Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by DarkSideLeague View Post
    *Facepalm*

    ...Maybe it's time for a break. I DID just buy the ME3 Strategy Guide last week...
    If you think enabling color customization of all the power pools before epic archetype powers is facepalm-worthy, it is in fact time for a break.
  2. Quote:
    Originally Posted by DeathKitty View Post
    What do you think? Is this toon survivable enough for solo play at a +4/8 level? What would you tweak? Powers to drop?
    I was looking to create like a female Iron Man type character.

    http://www.cohplanner.com/mids/downl...DCDF5FA0B7F9EB
    Its hard to say, but I think even with Barrier and Support Radial its not strong enough. There's not enough regeneration or healing even with the high defenses and resistances that Barrier can provide.

    My advice is wait until I24 when Conserve Power gets turned into an Energize variant. It will then have a heal, +regen, and be permaable for endurance discount. Also, Atomic Blast won't crash anymore. That may push you over the top, although I should point out that no matter what you do you'll still have some significant weaknesses that will be difficult to cover for when trying to solo at that difficulty level. You'll be vulnerable to mez, for example. I'd be thinking about trying to fit that into your build for I24, with enough slots to be useful (four or five, I would say).
  3. I would not support a change of Build Up to Freezing rain in Blaster secondaries. However, if I was presented with a choice, I would probably take freezing rain. And that's on my Energy/Energy Blaster that generates more knockback than a drunken storm defender. On any other blaster it would be a no-brainer for me.
  4. Quote:
    Originally Posted by Starsman View Post
    The "Survival per endurance" has never been a good reasoning. For one there is no formula dictating how much you should get per resistance point or defense point. There is no endurance cost to having higher HP or less HP.

    There is, however an endurance per damage formula. There also is an AT endurance cost modifier that can make powers cost less for some ATs. This was normalized accross all ATs shortly after release, but I think it's still used for Masterminds.
    I'm not even sure the rationale for defensive toggles actually costing endurance even makes sense in the modern CoH, or even did at release. You have to take a step back and ask, for every game design element, what is its purpose. And toggles cost endurance today for what appears to be three reasons:

    1. They are stronger than passives, so they should cost endurance
    2. So if you run out of endurance you detoggle
    3. So you can decide whether to run expensive toggles or not

    All three reasons actually seem to have feet of clay: they don't make sense to be quantitatively or in a game design sense. We design defensive powersets to function as a whole. There is no specific choice offered to the players to take passives which cost nothing or toggles which cost endurance. They get a set of some passives and some toggles, and once they pick a set they get no choice as to how many of each to get.

    We have also outgrown the notion that players will toggle manage. We know they won't, and in fact we no longer design defensive sets assuming they will. Endurance costs function more as a separate threshold to achieve before being able to use the power. The only real common exception to this is offensive damage toggles which cost a ton and can be managed. Except on tankers of course, where its often the taunt aura.

    And this game has never been properly designed to make endurance drain detoggling reasonable or logical. Because toggles are stronger numerically *and* defense and resistance stack in an accelerating manner, detoggling is almost always a catastrophic event. Its not just a case of detoggling being just another combat event the player has to deal with: the probability of dying due to drain-induced detoggling is extremely high. Its nearly a binary event, and balancing around binary events tends to be ineffective.

    Of course, this is a highly involved discussion topic on its own.
  5. Quote:
    Originally Posted by Starsman View Post
    I think he actually consiers the End Crash a feature...
    Perhaps, although I'm also still unsure what sort of spawn is wiped out by unreliable 4.5 scale damage and isn't by reliable 4.0 scale damage. Its not like the 37.5% of the spawn that is hit by 6.0 scale damage scares the rest of the spawn to death.
  6. Quote:
    Originally Posted by Miladys_Knight View Post
    Depends on how you look at it.
    No, there's the rule the players made up and the rule the devs obey. The nuke changes do not violate the cottage rule the devs obey. The rule the players made up doesn't matter.

    1. They did not subtract a beneficial effect that affects general usage or alters allowable slotting.

    2. They did not change the tier the power became available.

    3. They did not change the mechanical invocation of the power.

    4. They did not make severe numerical changes that moots an effect. And the EXPLICIT context of this rule is that normal numerical balancing changes are always allowed under the cottage rule.
  7. Quote:
    Originally Posted by Obitus View Post
    I realize that the endurance cost of toggles and whatnot is usually smaller than the over-time cost of attacks, but in the interest of fairness, it's worth pointing out that Tankers get a higher SPE (Survivability Per Endurance).

    Right or wrong, it's always been the case that lower-damage ATs have lower DPE. The attack formula is based on attacks' damage scale, not on their nominal damage output.
    It hasn't always been the case that every archetype obeyed the same 1.0 dmg = 5.2 end formula. In the early days, there were archetype modifiers. In fact, I believe at the beginning of time Blasters had the best ratio, and the current ratio is close to their original one.

    I don't think the rationale for setting them all identical was a valid one.
  8. Quote:
    Originally Posted by Mekkanos View Post
    Anyway, getting back on topic, I'm sort of like Samuraiko in that it's difficult to limit all my various Lore questions to just one. It doesn't help that my mind tends to blank at the points where I actually can ask them. However, I would like to know a lot more about the Rikti, their history, their society and what life is like on their homeworld. I know, for instance, that they apparently killed off their gods (Likely by killing those who believed in them) and that there were some wars to unify the planet a long time ago, after which the Lineage of War had little to do but I would still like to know more.
    Tying together the original question and the derail, if you ask me what *one* question I would ask about the Lore, the answer is I have no singular question about any individual aspect of the Lore that I really care about. For me, and I think for many people who care about lore in general, what's important is not that I have every answer. What's important is that I know that I can explore the lore with questions and those questions *have* answers.

    I don't need to know what H'ro'Dotz's favorite flavor of ice cream is. I only need to know that in some sense, theoretically speaking he has one. Writers can't actually define every single minute detail about a world they write about, but they should be thinking about a sufficiently fleshed out one that you're not tripping over contradictions and obvious missteps.

    Maybe if we bang our faces against it long enough we can figure out a loose strand of pseudo-random words that makes the entire origins of power/incarnate/ouroboros/coming storm story lines make sense. But its obvious to me that no such thing has actually been written or seriously thought about yet. The individual pieces have been written to connect to the other pieces, but not in a careful way that prevents tangles and knots.

    If its all ad hoc, if anything can happen, if it doesn't have to make sense because hey its just a game and besides there's always a way to invent a way to force it to make sense, I don't have any questions. What's the point? Just bang on some keys, and presto: the answer to your question is jkonjev8uvi9. Why not?

    For me, until I can resolve a reasonable picture that explains the big stuff, I'm far less interested in the little stuff. If why is any of this even happening is a question I can't answer, then I personally end up caring a lot less about who killed who, who's sleeping with who, who's favorite ice cream is rocky road. I put together puzzles from the edges and work my way towards the middle. To me the Lore is a system of parts all working together, and I care about the system more than I do any particular part. If I have to state a singular question, my one question would always be: how does this all work together.
  9. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Again, the only thing that has to not happen the first time is for the well to be mad enough to choose a champion. If it doesn't, then Tyrant is just a regular Incarnate, theres no Incarnate arms race etc...
    ... and the Well attempts to commit suicide by not selecting a defender against the Battalion. That's the way out of the inconsistency?


    Quote:
    At the simplest level (ignoring the possibility of the well being controlled/coruppted by something else) it could just be:

    If we take it that the Well wants a champion to defend against the Coming Storm, then in Silos's original time there would be no foreknowldge of the Storm, so The Well would not have known it needed a champion to protect it. Thus Tyrant is just standard Incarnate, no incarnate arms race, no prometheus involvement, no widespread knowledge/belief of the well. (basically, a continuation of the world as it was pre-Issue 11)

    Silos comes back, brining forwarning of The Storm, thus the well wants a champion leading to some sort of Incarnate arms race, but its too slow to stop The Storm. (we don't see this but thats what Ramiel said happened)

    Ramiel comes back to speed up the process. And thats where we are.
    This only works if the Well finds out about the Coming Storm from Silos. Which is ludicrous: when Silos comes back he thinks the Well is mythical. He wouldn't have deliberately warned the Well.

    You can't just say the Well is reading everyone's minds. Because the apparent chronology for the Menders is that they are aware of the Coming Storm before Silos does any manipulations: Ramiel just confirms their belief in the prophesy that predicts it. Ramiel just has more specific knowledge about the actual events and incarnates in particular.

    And why would this nullify Prometheus' involvement? Prometheus seems to have his own reasons to stop the Battalion, and he seems concerned about the Battalion being able to gain in power by absorbing our Well. That would be true whether the Well chose a champion or not. Why wouldn't Prometheus put us on the Incarnate path whether the Well had chosen a champion or not? Prometheus wants us to bring down Tyrant because he would rather put us into a position of being the vanguard against the Battalion, and taking down Tyrant in effect leaves us with more power to defend the Well against them.

    Even if the Well was totally ignorant of the Coming Storm, all that seems to do is eliminate the need for Prometheus to guide us to defeating Tyrant. It does not prevent his independent need to use us to stop the Battalion, and that only realistically happens by putting us on the Incarnate path.

    Prometheus says:
    Quote:
    If we were to fail in deposing Cole, and he successfully completes his conquest, however, he would still be but a single champion. It would be, as humans say, 'putting all the eggs in one basket.'
    Prometheus only wanted to bring Cole down because he wanted us to replace him. Even if the Well had not chosen a champion, Prometheus would have seen to it we were its champions by default:

    Quote:
    You and your allies, with my help, are becoming the Well's champions. You will be the ones to free Praetoria from the grasp of the Hamidon. You will be the ones to stop Battalion. You will be the ones upon whom all of existence may one day depend. And you will do it all without being under the control of that... that... PUDDLE!
    Also, it seems Prometheus and the Well have been aware of what was coming for a while now:

    Quote:
    Wait, wait... this sounds like you KNEW this would happen all along? Did you!?


    Well, in a manner of speaking. I knew something of the truth behind Cole's reign, and I knew quite a lot about Cole's role as champion. Cole always intended to, one day, pacify Primal Earth. He has long seen it as a lawless, dangerous dimension that posed a continual threat to the survival of Praetoria. The Well, for its part, was aware of the threat from Battalion, and knew the battle against them would be fought within the Primal dimension. It also knew that Statesman and Lord Recluse desired little to do with it. They would not do as champions.

    Cole, however, already sought dominion over Primal Earth... a goal in line with its own ends. This led to its choice of Cole as champion. It was, ultimately, a matter of expediency, with the Well reinforcing Cole's already lofty ambitions with the power needed to achieve them. When Cole made the fateful decision to invade Primal Earth, I also knew that this decision would likely place him in quite the precarious position. Though the champion, he would be hard pressed to manage the situation should he need to fend off threats in Praetoria, even possibly the Hamidon, while also conquering the various Earths. So far as I could foresee, the only way he could succeed would be to become ever more dependent upon the Well. I was not about to let such a situation come to pass.
  10. Quote:
    Originally Posted by Starsman View Post
    During CoV beta, the devs attempted to clear that no villain AT was designed to be "tanker" in the traditional sense. The only AT they intended to work as a meat shield of any sort was Masterminds, via pet tanking.
    The concept was that the traditional tanker role would be split between brutes with aggro control and masterminds with high damage absorption capabilities (via pets).

    This round-robin role splitting was an interesting idea, but in actual practice it didn't work the way the devs intended for any of the CoV archetypes (Blasters, for example, became split between Corruptors and Stalkers: corruptors were intended to be the ranged specialists and stalkers the burst melee damage specialists).
  11. Quote:
    Originally Posted by Rangle M. Down View Post
    Weren't things WAI before ED and before the GDN?

    Anytime someone mentions that things are "Working as Intended..." a voice in the back of my mind adds the phrase "...for the moment".
    Something can be working as intended, and then changed when the circumstances surrounding it change. The devs intended to make Elude permaable in I2, even though they knew they were going to eventually address perma tier 9s down the road. The intent was to give SR comparably powerful tier 9 to the top level performance you could generate at that time with Invuln and Regen. Then it changed in I4 when all tier 9s were adjusted, because the intent at that time was to rebalance all of them to be non-perma (among other things). And then its numbers were reduced in I5 because the intent was to perform global defense balancing.

    No game designer's intent is ever to make something that will last until the pyramids turn to dust. Intent is always transitory based on current context. Everything in an MMO is subject to change based on the requirements of the game's evolution.

    Also, developer intent doesn't cover all possible consequences. A developer can explicitly intend to do something, but not intend a side effect that is unavoidable when they do that thing.
  12. Quote:
    Originally Posted by Miladys_Knight View Post
    If the devs make a change it's not random by definition.

    Because changing things, by violating the cottage rule, and potentially ruining peoples character concept, lets us sell more new shineys to the masses?

    Taking control of players characters by changing the powers is no different than taking control of the player's characters by proliferating mez without providing a mez avoidance solution.
    The tier 9 nuke changes do not violate the cottage rule.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Well, there's also the theory that the Primal dimension is in fact the "real" dimension, and that every other dimension is just a version or reflection of it.
    That would explain why the human Well isn't destoryed, even when humamity has been reduced or wiped out on other Earths.
    For example, on Rikti Earth, humanity has been transformed into something no longer human, Axis Earth has suffered world wide genocide after the Nazi's won the war, Praetorian Earth has been reduced to a few human cities in a wilderness of monsters, only robots are left on Clockwork Earth after the Clockwork King took it over, the Freakshow rule the ruins of yet another Earth, while we've even visited an Earth where our double wiped out humanity - but because Primal Earth - the "real" Earth - still exists, the human Well also still exists.
    It's quite possibly been weakened by the loss of humans on those other Earths, but as long as Primal Earth remains, the Well will still be there - which would also be why whatever kind of entity Battalion is would be targeting us rather than another dimension.
    That doesn't automatically work either. If the important Earth is Primal Earth, why would the Well select a champion on Praetorian Earth? Why would the Well gamble that Cole would be at the right place at the right time when he lives in the wrong place? If the Well is most vulnerable here, then the most important property its champion could possess is to be here.

    The Well can basically control all who take the fast path: it could control and speak through Statesman and Recluse. Consistency demands it have that ability for Cole as well. Why not have Cole come here to Primal Earth to defend it from the Battalion? It could have done so *before* Incarnates appeared on Primal Earth to challenge Cole because its the wellspring of incarnate power. The only people who could challenge Cole before we came along were Statesman and Recluse and the Well can control them both.

    In fact, although this is not technically an inconsistency its a puzzler: why not control all three and use them against the Battalion? If its purpose is self-preservation its going about it in a highly random fashion.

    Here's a more fundamental problem. If the cosmic principle is "it only matters if it happens in the Primal dimension" what do you suppose happens when other beings in other dimensions begin to figure that out. What happens when the prototype of the Battalion tries to consume a Well in another dimension and discovers that act is impossible in that dimension, because its not the primal dimension.

    What happens when smart people in an infinite number of other dimensions find out they are living in an unimportant dimension. More importantly, what happens when the most powerful heroes in other dimensions discover that if anything happens to ours, theirs is toast. What happens then?
  14. Quote:
    Originally Posted by Another_Fan View Post
    /Energy manipulation is indeed getting a monstrous boost from the I24 changes. As things stand the devs need to do more than they have mentioned for all the other secondaries or tone down the positives to EM.
    I would need to see the numbers on Energize before making that statement. It does have a better path to perma fast snipe, but that's not a binary benefit: having it 80% of the time is not far worse than having it 100% of the time.

    The unknown to me is how Energy will compare to Ice. Ice is getting the absorb toggle. One thing to note is that because Absorb is considered an effect that is not as reliable as regen, Absorb toggles will be stronger than regen toggles numerically. While the regen toggles (and energize, more or less, will likely get close to this level with SO recharge slotting - the advantage comes from higher recharge) are designed to deliver about 1%/sec of regen and be half-enhanceable (to 1.5%/sec regen - about +360% regen) Absorb toggles are according to Arbiter Hawk going to be 1.67%/sec absorb and fully enhanceable (to 3.33%/sec absorb - that's a whopping 800% regen if you could use it all efficiently, which is a tricky thing to do).

    A min/maxer who stacks a lot of resistance on /Ice to improve the efficiency of the Absorb ticks could end up much more survivable than /Energy even at high recharge. I can guestimate the difference, but it'll take in-game testing to be certain how that all shakes out.
  15. Quote:
    Originally Posted by Dr_Darkspeed View Post
    I'm not sure I see the inconsitency with this. If Silos is Nemesis from a timeline where the well didn't become sentient/go mad/become controlled (whatever happened to it), then he, like most people would never have known about it. He would have experieneced incarnate power by fighting Statesman and Recluse.
    Cut to 45000 (or whatever) years in the future, after the Coming Storm does its thing. He comes back to meddle in time in various ways, which has the side effect of causing the mad well thingy, which leads to the whole incarnate arms race, which brings Prometheus into things, which makes The Well common knowledge. Then Ramiel, from the future where the well is known about, comes back to tell Silos.
    The inconsistency is that while the lore *says* Silos comes from a timeline where the well didn't awaken, that seems impossible because the events that lead to our discovery of the Well do not begin in the Primal dimension. They actually begin in the Praetorian universe. The Well awakens when Statesman and Recluse encounter it on Primal Earth, and when Cole encounters it on Praetorian Earth. Silos could not have tampered with those events because he's aware of Statesman and Recluse. But its Cole in the Praetorian universe that pursues power to control Praetorian Earth, and according to Prometheus the Well has already chosen Cole as his champion, and Prometheus acts to thwart that. All of this is completely independent of Silos: there's little he could have done to avert it short of Nemesis manipulating the entire Praetorian universe.

    We find out about the Well because of Prometheus. Prometheus acts because the Well chooses Cole as its champion. The Well awakens because among other things Cole encounters it in the Praetorian universe and then begins his path to power. Silos is unlikely to have caused Cole to encounter the Well in the Praetorian universe, because those are shared events with the Primal universe that Silos did not tamper with. So how did Silos come from a timeline where the Well of the Furies is unknown?
  16. Quote:
    Originally Posted by Golden Girl View Post
    I think each species just has one Well, no matter how many dimensions they're found in.
    So the human Well is found in any dimension where humans exist, just like the Kheldian Well is found in any dimension where the Kheldians exist - so the Primal dimension can have a human and a Kheldian Well because both species exist there, but there wouldn't be a Kheldian Well in the Praetorian dimension if Kheldians didn't exist there.
    That's not an explanation, that's a statement. But exploring that statement, why each species? Why not all the redheads get one Well and all the Blondes get another one? Why don't the mutant super humans get their own?

    And if that's the case, how is it possible that the Battalion can wipe out and absorb the Wells of other species, when that Well and its denizens exist across an infinite amount of dimensions? How do you attack something that exists simultaneously in lots of different dimensions from just one dimension? Why are they coming here to attack our Well, when they could do that from almost anywhere the Well has connections? If its us that's important, why? There are an infinite number of other humans connected to the Well in other dimensions. Killing us would be meaningless.

    If the Wells exist in all other dimensions with humans, it stands to reason creating a single Champion to defend itself against the Battalion is ludicrous: it would need to create Champions in every dimension it existed in that the Battalion could attack.

    And if the Wells do exist across all dimensions with the same species, then Venture's craptastic world just got craptasticer. Because now tampering with or destroying a Well in any dimension permanently stunts that species in an infinite number of other dimensions, and they'll never even know how it happened. Our Well could be destroyed at any time by a Darrin Wade that happens to live in a dimension where he's successful.

    And in an infinite number of timelines, someone like Darrin Wade will *have* to be successful eventually.
  17. Quote:
    Originally Posted by plainguy View Post
    Thus we can say you have the ability to engage the new snipe ability but it is not readily available at will.
    What I can say is the build I posted can achieve perma +22% tohit. Beyond that, I make no statement about whether you'll find it fun to play.


    Quote:
    But as I said to another poster here.. If you think doing all of that is cool for one ST power, then by all means all the power to you.
    Did you even look at the build I posted? It makes zero sacrifices for the snipe, beyond actually finding room for the snipe. Here's what my live build looks like now:

    Code:
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    Compared to my current I23 build, my hypothetical I24 build is faster, deals more damage, and with Energize is more survivable than my I23 build. And that's if I don't use sniper blast at all. If I use sniper blast my single target chain will improve by about 15%. I will need to do nothing extra to get that extra damage that I don't basically do now. I won't need to change my playstyle in any radical fashion to get that extra damage from the snipe.

    Everything my posted build does it does for overall improvements in performance, that the sniper blast is just a component of. Take the sniper blast away completely, and the build is still 100% viable: the changes would not have been for nothing. Its just a different way to build, that happens to be better for the snipe.

    There's no ifs here. I don't think it works, I know it works. Because I already play something very similar.
  18. Quote:
    Originally Posted by plainguy View Post
    Why not just add in accidentally delete the toon or crash my computer.
    Those would also prevent snipes from activating quickly.


    Quote:
    Look if you think or want to believe that doing all of anything like is being posted is going to make your build better to have this "perma" snipe. Then by all means do so. But don't tinkle ( for a lack of better words ) on my leg and tell me its raining.

    I don't have the energy or honest care to contend on a game forum what the true meaning of perma is. I will understand it to mean I think it means and you and yours can agree it means something different. I don't even care if I'm wrong.

    Heck I will make it easy and say I was wrong and finish this right here. I have better things to deal with then pick phantom fights.
    I doubt it will be perma.
  19. Quote:
    Originally Posted by plainguy View Post
    I'm pretty sure I defined it in my edit before your first post here, but I can understand if you didn't see it.

    If you want to peddle that using temps and bending a build to use one single target attack at the cost of making sure you click x, or y or x,y and z before using that attack as good then by all means then the build is great.. This is a useless discussion and a circular debate at this point. Let us just agree to disagree.
    Whatever else you're talking about, you're not talking about the build I posted.
  20. Quote:
    Originally Posted by Venture View Post
    But let's go with the idea that potential is finite. Doesn't that make every one of our characters a selfish jerk? For one to become superhuman, how many others must be consigned to mediocrity or worse because their share of potential has been taken? Ten? Fifty? A hundred? Who, who would call themselves "hero", would accept such power at such a price? And yet, of course, our characters are cast by the Incarnate lore as chomping at the bit to gain MOAR POWER, even making obvious Faustian bargains with a clearly malevolent entity to do so.
    To be fair, under that theory the game isn't inconsistent, its just a really really crappy universe.


    Quote:
    there's a thing in philosophy called the Duhem-Quine Thesis which basically states in layman's terms that if you try hard enough you can BS yourself into believing anything.
    My interpretation of Duhem-Quine is that the truth of all statements relies on context, and without a firm common consensus context no statement's truth can be determined. Contrawise, almost any statement can be demonstrated to be not provably false given a sufficiently accommodating reinterpretation of the surrounding context.

    Or more colloquially: you can undermine any logical conclusion or proof of contradiction by simply calling into question enough premises until no conclusion is possible at all.

    I'm sure they wouldn't have put it that way though.


    Quote:
    If you're willing to toss anything resembling reason and sanity to the winds you can explain the Well lore using the political structure of the Ottoman Empire.
    You know, a strong analogy can be made between the Menders and the Hapsburgs. I wonder if that makes Incarnates the uprising Russian empire: is Prometheus Peter the Great? This clearly demands further investigation.
  21. Quote:
    Originally Posted by Bronze Knight View Post
    I don't think either one of us can say one way or the other for sure if COH 2 is going to happen. But in my opinion it is more likely to happen now that is to not happen.
    Since they are not working on CoH 2 now, if its going to happen its at least five years away.
  22. Quote:
    Originally Posted by Rylas View Post
    Let me pick your brain a little here, if I may. What would you consider being a better IO investment. I've considered Def for S/L, but all the resistance Bio is capable of makes me wonder if it's all that necessary. Maybe a little bit of defense to soft-cap E/N. Then I thought about Recharge being the main focus along with Accuracy bonuses. Having Ablative up more often does sound pretty powerful. Any way I go sounds good. Any thoughts?
    With tankers I generally believe in balance, because when you're the main tanker you don't get to choose your fights: you have to face everything and you don't get to take timeouts. So I would rather be good all around than great in some areas and weak in others.

    For Bio/Staff I would probably focus on s/l/e defense first, and lots of recharge second, looking for a happy medium. I think it comes down to getting Ablative and DNA recharging quickly, and having reasonably high defenses to avoid getting hit by too many deleterious debuffs, and keeping a reserve of insps for the situations when cascade defensive failure is an issue. You won't need many insps for anything else, so you should be able to quickly build up good sets of them for the occasional problem.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    That still doesn't handle the matter of Paragon having to pay for the authenticator service, as well as code and design the service into the game, on top of needing NC to add the service to their site.

    All atop that, I've been reading some articles recently concerning Big Snowstorm's newest game (you know, Devil Two-Plus-One) having a large rash of accounts on smartphone authenticators being hacked, stolen, and shut down in that order, usually over the course of a day.

    No thanks!
    These days its easy to roll your own authenticator; the algorithms are very well known. They are theoretically vulnerable to hacking, but no more so and generally much less so than password databases themselves.


    Quote:
    They don't do that for employees. They give us the fobs that fall out of sync with the server every 3-4 days and require replacement/resyncing.
    I was talking about their services, not whatever is implemented within the company. And while there are some vendors that have crap tokens, I've never seen a reputable vendor's tokens, say RSA, fall out of sync that fast before short of putting them on the dashboard of your car and parking it in the sun for a week straight without using it once (usage triggers a drift sync algorithm on RSA; I'm less technically conversant with other vendors on precise implementation).
  24. Quote:
    Originally Posted by Obitus View Post
    I'm ashamed to say I made this very mistake on the first draft of my I-24 Blaster build. But! I have an excuse; I hadn't used Mids in a few months. Yeah. That's the ticket.
    On a more serious note, this is what my current I24 prototype build looks like:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1531;702;1404;HEX;|
    |78DA6D93594F135114C7EF74A662299596B2CA266B4B5BA61D404141880B180D240|
    |8D1374346989449EA746C4B228F3EF0053411059717B7C4C88BDBC7D0A85FC3E50B|
    |987A66CE7F60224E32F33B73B67BCEB9F72EDCB958B777E9EE8C9022170A7AB9BC7|
    |29EBE15A3145CD0F3E6AAA027307FAE86D00EC3CA926EE58D3575D6324AF94D76EF|
    |F36CCB1BB65D2C553CE3826E99F64641AF98452B76D95A374A8655513DA176B1582|
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    |0631ED922362AE2D641AC1053044516130409F9A46D4282FC1F328F3E027798B5BB|
    |20F215E957E6D880FC8AD7EA7FC11C7CC9ECA5B106DD05AA52304DD042A20E8C91A|
    |D06B69A3F844E45D435496E5C886C21B6C921E85251E6701C1CE71E4E13C2E8213C|
    |C2EB368C321BC7C093CCE653E016D31943043D44D0430A3D0CA3079BACF5ECA3D4A|
    |7913FC16C4D328F0F81A980DBDB6DF28E2126E6F6AB882EB0C763951E9171BF61EA|
    |378EBD894F725F71D235F10C824DCF397F87EB3DF8CF9413A83CFB9AE92468C1445|
    |A3EF36AAD5F9827BE81DFC1AFA80613E9A355DB50495BBBECEAA69DBB817CEDEFD8|
    |BFEF3DF801FCC8ECFF04225FD9D958E4EBEC61DB0CA11BD3E99E40ED6798DA24380|
    |59E6556C8BB17797A9167833080BA0676B8D6C42EF89839F4047C0A3E63BE212439|
    |564A7A27AC81F9966C699CBE748BE49ECCCC08C76534D9DDE16C96B9475051979AE|
    |1BA02CD42E4A0CB61B73B94C3B76FDEAF0B719F8BCAFE8D1492775214EF9A56AB8B|
    |B54EC52CDFF0C9BA4FBEE99343D1FD5B5AFD417A4942EE61CEFDD3AF4BB2EED7814|
    |E91AEF34C8E5D91DCDB1FBDC6FF5D57C1699ECFEF8318597AC0BD1CBBCF8CDEC3E9|
    |DD66E6FC7DBB273AE5D7A032ED90D7D821CDE87FE296E82269E8FE2F76ECE59A|
    |-------------------------------------------------------------------|
    If Energize is strong enough, I will likely pull slots from health and stamina and move them to maneuvers or maybe build up. Switching to adjusted targeting will squeeze out another 5% recharge, and since I19 I've been aiming for as much speed as I can get without too many compromises. Also, Power Blast is going to get the second set of blaster ATIOs.

    I'm still debating certain things: this is just my current work in progress. In particular, I'm still thinking about procs. The FF procs are all in there by default: they stay in the AoEs, but I'm reconsidering the single target attacks.
  25. Quote:
    Originally Posted by plainguy View Post
    What I mean by human error is the OP has that you can use one of those 3 powers every 10 seconds. So in theory if you double clicked one of those powers it would not be perma then.
    Wait, what?


    Quote:
    Perma being short for Permanent means exactly that. If I need to click a power every 10 seconds as I play to have this possible new sniper effect it's really not perma to me. Available and accessible at all times yes.. But sorry to me its not perma.
    By your definition, only toggles are perma. But that's a definition no one uses in discussions regarding perma-clicks. It would be misleading to use that definition without asserting it up front.