Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Power_NA View Post
    Is it me or does everyone here other then me dislike Champions?
    I'm actually a lifetime subscriber of Champions Online. However, I know, and they know, that the totally free form thing they were aiming for wasn't just missed in beta, but in retrospect probably shouldn't have even been the target to the degree it was. It was devastating to the replayability of a game that launched with content that was initially both thin and full of progression gaps. Much like City of Heroes when it first launched.

    Its obvious they didn't learn the lessons of City of Heroes, rather they attempted to make Champions Online everything they couldn't make City of Heroes. The assumption that every limit in this game is bad and any game without those limits would be better, turns out to be very obviously false.
  2. Quote:
    Originally Posted by Hopeling View Post
    Arcanaville leaks Breath Weapon power set!!!1!!eleven
    I keep telling Arbiter Hawk Halitosis Burst should really be a cone, not an AoE, but he really wants that power to have eighty feet of range.
  3. Quote:
    Originally Posted by Xzero45 View Post
    "Rhymalist" wasn't at all what I was talking about. More like "Course of Bill" if we're gonna keep rhyming. It's a Natural themed set. Which ties into Origin-themed power pools. Like Sorcery being magic.
    We're getting a horse skill power pool? Does that mean we finally get to have ponies?
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Actually in my experience they very rarely lie because if they get caught in a lie it's bad PR. What they do do is make vague statements that either don't give any real information or are misleading.
    They know the players rarely assume the simple solution is the correct one.
  5. Quote:
    Originally Posted by Agent White View Post
    What a wonderful shade of blue.
    I'm not sure the recharge is accurate, though.
  6. Quote:
    Originally Posted by ultimus View Post
    if you don't breath enough oxygen you die... So i would recommend you stop holding your breath and share
    ! ! !




    ! ! !




    ! ! !
  7. Quote:
    Originally Posted by Xzero45 View Post
    No I meant Psi Melee. Psi got leaked same time as all the other leaked sets. Rad's still WiP, I think.
    There's another full powerset I'm aware of that hasn't been leaked at all yet, and might be basically done. So since Zwillinger mentioned powersets, maybe I can finally stop holding my breath on that one.
  8. Quote:
    Originally Posted by Another_Fan View Post
    If we use cloaking device as the baseline, then it would be reasonable to think that it would be getting considerably less. I don't consider this a prediction because it is pretty clear that the buffs to the blast sets/blaster secondaries aren't being done all that well.
    Setting aside the judgment of the changes announced to date, I don't think it would be reasonable to assume /Ice would be getting significantly less recovery. The intent is for the sustain powers to all provide very strong recovery, or in the case of energy endurance discount.

    The overall intent is to make blasters the masters of sustained combat. Their vulnerability will be burst effects: burst damage and to a lesser extent mez. But any fight they can walk away from is going to be a good one, because they'll have the healing and recovery to face the next one at full or nearly full strength. And during combat the intent is to ensure that blasters can wield their full arsenal against the enemies at very high levels of activity in a sustained fashion.

    Incidentally estimates suggest that if blaster energize has a similar endurance discount to melee energize and a similar endurance cost, its net endurance management effect when used perma would be comparable to a power that offers about 1%/sec of recovery which is in the ballpark of the recovery value of Field Operative.
  9. Quote:
    Originally Posted by Johnny_Butane View Post
    Done well, environmental interaction and destruction creates new and interesting gameplay.
    Done well, everything creates new and interesting gameplay. That's basically the definition of "done well" for a game design element.
  10. Quote:
    Originally Posted by Another_Fan View Post
    Energize will also be providing /Energy an incredible end management tool. Is the extra benefit from absorb, outweighed by easily softcapped defenses and the ability to fight at extreme range ? For enemies that have more melee attacks than ranged you would think so.
    I don't know what Frigid Protection is getting in terms of endurance management, but Field Operative (aka Cloaking Device) was demonstrated as delivering about 1.53%/sec of recovery, which is significantly more than slotted quick recovery. The net recovery shown with stamina and field operative was about 4.11%/sec which is more recovery than my incarnate SR scrapper has with Agility Core Paragon.

    (Also worth noting that while field operative was up combat attributes showed zero endurance consumption, which is consistent with Arbiter Hawk saying that it would be silly for recovery toggles to burn significant endurance).

    Power boost does help defense, but its extremely difficult to perma, and because it doesn't affect defensive set bonuses its contribution to defense buffs on an energy blaster is actually not usually that high.

    Boost range is probably the least appreciated energy manipulation power, but I can't imagine lots more people falling in love with boost range in I24 over now.

    I certainly like energy manipulation: I've been saying its the most balanced blaster secondary in terms of having the best mix of abilities from blapper to ranged blaster since probably my first week on the forums, but I don't think any generalist set like energy can really be fairly considered multiples better or stronger than the other more specialized secondaries.
  11. Quote:
    Originally Posted by Hyperstrike View Post
    Just for the trauma this thread has induced upon me, I shall reach back into my Bag O' Anime Central and produce a...

    SAILOR BUBBA!
    That's no Sailor Moon...
  12. Quote:
    Originally Posted by Another_Fan View Post
    Don't get me wrong either other secondaries won't be unplayable anymore than they are unplayable now. Energy is just getting a triple/quadruple play that puts them to shame.

    Even with your example of Sonic, Sonic /Energy now has a non crashing power boosted AoE mag 3 stun that also is a nuke and reduces the resistance of everything it hits. Then you can just stack a stun on anything not yet deceased.

    The new nukes really solve energy's old problem of the lack of that extra AoE and then goes even further for those with secondary effects.
    If /Energy is making out better, its probably not by that wide an amount. As I mentioned, /Ice is getting the Absorb toggle, but while regen effects are being targeted at 1%/sec half-enhanceable, Absorb is being targeted at 1.67%/sec fully enhanceable. That's a high enough absorb to make it easily the equal of perma energize, even factoring in power boost.

    I think power boost has always been a bit underrated, but its not getting any stronger in I24. It is getting a few more things to boost like Sonic's nuke, but /Energy is also mostly single-target focused while /Ice has and will be getting better at AoE mitigation. AoE mitigation is more difficult to leverage today except for high end builds, but in I24 blaster survivability could increase high enough to put that in play. And /Ice in particular has a path to very strong mitigation if Absorb can be fully leveraged.

    If it can be fully leveraged, and that's an open question before testing, /Ice's absorb toggle fully slotted with have approximately the strength of unslotted Instant Healing, perma.
  13. Quote:
    Originally Posted by Ironblade View Post
    Well, realistically, we SHOULD be seeing the patterns of the clouds because the clouds are in Earth's atmosphere and therefore CLOSER than the Moon.
    Presumably, although that moon looks a lot closer than the moon normally is. It looks like it might be only 2500 miles away.

    The rough rule of thumb on the apparent size of the moon is to take a dime and hold it at arms length. The moon typically appears about half that size.
  14. Quote:
    Originally Posted by Hit Streak View Post
    To be honest, it loses something without the cake he jumped out of.
  15. Quote:
    Originally Posted by Another_Fan View Post
    I have no idea about the primaries but from what we have been told

    I24 should be named: I24: Energy Manipulation or You're Doing it Wrong.
    Actually, I've been thinking about rolling Sonic/Ice when I24 rolls around. Its one of my candidate test combos to level during the beta: I have a feeling its going to be an incredibly tough build.

    Don't get me wrong: I think Energy Manipulation is getting a great deal in I24. But just as I think people couldn't see past the perma /devices thing initially and I had to actually point out what Energy is going to be able to leverage, I don't think the other secondaries have been given fair shakes yet either. More than double the slotted absorb that energy is likely to get in regen and healing, plus a much wider chilling embrace, combined with the current strengths of ice patch and an almost cheating level of stacking sleep past 38, plus a non-crashing dreadful wail, sounds like one of the more interesting I24 combinations coming up.
  16. Quote:
    Originally Posted by Shagster View Post
    So, it's now canon that in the AC Comics universe, there's a company called "Arcanaville Consulting", and company CEO is a woman who's got darn good statistical analysis skills.
    It is of course completely fictional, as it depicts me actually returning phone calls.
  17. Arcanaville

    Man of Steel

    Quote:
    Originally Posted by EvilGeko View Post
    You inadvertently hit it right there. Superman doesn't have a 'small element of the unbelievable'. The whole story is just silly. Superman is unbelievably good, unbelievably powerful, hell in 2012 he even has a unbelievable job in the Daily Planet.
    A similar problem exists in the movie Its a Wonderful Life.
  18. Arcanaville

    Illusion dom

    Quote:
    Originally Posted by EvilGeko View Post
    'Why not' isn't the reason in that example. The reason is that it would make players happy. Which is really the first question that needs to be answered in any change. And where the answer is 'no' you better have a darn good reason for doing it anyway.
    Lots of things will make me happy. That's also not a particularly interesting reason to do anything. But you are incorrect about the reason given in the post I quoted, which I will quote this time in its entirety:

    Quote:
    In response to Arcana - The set is already in the game and as pointed out it's not leading to masses of rewards so why not give it to the only other AT that shares the primary? Even engaging two spawn at once is not going to yield crazy rewards since there are only two other mass controls that illusion has to allow doms to engage a second spawn: one is a long recharge PBAoE hold and the other is an unreliable pet fear. Quite frankly this is low hanging fruit that would satisfy the playerbase and have next to no major impact beyond seeing more Illusion players. Not sure if that would cause some sort of server load problem, but I can't see it being any worse than MMs are currently.

    Of course, I'm in the proliferate everything camp, so take that for what it's worth.
  19. Quote:
    Originally Posted by Rakeeb View Post
    You're absolutely right. It's a shame.

    EDIT: Cowards, but motivated by money and the survival of themselves / their families. I get it.

    I'm looking at weird stuff these days anyway, guys that are doing it for the art more than for the market. Secret World as opposed to (for example) The Old Republic.
    Calling them cowards is very strong. It could be equally argued that anyone that can't generate sufficient balance to have a functional game within the framework required is stupid.

    We have a phrase in engineering to describe solutions that begin with "throw everything else away and then do what I say." Its not a repeatable phrase, but it makes assertions I would consider anatomically unlikely.

    Good engineering finds solutions to problems that function within the limitations of the systems they must operate within. You're given limits in resources, in technology, in what you can touch and what you can't change. And within those limits, a solution is either possible or impossible. If its possible, a good engineer finds and implements it. If its impossible, a good engineer can prove it. If its just hard, a good engineer admits they aren't as good as they thought they were.

    If the devs presented me with a problem: fix this. And I was given limits in the mechanics I could use, the mechanics I could change, and the net results I was required to deliver, I would put my money where my mouth was and craft one. And a good solution would work, would cost a minimum of resources, would require the minimal alterations to the game systems, would be easy to understand, would be supportable and extensible by future developers, and would make the change in such a way that the players would barely notice it was there. I would do that without simply reinventing the wheel, without overturning half the game to do it, and without violating any of the current foundational game design rules of the game.

    Because that's just what good engineering is. It serves the needs of the users of the systems. If you don't care about the feelings of the players of the game when you're making the game, or the needs of your fellow developers, what's the point?

    If I'm as smart as I think I am, I shouldn't trip over the cottage rule and run home bawling over a skinned knee. I should treat it like making an airplane and having to deal with gravity.
  20. Quote:
    Originally Posted by Father Xmas View Post
    It's exactly what's on the box.

    Batman tells Gordon no autopilot so everyone thinks he died. He "tells" Gordon who he is so when Bruce Wayne vanishes it confirms it.

    He has the "clean slate" device/code that allows him to erase his and Selena's digital footprint in the world. Since Bruce Wayne is officially dead and there is no way to confirm his identity in any database he can recreate himself and Selena.

    He intentionally showed himself to Alfred because of those who knew Bruce, he would be the one most in pain due to his "death". Lucius would know once it was revealed the autopilot was fixed. Alfred already told him that he would only acknowledge him with a look. Also notice Selena was wearing the "missing" pearls so yes Bruce did have something set aside for a rainy day or the pearls would be out of place.
    I think its really a matter of closure. It was closure enough for Gordon to know that the boy he reached out to long ago became the man who was inspired to become the Batman, and that Gotham was saved by the acts of people like Gordon, even if Batman became the symbol of that salvation.

    It was closure enough for Lucius to know that one last time Bruce Wayne thought his way out of a bind.

    The closure Alfred needed was to know that his effort was not in vain: that Bruce forgave him and had fulfilled his (Alfred's) dream to finally move past the death of his parents and live his life.

    They were the three people who really mattered to Bruce, and he gave them each the closure they deserved after he decided to leave Bruce Wayne behind. I believe that this was his plan from the moment he escaped the pit.
  21. Quote:
    Originally Posted by Tyger42 View Post
    Yes, character wipes in an existing game is TOTALLY the same thing as not allowing new transfers to a sequel. And we've all seen how much not allowing such transfers have hurt other sequels....oh, wait, it hasn't. Ever.
    Based on the very large sample size that exists for MMO sequels, the best you can say is that MMO sequels are extremely unlikely at all.
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    I rely heavily on Invulnerability Armor, and I NEVER take the tier 9. I agree with everyone above who says they would need to be rebalanced completely if the crash went away.

    I absolute HATE not having a tier 9 power in a set I use so much, but I see no good answer. But the Crash isn't just a crash it's a death sentence, and that is stupid. Especially in a set with no self rez. Just retoggling everything takes a full minute even if you bounce back up.

    So, it's crappy the way it is and crappy if you change it.
    Interestingly, Unstoppable has found some new life in my Katana/Invuln that I've resurrected from the idle 50 pile. In running with a build that dates from I9 through DA at +0x8, I find Unstoppable does help quite a bit when things get a bit rough, if I remember not to be fighting in the middle of a giant spawn when it crashes.
  23. Quote:
    Do you think they will end up making Tier 9 Armor powers crashless too?
    My guess is that the crashes get reexamined at some point, but I doubt they go away completely. I think its possible we one day see end crashing get reduced to something more like a high -MaxEnd reduction (analogous to Burnout) and health crashing get significantly reduced in strength. But I don't think you'll see crashes disappear completely.
  24. Arcanaville

    Illusion dom

    Quote:
    Originally Posted by Oedipus_Tex View Post
    True. High defense pets are relatively rare though. Until recently none of the Controller pets had any defense. Speaking of...

    While I have your attention, can I ask a small favor?

    Jack Frost now has 25% defense to most, 35% to Fire/Cold. The Earth pet has resistances that range from 40% (Smash) to 100% (Psi). Which do you think is more durable in most fights? What about after adding defense sets to Jack to get his defenses into the 40% range? There seems to be a lot of disagreement about whether Jack Frost is in the same class as Stoney. Are they generally pretty close now that Jack Frost has been buffed?
    In my opinion they are pretty comparable now in terms of damage mitigation. In terms of being tanking pets specifically stoney has an edge in status protection: jack is only protected from sleep and stun, while stoney is also essentially immune to holds and immobilize and has decent knockback protection.
  25. Quote:
    Originally Posted by PRAF68_EU View Post
    Apart from the director's past movie history. In this case, Inception. Which is surely not so subtle that people who missed it first time round have to make up excuses...
    There's a difference between being meta, and being ambiguous. But most people, even most reviewers of the movie, failed to see the distinction.

    Inception is Nolan's love-letter to story telling. Its a movie about story telling. The movie uses the same tools the characters in the movie use to draw people into *their* story, and it tries to plant ideas in the viewer's head by telling a story about characters trying to plant an idea in another character's head. Cobb's whole plan is to present theater to Fischer, just as the audience sees the story Nolan is trying to tell through the theater of the action movie he presents.

    The ending is actually pretty simple in construction. Cobb actually says to Ariadne (and his projection of Mal) what his real touchstone is between dream and reality: his guilt. He feels guilty about killing Mal, and that guilt reminds him that Mal is dead, and any world in which Mal is alive must be false. His scene with her projection is his trying to make partial peace with that guilt. Its why even in limbo, Cobb ultimately manages to regain his sense of what's real, and how he's able to take the leap of faith again to escape limbo.

    Once he does, and he sees his children, he just knows he's in the real world. He takes out the totem out of reflex, but he doesn't stay to watch it. Cobb has decided it no longer matters what the totem does. He knows in any dream world where he can bring projections, his guilt will ultimately bring Mal. A world that has his children who he wants to see more than anything, but doesn't have Mal who he most wants to bring back, is the real world.

    So why does the camera linger on the totem? So *we* can decide if we care what the totem does. We're the meta characters Nolan is bringing along in his story. He wants to see what we'll do with his inception attempt. He wants people discussing and debating his movie. But *not* because the story is ambiguous. Because the story was designed to incite.