Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Derangedpolygot View Post
    Way WAY too high a cost. Considering Lord Winter is worth only 20 canes, one would have to grind away for hours to get anywhere close to FIVE HUNDRED.

    The grinding has always been the worst part of any winter event. (I can't bear to run the baby new year mission anymore.)
    The reward for the Lord Winter event is 20 canes, but you also get a cane for every present that's nice and all the Winter Horde have a chance to drop canes as a salvage drop.

    Considering how rare the Respec Recipe is, and thus the huge inf it costs on the Market, 500 CCs isn't too bad.
  2. Quote:
    Originally Posted by Ms. Mesmer View Post
    I really hope they don't put that in the way that it works for Rikti and Zombie invasions.

    I have some numbers to explain why. 40.83, 130, and 730. The first is the base damage of my level 15 Mental Blast on a natural even-con with no resistance, or a level-less mob from an invasion (assuming no psi resistance), the second is the HP of a natural level 15 Minion, the third is the HP of an invading Rikti or Zombie. I can take out a Minion of my own level in 4 attacks with no enhancements, it would take 18 attacks to do the same to an invading mob. Try it sometime during an invasion. What you'd end up with is most players that actually belong in lower-level zones just abandoning every snowman that popped out.
    Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.

    Also: How many points of damage do you do when the Naughty Spawn is +7 levels than you? How much drops do you get when the Naughty Spawn is grey conn to you? The current system is very borked for players at all ranges. I'd gladly substitute it for one that's mildly borked only at low levels... and get after the powers team to adjust the lowbie's damage scaling.
  3. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I will take blame for the walk animations, but the ninja run glory all goes to one of our other animators (same one who did dual pistol animations)
    Quote:
    Originally Posted by Golden Girl View Post
    Isn't she Sexy Jay's partner in crime?
    No, that's Cheryl Austin.

    BAB has three minions now (I think).
  4. Quote:
    Originally Posted by Golden Girl View Post
    Could be fun for the gaps in the tracks on the ski slopes
    Actually, since it gives horizontal mid-air control, it might be the answer to getting those slope/track badges without respecking into SuperJump or getting Reduced Inertia boosts.
  5. Stupid Ninja Run Tricks:

    • Combine with GvE Jump Pack. You can do continuous mid-air tumbling forward and backward.
    • Combine with Power Slide. It gives you an alternate stance for Ninja Run (in case you're not into that stance or being Ninja-ey) but still allows for flips when you jump.
  6. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I will take blame for the walk animations, but the ninja run glory all goes to one of our other animators (same one who did dual pistol animations)
    Quote:
    Originally Posted by Texas Justice View Post
    Keetsie, Nelson, or Colin?
    fixt
  7. Quote:
    Originally Posted by Sapphire7 View Post
    Wow, so yeah. I'm going to have to get really good about remembering to turn it off and turn CJ back on when getting into combat.

    I don't suppose there's a way we could have Ninja Run simply suppress Combat Jumping instead of turning it off? So when I engage in combat I can just turn off Ninja Run and still have my (meager) defense? *ducks* Sorry Devs! Still not complaining! I love youuuu! ;]
    Quote:
    Originally Posted by Hallowed View Post
    If not, make a macro that toggle between the two.
    /bind <key> "powexecname ninja run$$powexecname combat jumping"

    or

    /macro <name> "powexecname ninja run$$powexecname combat jumping"
  8. Quote:
    Originally Posted by Texas Justice View Post
    No. I'm saying I didn't hit the Hospital button because I didn't know there was a Hospital in the LW Realm. I was afraid of going to the AP Hospital and not being able to get back to the rest of my team.

    In hindsight, I should have Hosp'd it, and then bugged it if it took me to a zone where I couldn't return to the fight.

    Bad tester, TJ. Bad tester.
    Oops, actually my bad: I didn't read what you typed correctly. Sorry.
  9. Quote:
    Originally Posted by Texas Justice View Post
    I wish I'd realized that there was a Hospital in the zone, I'd have stopped waiting for rezzes.
    There is a field hospital in the zone!

    At least I know that for sure on one of the LW Realm maps.

    Are you saying that when you chose "hospital" it took you off of the LW Realm map?
  10. Quote:
    Originally Posted by EarthFury View Post
    I've really missed the frozen lakes/ice skating that were in the original Winter Event also. It gave the rest of the city a nice Winter feel.
    This just in: There are several snow-covered Croatoa maps that can be randomly used for Lord Winter's Realm. And one of them has a very large frozen lake.
  11. BUG: Spawned Winter Horde from opening presents don't fight back. I was on a level 50 in Peregrine. And the level 49 and 50 spawns, both the ones I spawned and others left behind didn't fight back as I attacked them.

    Problem: While it's nice that the Winter Horde in Lord Winter's Realm and the Naughty Presents now drop Candy Canes as salvage (along with much sought after Arcane Salvage); it's not nice when the Naughty Spawns are way below your level (level 50 toon v. level 41 grey conning horde) or way above your level (level 1 toon v. level 7 deeply purple conning horde). When there is that discrepancy, there is no motivation to fight them. They either won't drop salvage, or they're unbeatable. So, again, my plea:

    Make all zone event critters use the 'purple scaling' code.

    The Winter Horde in Lord Winter's Realm all use it, so, why can't we use it for the Naughty Presents?

    Can we at least get a Dev to please tell us why they won't do this if they've decided not to? It's a bit angering to me when Devs will reply to some of the most absurd things on these forums and yet are silent on something that many of their most well known play testers have mentioned over and over again for years.

    Why won't you do this? Why the silent treatment on this? If you at least say, "It's not happening," it will save us time every time we test this for you.
  12. Lord Winter's Dialog:

    [NPC] Lord Winter
    : Soon winter will spread across all the lands and my icy grasp will hold everything.

    [NPC] Lord Winter: I see that unwelcome visitors have entered my domain! I will give you a chilly - and painful - reception!

    [NPC] Lord Winter: You are more powerful than I thought! Winter Guardian, I call you forth! While you stand, these mortals cannot harm me!

    [NPC] Lord Winter: Nooo! Winter Guardian, I call you for the last time! Protect me from harm!
  13. Candy Keeper's rewards:



    Two new on the list:





    Badges:



    Text from bartender in the Chalet:

    [NPC] Chaz the Bartender: You need to confront Lord Winter before he extends his icy grip over Paragon City and the Rogue Isles. Bring backup!

    [NPC] Chaz the Bartender: You can get to Lord Winter's realm by defeating one of his Winter Lords. I'd take some backup, though.

    [NPC] Chaz the Bartender: Sure, you can take on Lord Winter and his Winter Lords, but going solo probably isn't a good plan.

    [NPC] Chaz the Bartender: I hear that Lord Winter is trying to extend his icy grip over Paragon City and the Rogue Isles. If you can find and defeat one of his Winter Lords, you should be able to travel to his realm and confront him. But bring a lot of friends!
  14. Quote:
    Originally Posted by Nericus View Post
    In previous events: a team of 4+ could go around opening gifts and a Naughty Present could spawn the WL.
    Wiki says it took 5 or more last year, and I thought it was 6.

    Clicking gifts with a large enough team has a chance to spawn a Winter Lord. When the Winter Lord is defeated, you'll get a screen splash to the effect that a present or portal or something is left behind. Then the Big Present/Portal spawns there and blue dot is put on the minimap. There is no zone event announcement to alert people who aren't in the zone.

    The Lord of Winter has 229,175 HP. At 75%/50%/25% health, he'll phase and become untouchable. Unlike PvP, if a player phases, they still can't touch him.

    The white-out and grey-outs that happens when he phases and the Winter Guardian is spawned is indeed annoying... it actually hurts my eyes.

    The map is pretty but smallish and too obviously Croatoa. Why is the Realm of the Lord of Winter located by a tram? And why is there a zone gate (cave door) that goes to the Realm of the Lord of Winter when we're already there?

    I'd rather see the Lord of Winter with a more distinctive aura, one with a more divine glow than wispy cold.
  15. Quote:
    Originally Posted by Dr_HR View Post
    no offence but why would anyone care who ran the fastest.
    you gained nothing from it.
    They gained a very high Merit per Minute rate which can translate into big wads of influence.

    That's why I keep after Synapse to make Merits a rare defeat drop and to lower the final TF Merit reward to compensate. If people take their time to kill along the way, they aren't penalized for not speeding through it.
  16. Quote:
    Originally Posted by Laserblitz_Emcc View Post
    I read up in paragons wiki about the rule of fives and it applies not only to the set name bit also the bonus amount ,in my case the 5%
    Neither.

    It applies to the Name of the Bonus.

    Read this section right under The Law of Fives.

    You can only have, for example, five "Large Recharge Bonuses". The Set names are irrelevant. The amount of a Large Recharge Bonus is irrelevant. Castle can tweak things so that, using a hypothetical situation, PvP IO Sets give a Large Recharge Bonus of 5% and non-PvP IO Sets give a Large Recharge Bonuses of 7.25%, but in the end, you can only have five Large Recharge Bonuses. If you have 2 PvP Large Recharge Bonuses at 5% and 3 non-PvP Large Recharge Bonuses at 7.25%, then you can't add any more Large Recharge Bonuses regardless of the amount of recharge it grants.

    It goes only by the name of the bonus.

    That's why you can have 5 Luck of the Gambler Bonuses (it says 'Luck of the Gambler Bonus') each at 7.25% and 5 'Large Recharge Bonuses' each at 7.25% because the *names of the bonus* are different.
  17. Quote:
    Originally Posted by Du Hast View Post
    Smith & Wesson Performance Center Model 629


    http://www.imfdb.org/index.php?title...nter_Model_629

    from the xXx movie (spy movie, not porn0)
    Hmmm... all pistols should come with a bottle cap opener.
  18. Quote:
    Originally Posted by Lacrymosa View Post
    Took what five years?....to implement a feature games like WoW, and CO released with...whats next fishing?.
    We have a fishing emote.

    Let me know when WoW gets Super Speed.
  19. Quote:
    Originally Posted by Kheldarn View Post
    Just another change to appease the babies. Frankly, the -Rep comments always made me LOL! Especially because the cowards would never leave their name!

    I want my comments back comments back comments back comments back!
    I want my comments back comments back comments back comments back!
    I want my comments back comments back comments back comments back... reppin'.... comments back now!
    Where's my rep list? 11-11-2009 6:57 PM Why u repeat? Anoying!! -Anonymous


  20. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Looks like I need to get back to revamping my Dr. Brainstorm arc... though I warn you, Aeon, Dr. B mentions in it that he doesn't think too highly of you. I believe the word "charlatan" was used.
    You do know that Dr. B is a villain in CoH lore, right? Just don't want you to waste a lot of time.
  21. Quote:
    Originally Posted by Dr. Aeon View Post
    This contest is open to our American and European players, where eligible.

    Terms and conditions for the challenge can be found here:
    http://boards.cityofheroes.com/showthread.php?p=2396732
    More specifically:
    • The US except:
      • Rhode Island
      • territories such as Puerto Rico and Guam
      • military installations
      • commonwealths
    • Canada except Quebec.
    • The EU.

    I assume that since Washington DC is a district and not a territory that its residents can enter?
  22. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Coralax are in the hollows, so no reason to limit the coral stuff for that reason.
    Indeed. I just got my Coralax Gladiator from farming them in the Hollows, so, there's already a badge to easily tie the unlockable to.
  23. Quote:
    Originally Posted by RottenLuck View Post
    Very lovely one of my favorite spiders

    Of course Tarantulas are very genital... Spiders have such a bad rep.
    They're very WHAT?!