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Quote:Ooh, that's clever.I've thought about attempting to game the physics engine like that, but a simpler way to get a similar effect is to use a teleport foe effect with an effect fx that travels from the target to the teleport location, so it looks like the target moved quickly from the original spot to the targeted location.
Basically Shield charge in reverse. -
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Not entirely sure what you mean here. The VIP pass gives you access to the Tiki Lounge, the PD VIP member badge, and the PD teleport power. You still can't use cosmetic surgeons without purchasing the appropriate super tailor thingy.
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Quote:I've always wanted to create a workaround for that.There is no way in the game engine to pull an enemy toward you, so if that's what you were thinking it isn't going to happen.
The animation would be the character throwing the grapple thingy at the critter and then yanking their arm back immediately, so that the lead "sticks" the critter and then flies back immediately. Nothing to animate around/on the critter.
This would summon a pseudo pet on the opposite side of the critter than the caster, which would cast a 1.67 knockback power (a fairly low mag KB, shouldn't send them flying too far), which in turn would knock the critter toward the caster.
Of course, the problem is the animation. I don't think the game knows how to shorten the length of an animation based on the range of the critter. If you watch the whip attacks (which have a similar but not exact attack animation to what I'm proposing), the whip smacks down about 15-20 feet in front of the character regardless of whether the enemy is in melee range or is 20 feet away. -
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On the last page of the options window, near the bottom, are the sound options. Are those all up?
If that doesn't fix it, go into your install folder, select the piggs folder, and delete anything that says sound (there's 15 files). Load up the launcher and select a "repair" by right clicking City of Heroes in the lefthand list. -
Nearly everything in the game has a "floor" (minimum value) and a ceiling (maximum value). There are very few things that don't have one or both. (Accuracy [not ToHit], for instance, doesn't have a maximum.)
Obligatory wiki link: http://paragonwiki.com/wiki/Limits -
Quote:My understanding of this (an I may be mistaken) is that if you land at the same or a higher elevation than you launched from, you won't take any damage regardless of how high you jump, but if you land at a lower elevation that you launched from you will take damage based on that differential, but again it won't matter how high you jumped.
Otherwise no one would ever take super leap.Quote:Okay Beast Run and Ninja run buff your maximum jump height.
MJH = Maximum distance you can "fall" without taking damage.
So, if you start off at one elevation, jump to maximum height, and wind up on a lower elevation, you'll take damage based on the difference between the two elevations (as if you had no jump height and stepped off the edge of a cliff). -
Keep in mind that only VIPs can refer a newbie/invite a vet back. (Which doesn't matter since Alvdraken is a VIP, but bears saying for people who may find this thread in search.)
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Quote:Texas wasn't agreeing with you.ROFLMAO. Thats great. So in Texas If you take 25 minutes to agree with someone everybody sorta forgets what anybody was talking about. Really explains the Texas drawl. Thanks for the real world example.
You said (paraphrase): "Dell is terrible, don't buy Dell, rabble rabble rabble!"
Texas said (paraphrase again): "Dell is fine. Alienware (which happens to be owned by Dell but is a separate entity entirely from Dell) is overpriced and the customer support is poor."
I don't see anywhere in there that anyone would say those two quotes are in agreement. -
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Quote:How you read the OP and how the OP actually reads to a sane person are two completely different beasts. The OP never ever demanded anything of the sort - didn't even HINT at it, you've blown it way out of proportion because you're so cheesed off at the idea. And now you're just bringing straw men into it.Because "wanting to have fun" is being defined as "entertained 100% of the time, never ever ever having to spend a few minutes doing something I don't want to."
It's like that spoiled rich kid--you know the one--the brat whose parents spend a fortune on their birthday party, paying for clowns, magicians, inflatable "moon walk" playhouses, and a thousand dollars on gifts, with the kid constantly complaining. "Gross! This sandwich has a pickle on it! I'M NOT EATING IT!!! I wanted the widescreen COLLECTOR'S edition, not this crap! I've seen that trick before, and it's more stupid now than it was then! Waaaaah!!!"
If you're not having fun, the stop paying for the game, duh. Of course, I don't believe for a second that's actually the case. I think its much more likely that the whiners (of whom I'm not necessarily saying the OP is one) are 97% happy, but like the spoiled rich kid, all they can dwell on is that other 3%.
Hope that clears it up.Tony, you're better than that.
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Go into the tailor and customize the power to use the Dark Invulnerability option (power customization is another page of the tailor window).
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Game time cards do not translate into paragon points. Unless you count getting 400pp a month from them. Which most people would not.
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Quote:Well, an immediate family member would be an option for you.This sounds like a terrible idea. Unless the people who do this for you are perhaps your parents back in England or something similar. There's no way I'd trust anyone who wasn't an immediate family member with both an online password and a wad of cash. Just ain't going to happen.
I've done it several times with friends, both me sending them money and them sending me money. No issues so far because I have honorable, trustworthy friends and I myself am honorable and trustworthy. Why would they or I jeopardize our friendship by stealing money/gear/data?
Besides, anytime we've done it, we've always changed our passwords to something silly (like aggerules11) and then changed it back when it was done. -
Not that I've seen, either actually ON beta or in dev commentary. Only the clubwear (which is now live) and the Roman gear (which was last week).
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Front/back waist cape combos have been nixed for players. It uses two cape rigs which is too computationally expensive.
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Sadly, you're pretty much SOL if you can't get your paypal limits lifted. You can only get paragon points from the NCsoft website and the in-game store (which is a pseudo web browser extension of the NCsoft store).
Your only option is to send someone you trust some money in the mail. Have them log in to your account and buy the points for you. (This is why you need someone you trust.) -
No to your first question, the Hero and Villain arcs are not treated separately. Each EPISODE (which contains one hero and one villain arc) grants a freebie reward. And SSAs grant a weekly reward.
You can do hero part 1, villain part 2 and get two rewards (if you're not in the weekly limit). You can do hero part 1 for an alignment merit and villain part 1 for an astral merit, but not villain part 1 for an alignment merit until a week passes. -
Quote:Correct. You still have to wait a week to choose the reward, even if you leave the window open.So it's basically no different than just waiting a week to run the arc again if you want that same reward, right? Or am I still confused?
Quote:Also, are the Hero and Villain Arcs treated as separate things with regard to the Free Choice? For example, if you get your six Hero Merits per Aggelakis' example, cash them in, and then go through the switch to Villain alignment, can you get six Villain Merits or are your Free Choices all gone on that character? -
http://paragonwiki.com/wiki/Signature_Story_Arc
I added a little clearer explanation of the freebie/weekly distinction (including example) and noted the reward window thing will reset the weekly timer. I'm not sure how to reword the reward window thing to make it sound like you can get more than one reward in a week, because I honestly can't see how he made that connection.