Heal-I(A), Heal-I(19), Heal-I(19), ResDam-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(23)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Against All Odds -- EndRdx-I(A)
    Level 14: Taunt -- RechRdx-I(A)
    Level 16: Build Up -- RechRdx-I(A)
    Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(33)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
    Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
    Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
    Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Block of Ice -- HO:Endo(A)
    Level 44: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42), Numna-Regen/Rcvry+(43), RgnTis-Regen+(43), Numna-Heal(46), Heal-I(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7), P'Shift-End%(43)
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 10.5% Defense(Melee)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 66% Enhancement(Accuracy)
    • 81.3% Enhancement(RechargeTime)
    • 105.4 HP (5.63%) HitPoints
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 4.4%
    • 7.5% (0.13 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)



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  18. CONGRATZ !!! Get ready for your life to change in the most wonderful way imaginable.. and Sleep as MUCH as you can now !!!!!!
  19. you lost me @ click mez protections.
  20. My mom always told me if you cant say anything nice.......
  21. Airhammer

    Elec/Rad builds?

    Quote:
    Originally Posted by Morganite View Post
    How much does Mu really help though? It has powers that drain more end, but that hasn't been something I've felt I had a shortage of since level 9 or so. What would really be nice, -recovery, there's a bit of, but with too low a chance to be relied on.

    -Morgan.
    Power Sink actually helps quite a bit.. because it will floor end quicker and then your Aura helps keep it there.. not to mention it fills your end bar.. I can easily drain bosses...

    Also you get Ball Lightning which helps the fact that Elec/Rad has pretty lackluster AoE damage.
  22. Here is my latest build. I built him to have a little more defense that my prior build. I went for Melee Defense instead of S/L because I had a lot of the IO's already, Currently I am taking him through the Incarnate stuff and I have had some good drops on him lately.

    He can tank a lot of stuff but he does get hit hard at time. I always try to have the heal ready and a few greens on my. The heal does come up rather quickly.

    I chose to go with more end management and removed the Pyre pool. That was also for concept reasons as well.

    Here it is. I will not be including his Incarnate stuff because I cant see it cause the servers are down


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Heatstroke Original: Level 50 Mutation Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
    Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
    Level 2: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13)
    Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(19), Dct'dW-Rchg(21)
    Level 8: Kick -- Acc-I(A)
    Level 10: Combat Jumping -- Zephyr-ResKB(A)
    Level 12: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(45)
    Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
    Level 24: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
    Level 26: Build Up -- RechRdx-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(45)
    Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Taunt -- RechRdx-I(A)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(34), Mrcl-Heal(36), RgnTis-Regen+(36), Heal-I(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(33), P'Shift-End%(34)
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 13.3% Defense(Smashing)
    • 13.3% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 8.63% Defense(Psionic)
    • 23.6% Defense(Melee)
    • 3% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 6.75% Max End
    • 25% Enhancement(RechargeTime)
    • 36% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 98.4 HP (5.25%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 8.25%
    • MezResist(Terrorized) 2.2%
    • 13% (0.22 End/sec) Recovery
    • 32% (2.5 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
  23. Airhammer

    Electric Control

    I play on large teams with my Elec Controller and I never feel useless. I can easily mitigate an Alpha with the Sleep Patch.. I can Lockdown another whole mob with a ranged AoE Hold. I can use the Cages and Jolting Chain for constant Knockdown. I can confuse a target ( or multiples targets if the proc goes off ).

    I dont find myself as useless at all.
  24. I think that view of Tank vs Brute might be a little simplistic.. Tank has a lower modifer for damage I believe than a Brute does.. so the Brute will always do more damage than the tank regardless of how much more than tank gets out of it