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To be honest, I found this the most interesting:
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Boomtown: In the 5 years City of Heroes has been on the market, weve seen many new powersets. However, we havent seen a new major travel power. Is that due to an engine limitation or is that a design decision? After all superhero lore is full of various travel styles.
Matt Miller: Weve designed and back-burnered several new travel powers over the past 5 years. It seems that there has always been something more broad to do with that development time. Someday! We have a lot of other work to do that our players are going to love.
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Never realized that new travel powers were being considered at any point.
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SuperWaddling. -
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Do our old respecs stop working? Or is it more of a, no use having 2 thing?
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Guide to types of respecs. -
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Hmm... I clicked Use a Serial Code, and entered code. Now it wants me to create a new Account Name and Password. There is no option to ADD.
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Maybe they got rid of all that confusion between choosing ADD and UPGRADE.
Go ahead and create a new Account Name and Password, that will the the login and password for the second CoH account your kids will be using. After that, it's all UPGRADE. -
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Also its not just me but society has a whole shuns cross dressing.
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No, it's just you. The overwhelming majority don't have a problem with men having long hair and for women to wear pants. Both of which were considered cross-dressing just a few generations ago by 'society.'
You just don't realize how your 'sense' of what is and isn't appropriate for a man or woman to wear is so culturally ingrained in yourself. And how relative those cultural values are. There are some societies that exist right now that would demand all the females in the game be completely covered except for their eyes. I'm sure you roll your eyes at that cultural short-sightedness. And at the same time, you're blind to your own prejudices.
So tell me, other than 'society wills it', why can't men wear lipstick? And even if you do go by 'society wills it', then why? Why exactly does society think it's 'wrong' for a man to wear lipstick? (By the way, most of the men in film wear lipstick on camera. Ten foot giant lips on screen don't look so good unless the color is evenly blended.)
Why can our colonial fathers wear long wigs but if a modern man did it, it would be cross-dressing and somehow wrong?
Why should there be any differing standard of dress for men v. women anyway (other than taking into account the mammary glands, which, by the way, women have the civil liberty to expose for breast feeding; and in some districts, the right to expose anytime since men can go shirtless if they want... equal protection under the law and all that)? -
1. Create second account.
Since you have a box with a code, go to your PlayNC Master account and choose "Use Serial Code" put it in and chose *ADD* (not upgrade) to create a second account.
Then for all the other serial accounts you have in hand, add them to your second account through *UPGRADE*.
If you then buy a booster or another edition from the online store, it will ask you which account you want to apply the online code to, and you choose your second CoH account.
2. Put the client onto your second computer. Use BillZBubba's Guide for Moving/Copying/Installing CoH.
I usually copy all the directories via the local area network to the new computer's public folder. Then when done, I go to the new computer and move the directory to the proper path.
3. Log in on the new computer with the name and password you set up for your second account.
I use Input Director to operate both games with one keyboard. Works much better than Multiplicity, though, the mouselook always moves the camera for both 'boxes.' -
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What's the rating of that story where the wolf dresses up like a woman to chat with little girls?
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The same rating as those episodes of Looney Tunes where Bugs crossdresses to fool Elmer Fudd.
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Link to explicit sexualized cross-dressing action! -
They are not introducing any new models. There is no transgendered model, no androgynous model, no pre- or post- operative model, and no model in between. You're either using a male model or using a female model. One or the other. No blending or bending. You can *switch* or *alternate*, but you can't *blend*.
Blending and bending can be done now by using some of the clothing options that are androgynous or sometimes traditionally associated with the opposite sex (long hair for males, tuxes for females). The ability to switch models is not providing any more tools for blending and bending than are already in the game.
Completely changing one's physical sex gender on the fly is the realm of fantasy and is not necessarily sexualized any more than being exclusively male or female (and dressing very provocatively, which this game allows in spades). -
From Live Known Issues:
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Steven Sheridan won't assign the second mission of his storyarc "The Organ Grinders" when done in Ouroboros.
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And just as a FYI, see also: http://paragonwiki.com/wiki/Known_issues -
To use a current political metaphor, the power of a *gaming* PC rests on a three legged stool: CPU, GPU, and RAM.
[u]GPU[u]
Graphic Processor Unit manufacturers (nVidia and ATI) create a range of GPU chips that range from simply showing pictures and basic video, to rendering the high-end 3D graphics polygons, textures, and special Graphical FX.
For nVidia, the second number of the series number will tell you how powerful the GPU is in rendering high-end graphics from 0 to 9. So, you may have numbers like: 5000, 7200, 6500, 8800, 290. The graphical savvy of those GPUs are, respectively: 0, 2, 5, 8, 9. To do 3D gaming right, it should be 6 or higher. The first number indicates the generation. The current nVidia generation is 9000 or 200. Last year it was 8000, and before that 7000 and so on. For CoH, you shouldn't go back past 6000.
If you're using a CPU that's less than a 6600, then you're not going be able to display the high-end textures, or have high frame rate, or have special effects like bloom.
[u]RAM[u]
If you turn up all the graphical bells and whistles, CoH/V can use up to 1.3 GB of RAM. At the low graphical end, it certainly goes over .5 GB. Thus, the usual recommendation is 2 GB of RAM. Since many claim Vista itself needs 2 GB to run anything well, you'll often here people say 3 GB is needed for Vista, though, on my Vista computer, I've never seen memory usage go over 2 GB.
It's important to have more RAM that the game + operating system use, otherwise, you'll start to swap memory to the hard drive ('page filing'), which is excruciatingly slow compared to RAM.
[u]CPU[u]
For CoH/V if the first two legs above are sturdy, then a previous generation of CPU is OK. Any old Pentium 4 would work or an Athlon 2000+ and up. But, more power is better. *Any* dual core is more than sufficient. The game isn't written to take advantage of quad cores, so there's no advantage there unless you want to run background programs, which usually isn't recommended for intensive programs like a 3D MMORPG, which is what CoH/V is. -
I think the whole 'signature' v. 'non-signature' nomenclature has been denigrated by too many breaking of the rules.
If a signature NPC (that is, an NPC with a name) gives out a Strike/Task force, then it is, by definition, signature. Thus, all Strike/Task Forces (and Trials) are signature. There are no 'generic' Forces or Trials (although, a *Raid*, such as the RWZ Mothership Raid might qualify as a non-signature Trial).
Forces and Trials either have a static cap (foes are always the same pre-defined level modified by difficulty level of the team leader) or a dynamic cap (foes are the level of the highest member of the team modified by the difficulty level of the team leader). That's how they should be referred.
IMO.
Also, maybe because I've only done the Ouroboros ' ' Strike Forces ' ' exemplared from level 50, but are they all really static cap Forces? If you solo them, don't the foes adjust to your level, and not the highest level? The wiki says otherwise. -
Not to mention if Going Rogue includes co-op zones or Task Forces, or PvP zones or mini-games, it will *have to* be released with an accompanying Issue in order to give those without the expansion access to the new content, just like Issue 6 did for the new PvP zones when City of Villains was released.
City of Villains was not Issue 6, but Issue 6 included City of Villains which those who bought the expanshalone had access to. -
In the past they said they'll give us at least seven days notice.
Which brings us to next Friday, which is unlikely a release day, though not impossible. So, maybe 6 days notice and release on Thursday? Again, not likely since I'm guessing they'll have Friday off since Independence Day is a Saturday this year. Releasing on Thursday would be jut like releasing on a Friday then.
So, I say a week from Tuesday. Especially since the Forces and MA still have some outstanding, though not show-stopping, bugs. -
There are 4 things at stake here:
- Performing an animation. ;yatayata
- Describing an animation since there is no actual animation for it, such as <<I roll my eyes.>>
- A thought balloon which reveals a toon's thought. **What am I getting into?**
- Actual 'spoken' dialogue said aloud. "Your offer sounds too good to be true."
The first is an actual animation. It should have it's own command, which, if it doesn't point to an actual animation (i.e., wrong argument given) then it should do nothing except tell you in the error chat that a wrong argument was given.
For numbers 2-4, we have two different speech ballons: One where the balloon points to the character, and the other where there is a little bubble trail going from the character to the speech balloon.
I suppose that #2 & #3 can share the bubbled balloon, and #4 uses the pointing balloon.
So, ideally, all the emote commands (/emote, /em, /e, ; ) should be just for an animation. And if the argument given isn't correct, it should do nothing. The regular chat balloon (#4) should be left alone.
This means we need a way to access the bubbled balloon. So, we could have:
/bubble
/bub
/bubble_balloon
/bb
And use the colon, : , as the shortcut.
In the meantime, we're waiting on two related bugs:
- The semicolon key no longer pulls up the chat window with a semicolon in order to type in an emote. It pulls up the chat window with the slash key (which is what the slash key already does). We have to rebind it to make it work correctly.
- Commands with angle bracket tags, such as those to color the speech balloown work when typed in by hand, but don't work when put into a bind or macro.
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I use the secret trainer in Crey's Folly.
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His plan shows ultimately 19 points of KB protection. 4 of those were intentional (the one Karma in Combat Jumping). The rest is just incidental due to his quest for perma or near-perma Dom. That is 5 complete sets of Kinetic Crash. Takes a full set of 6 to get the 7.5% global recharge bonus, and the first 4 slotted gives 3 points of KB protection.
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My Torrent does over 20 Mag cone KB.
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Err, are you attempting irony here, Zombie? I know im partly colorblind here, but your text is nearly illegible on the hero boards without higlighting...
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Try the villain ones, then.
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nearly impossible to see on villains too!
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If you can't read it on the heroes' or villains' skins, then try the Praetorians'. -
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Err, are you attempting irony here, Zombie? I know im partly colorblind here, but your text is nearly illegible on the hero boards without higlighting...
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Try the villain ones, then.
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Unless it's changed from the last I've tried it, I was able to click them from as far as I could get from them and still be in LoS.
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The official release dates of the boosters #4 and #5 is soon.
The official release date of Going Rogue is soon.
So, it seems that they'll all be released at exactly the same time.