Aggelakis

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  1. I patched at about 100KB/s on the old updater.

    I patch at 2-3MB/s on the launcher, often faster. I have it set to close after launch, so it never crashes. It pretty much never fails to connect (no more Connecting... #34!). After the download, the "patching" process is slightly faster. Repairing definitely is faster, plus I am not forced to repair after every. single. crash. (though I rarely crash anymore).

    It is entirely better all around for me.
  2. Quote:
    Originally Posted by GreenFIame View Post
    It could be a dev.
    It could be already explained in the rest of the thread.
  3. Aggelakis

    mids update?

    The data is collected (think of it like a giant database dump, sort of), it's the process of translating that info dump into something that Mids' can use.

    If you check the Titan forums, you'll see that Diellan is trying to hit a target of one to two weeks out, but as with any fan made, unpaid project, unforseen circumstances sometimes happen (we all have day jobs and families that take precedence).
  4. Quote:
    Originally Posted by Deathbeforedisco View Post
    Well, these replies are actually good news. I can vouch for Aggelakis myself, because this person has edited at least one article I know of the Paragon Wiki. If this person says it's vetted, that means they got people who actually check the material that gets posted to prevent misinformation. This person's response is a relief and that tells me we will get Staff Fighting in the future for certain
    Regarding bold: I think I've edited more than one article. *LOL for real!*

    Regarding underline: It was announced by real live people in front of real live people, and all of the data was in the game for months prior to the announcement - there was no way for misinformation on that one. We deliberately removed details regarding it until it was officially announced, though. (You can see my admonishment on the Staff Fighting talk page! )
  5. Quote:
    Originally Posted by GGG247 View Post
    Wow, thanks for sending me the e-mail today about the Black Friday sale! Just because it ended 2 weeks ago is no reason to let a glossy advertisement go to waste, I suppose!

    Also, the ad for the "new" German Shephard! AND, an add for episode 3 of the weekly arc! All mailed on Dec. 8.
    Try looking at the actual "mailed on" date, and you'll see that they were simply stuck in the internet tubes.
  6. The word is "attuned" (auto-tune is a pitch corrector/modifier popular in 80s music and some recent music ), but I would not be averse to such a thing.
  7. Quote:
    Originally Posted by Dark Energon View Post
    Thank you Rodion for reaffirming what i always said.
    I just want to point out that Rodion didn't reaffirm what you said, but what *I* said. You said you could log out with the first mission, never come back, and still get the rewards at the end. I said you have to be present for enough of the last mission to get the rewards. Rodion proved me right, not you.

    The Trials work differently, most likely due to the participation metric (there is no participation metric in a TF).
  8. Quote:
    Originally Posted by DumpleBerry View Post
    Unless you are level 50, you have to claim everything individually and manually.
    Only if you're DumpleBerry.
  9. Quote:
    Originally Posted by Snarkhunter View Post
    Corrected when? My windows are still randomly resetting their opacity level, and they are not darkening when I mouse-over them. It's incredibly annoying to have to find a dark background to stand in front of, if I want to actually see what's showing in my windows. Chat window will darken ONLY if I have team/league/sg/email window above it, and then only if I have my cursor sitting on the top window. Market, Vault, Salvage, Recipes...why aren't these going opaque when I mouse-over????
    That's not the bug being referenced. The bug being referenced is the one where windows would semi-randomly move when a person entered the game or zoned. That's the one that was fixed.
  10. Quote:
    Originally Posted by Psychic Guardian View Post
    Also don't the vetspecs not stack? Wouldn't the claim all button just eat them all then?
    All respecs stack except free types (freespec, candyspec, respec recipe).
  11. It was briefly available on November 1. It was only available for a few minutes.

    Considering there are potentially over 400 badges in exploration alone (which also grants some accolades), a bunch of badges granted just by dint of a long-time account (veteran badges, account-wide AE badges, account-wide event badges, etc. etc), and given how easy it is to get achievement/accomplishment badges, a few weeks isn't that hard for 900+ badges.
  12. Quote:
    Originally Posted by afocks View Post
    "seeking for is"?

    Anyone else see the irony?
    "The word [the writer is seeking for] is devastate." That is a valid sentence (slightly awkward, but valid). Your objection is not valid.
  13. Re-download it, apparently one of the download versions out there broke with the recent patch (there was a test version put out, and then the one that's currently up for download at http://cit.cohtitan.com/sentinel/ ).
  14. Quote:
    Originally Posted by Deathbeforedisco View Post
    I was just checking out the Titan Weapons Powerset and came across a page on a new powerset called Staff Fighting. I have read no mention anywhere on the City of heroes pages or anything from any known dev that this powerset is even being considered, much less coming out soon. Where did this info come from?

    Did the writer get it from a reliable source or did the same Prince of Nigeria who sent me an email in my spam wanting to wire him ten thousand dollars so he can wire me a million dollars write it?

    Anyways here is the page: http://paragonwiki.com/wiki/Staff_Fighting
    While I think the Prince of Nigeria theory is interesting, the only way stuff gets on the ParagonWiki (and stays) is that it's vetted material.

    PS; there's an historical section on the page that you linked that gives you verification.
  15. Uh, no. It doesn't work that way currently. You get them monthly. That's how it works right now. Like I said up top.
  16. There technically is a "no logo" option for SGs, and it's available per member. You can individually choose to not display your SG's logo in the color choice window.

    I would much rather they simply have "no logo" versions of the base items. That way you don't have to play with your logo to place logo-full items and items without logos.
  17. Broken as in not working currently. They couldn't get it to work that way.
  18. Quote:
    Originally Posted by Ironblade View Post
    On a related note, don't expect to copy any characters over from the live servers. The copy tool is broken, and has been for months.
    And will continue to be, possibly for months. Zwill says the web team hopes to have it working for the I22 closed beta, but gave no guarantees.
  19. One per month, at the end of the month. It was supposed to be all up front but that's broken.
  20. The ATEs will be tradeable (though the Superior/upgraded versions will not)
  21. Quote:
    Originally Posted by Obsidius View Post
    Been playing since Issue Zero; never seen this happen. In fact, it should work the same as iTrials - if you don't participate enough or don't finish it with everyone else, you aren't rewarded.*

    *Unless everyone else drops the TF, leaving you as the sole TF member, and you complete the TF solo.
    Just to point out, if everyone else drops the TF, the TF disbands entirely. Everyone but one person can drop out, the other teammate can log off and leave you in a "solo built for two" TF.

    There is content that utilizes the TF mechanic that you can play solo, like architect and SSA...not real TFs though.
  22. Quote:
    Originally Posted by Dark Energon View Post
    Why is it that when people join a Task Force and log out after 1 mission, still get rewards if the Task Force is completed. The people on the Task Force will enter missions designed for teams that include the people who logged out making it harder for the team, while the person who logged out, will get all the rewards as if he was there the whole time.
    No they won't. They will only get the rewards if they are present for enough of the last mission to get the end of mission bonus.
  23. There is "phasing". The surroundings, including enemies and NPCs and teammates, will change depending on your current story details. Phasing is slightly slow so the team doesn't phase all at once, so you can be temporarily out of phase with your teammates.