Here are the changes I found in regards to a couple team mission. I was involved in.
There were 6 players involved highest was a 32 (2) lowest was 25 SKd, a 30 and a 27 SKd and a 31. We encountered level 35 bosses (three levels above our highest character) and they were in groups of 2-4. I was one of the 32s a scrapper being used as a tank since I was the only up close and personal character. The bosses had been smoked, I would hit 1 in 15 shots with my Katana moves
. And get hit by the bosses to the tune of 800 points. No one had difficulty set to other than hard boiled. Yes we might not have had the ideal mix of characters but it was who was available in our SG.
Needless to say we all got our bottoms handed to us. Prior to this publish we could do this missions. But with this many bosses that would all come to play and they were at such a high level that the ratio of hits to misses was way skewed most of us are now in debt city. We did some other missions with a different mix and had similar results.
I dont understand why we cant have a slider and keep the old boss difficulties doing both was not very constructive or fun.