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Well the short answer is that we don't know for sure.
The following is my personal interpretation of the lore. Rikti Earth history diverged from Primal Earth history far enough back that there aren't any parallel versions of Primal Earth humans (compare with Praetorian Earth which had a relatively recent divergence point). Rikti "supers" do exist but the nature of Rikti society means that they are more likely to work within the system (where they invariably rise to high ranks) as opposed to the more individualistic nature of Primal Earth Supers. Rikti such as Hro'Dtohz, Dra'Gon and U'Kon Gr'ai can be considered supers on a par with the Freedom Phalanx but while the Freedom Phalanx operates as an autonomous entity the Rikti supers have chosen to operate as leaders of the military (and presumably others are active in different areas of Rikti society). -
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No, they will attack another target (but you can't control them beyond the original target choice). Yes, Controllers get Dark Control as well (and Dark Affinity as a secondary).
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The Haunt pets will be killable, although since they are single target focused and have a mez they should not draw to much aggro. One of the devs (I think it was Synapse) basically said that invincible pets are a balance nightmare.
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Quote:No solid answers on this, however it sounded like they were planning on everything with E. Merits being time-gated and maybe some randomness (i.e. you get a merit but the type is not garunteed).1. Will the Dark Astoria Incarnate Zone offer Threads, Astrals, and Empyreans? Or just Shards? or just Threads, for that matter?
Quote:2. Does it have repeatable content or just story arcs and a new trial? "Street sweeping" was mentioned but presumably there's more.
Quote:3. What details were given about Darkness Control? Only fact we got was "no tentacles, more oily."
Single Target Immobilize
Single Target Hold
Cone style AoE Immobilize
Fearsome Stare (from Dark Miasma)
An PBAoE Stun
Haunt, a power that summons two temporary pets that will attack the foe you target and damage + terrorize him.
A targeted AoE hold power (it sounded like it was a patch power similar to Distortion Field)
The last power was not announced and I'm forgetting one other power.
Additionally Controllers will get Dark Affinity and Dominators will get Dark Assault.
Dark Affinity is basically Dark Miasma with Fearsome Stare and Petrifying Gaze removed. One of the replacement powers was a team wide high magnitude, short duration Defense buff (the comparison used was to Moment of Glory) but I forget the other.
Quote:4. Did they say if Stalkers get Staff Fighting? (I'd assume yes, but TW didn't, so...)
I asked during the art panel. The answer was basically: "we are now aware that you don't like it". -
Here's the quick summary of the Incarnate panel based on my recollections:
Dark Astoria getting a revamp with Mot, PB and Tsoo (this was in the keynote but bears repeating). Old DA will be available through Ourborus (like Galaxy City).
New DA will have different story Arcs for Heroes and Villains along with repeatable content. Based on what they said it sounds like the repeatable content is implied to be co-op with tip mission style "moral choices" but they didn't say that outright.
Regarding new slots, they will definitely not be coming out in I22. However Black Scorpion did say that they have heard the complaints regarding the number of currencies and the current plan is that the new slots will not have new currencies/salvage associated with them.
The new Incarnate trial featuring Diabolique will effectively be an epilogue new DA storyline but will not be the culmination of it (so not like Striga and Croatoa where you have to do a TF to see the final story).
Maelstrom's Teleport Kick attack in TPN Campus was the inspiration for Vorpal Judgement.
Adamastor will appear in the new DA but will not be a major opponent.
In terms of Incarnate story, the Preatorian arc is intended as an "epic-cross-over, battle of armies" style story which is why it's Trial focused. The Mot arc is being designed as more of an individual heroes comic book and as such is more single character/team focused.
We will eventually fight Cole and when we defeat him the well will be left without a champion. And nothing bad can come from that... Right?
That's what I recall, I'm probably missing some stuff but I think I hit the high points. -
My experience is that Ion is the most popular with Pyronic being second. Void and Cryonic seem to be very unpopular and Vorpal hasn't been out long enough to really say.
As for why, I think Ion is popular for two reasons. First when the powers were originally released Ion had a bug that caused it to frequently hit enemies twice if it wasn't target saturated. Since it's very rare to target saturate the Judgement powers this made it a lot more powerful than the others. This was fixed but a lot of people still had Ion judgements. and no particular incentive to change (it's no longer OP but other else became FotM either). The second reason is that Ion is easier to use than the others. You don't have to worry to much about which target you select, the chaining effect will tend to cause it to hit everything anyway. -
Personally I'm expecting the Spanish Inquisition.
More seriously I expect the solo option will be one of two things. Either a tip style system which has a good rewards/time ratio but includes strong real time gating or an Incarnate difficulty setting that has worse rewards:time but no gating. -
Quote:No, once you join a channel you should be able to see it on the tab channel selection (at the top of the list). To check if you are actually a member of a channel go to the friends window and pull down the drop down box there. If you are a member you will see the global channel lsited there.So, I kinda know what global chat channels are, but it's been so long since I tried using them (probably back when they were first implemented way back when), I don't really remember how to get at them. Any quick pointers (or wiki links) explaining this? I've tried "joining" a channel (by name), but I didn't see it in the list of available channels to add to a tab after that. Was I just blind? Or is there some other voodoo I need to go through?
Quote:And which of the tiny little chat channel icons (Team, Local, Supergroup, etc.) do I have to be in to send messages to one of these user-created chat channels? -
If I recall correctly it's:
Yellow: In a mission
Dark Grey: On a team
Purple: A Rogue/Vigilante in an opposite alignment zone
Light Bluish-Grey: Anyone else. -
The latter. As with the standard mentor badges any time your team is SK'd to you (due to you being the active mission holder) you will gain progress on the badge.
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Quote:Or as Napoleon said: An army marches on it's stomach.But the infantry also generally felt if a soldier was logistics, administration, cook etc you were just a POG (people other than grunts/permanently on the ground). Until they realized there were no bullets to shoot without supply guys, no processing school dates for Airborne/Ranger School without paper pushers and no hot chow in the field without dfac personnel.
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Quote:I never defended the tool because frankly I think it was poorly implemented from the start. I merely commented that I disagreed with you as to the nature of it's problems. I have a lot of issues with the queue but the fact that it gives a "mish mosh of random ats" has never been one of them. I pre-form leagues because I find that the LFG queue fails for social reasons, however when I do pre-form leagues I essentially act as an idealized queue would, bringing together people who want to accomplish the same task in an almost random manner.I find it hilarious that all the folks defending it as a great tool don't actually use it the way it's meant to be.
Frankly the trials are easy enough that a random group of people do have a solid chance of completing them. UG is harder but even there I'm seeing PUGs be reasonably successful so I think as the knowledge propagates through the community it will get better. The main failing of the queue is that no one uses it and at this point I don't think that is going to change. -
Quote:I'd disagree with you as to the preferred order. To me the order I listed them in is my preferred order.These are pretty much the logical conclusions. The advantage of the third is that it means everyone gets something and no-one loses anything. The second doesn't quite work with the current PPP. The first, I'm a little confused about. Could you explain what you mean?
Option 1: Removing the gate entirely means everyone gains something, heroes gain more but they had less to start with.
Option 2: Introducing a Hero arc to unlock them means that heroes gain something bringing them to parity with villains which is fair.
Option 3: I consider this the least desirable option. While it is technically fair I don't really want new patron power pools for either side. If the devs are going to implement new Epic power pools I'd much rather see new generic APPs than new Patron pools. -
Quote:I'll just add that announcing publicly that you have used RMT services on the games official forums is probably not the smartest move you could have made...I came back from Iraq a few years ago after being deployed for over a year and bought some "gold'" in order to quickly jump back into playing (always heavily IO my toons for pve and pvp). I never had an issue with fraud and never spent more than what a regular monthly subscription to the game cost which equaled out to a couple of billion. I dont see the point in buying influence/infamy if you play regularly but I also dont think the issue is bad as I have read here either.
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Quote:It was in the original post (emphasis is mine):You mean the truth as you see it??? LOL. Where on Earth did ANYONE suggest making it mandatory to take the survey??? I love it when people conveniently add 'facts' to 'support' their position! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! I indeed had a good 'haha' over this. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
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It's not supposed to work that way. It sounds like a bug of some type (probably a display bug). Let me check my characters who have musculature.
EDIT: Just checked two characters, Brawl is showing 45% enhancement for both. You might try logging out and back in, see if that clears it. -
I had a similar case a while back. I had a level 50 Earth/Storm Controller that I decided to re-roll as an Earth/Fire Dominator. For me it wasn't a huge deal, I didn't enjoy playing the Controller but did still like the character concept so deleting and rerolling was the sensible option. Once the decision was made I took a few days to clear out anything valuable on him (such as converting his Alignment merits to useful recipes and mailing his inf to other characters) and deleted him.
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It's a Tron reference:
http://en.wikipedia.org/wiki/List_of...acters#Rinzler -
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Yeah but then you have a bunch of useless stuff cluttering up your mail box. I hate seeing the "you have mail' warning.
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Quote:The big question here is do you want to prevent her from dealing knockback or not? As a Controller you will generally want to use your AoE immobilize power to setup containment (you don't have to but generally want to). Earth, Fire, Ice and Plant will all apply knockback immunity to enemies when you use their immobilize powers so if your wife likes tossing foes around those would be a bad choice for a primary.If I choose to try a controller experiment, what would be a very good choice for teaming with a Energy/Energy Blaster. Mostly door missions/tip missions/safeguards/a few story arcs.
In terms of secondary it depends on what you want. Empathy is one option simply because a Blaster with Fortitude and Adrenalin Boost is a killing machine. Other than that Kin, Radiation and Cold are all solid choices.