Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Fredon_Nod View Post
    Yep. It's actually almost 4 hours past go time. This makes me a sad panda
    Go time is the end of the maintenance period, not the beginning. It's only one hour late from the original plan.

    http://boards.cityofheroes.com/showt...06#post2816706
  2. Zombie Man

    it's patching

    Quote:
    Originally Posted by Dr_HR View Post
    1..2..3..4..5.. Rock paper or Hammer.

    Anything to smash through the block


    Hey, I win again!
  3. Zombie Man

    Mids' for I17

    Quote:
    Originally Posted by BrandX View Post
    YAY!

    Just one question...do we have to uninstall the old one? I seem to be having problems getting the update to work.
    I had that problem too. So, I uninstalled the old and d/l'd the new and installed that with no problems.

    I'd back up your saved builds first, or preferably, move them to a different folder so that an uninstall or a fresh install will never accidentally delete them. Once installed, I set the options to point to the directory bath where the builds are located.
  4. Zombie Man

    Mids' for I17

    Quote:
    Originally Posted by St0n3y View Post
    For the first time ever, Titan Network is pleased to bring you a Mids' update on the same day as it's issue release.

    Get it here.
    Great work! Thanks!

    (Now, update your download page to say it's I17 compliant. It still says I16 compliant. )
  5. Zombie Man

    it's patching

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Open new email, address to @<globalname> send item.

    Log on to character on ANY server with @<globalname> and accept goodies.
    If the sending and receiving characters are the same alignment (city).



    Quote:
    Originally Posted by Psylenz View Post
    Yes, there is usually a patch notes list even with new Issues that lists all the goodies included.
    I hope the Patch Notes are complete. But if Beta is any indication, they don't have their act together for a comprehensive Patch Notes that includes *all* the changes.

    So, go the link in my sig below for the complete list of everything new in I17.
  6. Quote:
    Originally Posted by David Nakayama View Post
    Being relatively new to the Art Lead post, though, I'm still in the process of getting an overall read on costume/character requests. I get PMs all the time asking for one thing or another, and the requests are all over the map as you might expect. GOING ROGUE and the next Super Booster will fill at least two major categories, but after that we'll just have to see.
    You can ask the Mods to start official feedback/request/bug threads for specific things you want to know about and ask the Mods to.. um... *moderate* those threads so that they don't devolve into lengthy discussions you don't have time to wade through. Just a simple post with a bug/request/feedback and then let it go. We had that with JLove for the Official Costume Request Thread and Official Costume Bug Report thread. And BAB had such a thing for the Official Weapon Request thread.

    And while you're looking at bugs, check out the problem with capes here. The solution is more than just finding missing artwork, it requires a Staff Decision about special cape availability from level 1.
  7. I searched around and thought there would be more squeeing about this upcoming change and not just a passing mention, but the file size limit for an arc is being doubled from 100k to 200k.

    paragonwiki.com/wiki/Issue_17#Mission_Architect_Improvements
  8. Quote:
    Originally Posted by Pengy View Post
    I was in Dark Astoria on Champion and there were no enemies or ghostly citizens around. I didn't see a reconnaissance officer there either. I wonder if they fled in last night's zombie apocalypse and never came back.
    If that's still the case after the new patch tomorrow, send in a bug report, though, I'm willing to bet a reboot fixes it right now.
  9. Quote:
    Originally Posted by Stardrive View Post
    I need some help with a college project. I'm an I.T. Student. I've got a Disaster Recovery class this quarter. Our imaginary company that we're developing an plan for is going to be a game design company similar to Paragon Studios.

    I also got the role of the head of the I.T. department for the company (development and internal support - there are only 6 of us on the project team). To get to the point, we're still in the early phases here, and I'm supposed to find out what size teams we need for development and production, as well as support.

    Any information you could give me there would be great. Nothing that would compromise your company's security in any way, of course. Then again, if you want to email me Paragon Studios complete disaster recovery plan I won't complain, lol. Seriously though, I'm more looking for what size a development team needs to be to be practical, same with support staff and number of servers without going into specifications. What you feel could realistically be outsourced too. One of the guys on the team that has facilities wants to outsource the artists & storyboard people for example. That seems to present a strong risk of corporate espionage to me.

    Hope you can give me a hand and shoot me a Private Message.
    PM TheOcho and see if he can forward this to Blue Steel or who ever's handling server engineering there nowadays.
  10. Zombie Man

    Excel & Boredom

    Quote:
    It's not too bad, but due to my widescreen monitor, I was one row short for his hair. There's supposed to be a little spike up there...
    Nice.

    Note that in Excel, CTRL+MOUSEWHEEL will magnify or shrink the 'spreadsheet' just like in a browser. That way, you can see the whole 'spreadsheet' at once. Just an FYI.
  11. Quote:
    Originally Posted by Westley View Post
    So.... it's now April 28th where I'm at...


    ...I can haz I17?
    Absolutely yes!*




    *If it normally takes you 12 1/2 hours to log in.
  12. Quote:
    Originally Posted by Kheldarn View Post
    Apparently, it went from TR to Freedom to Protector, and back to TR.
    That test server's got an identity problem!

    Well, glad it's back to 'normal.'
  13. It was a dream!

    Also note: If you plan on attending the dev Meet-and-Greet on Wednesday in the Training Room, remember that Training Room is now a copy of Freedom. So, if you don't have a Freedom PC, better copy a toon over to the TR now.
  14. Help your fellow players in your channel or super group to the most up to date info on Issue 17 being released on Wednesday, April 28 by putting the I17 Wiki page URL in your MOTD:
    paragonwiki.com/wiki/i17
    We (that means all of you, too) will keep that page up to date with all the links to any last minute announcements or changes. That page has a complete summary of and comprehensive list of all the patch notes thus far (including stuff that doesn't make it to the patch notes, but should). Any information it doesn't have, it will have a link to get there.

    "Where's the new contacts?"
    "paragonwiki.com/wiki/I17"

    "How much Merits are the new Posi's worth?"

    "paragonwiki.com/wiki/I17"

    "What's ultra mode?"

    "paragonwiki.com/wiki/I17"

    "where are the new badges?" etc....
  15. Quote:
    Originally Posted by PerfectStorm View Post
    This particular bit of info does not, however identify this upcoming feature as definitively being part of either I17 OR GR as some of the items in that "Misc Info" section do. So, while it is confirmed by Herocon attendees that it is an upcoming feature, nobody has said exactly when.

    We can only speculate that it will come with I17 - but it might not... unless someone has seen something from the devs that specifies that.

    Storm
    It's not part of I17. At least, it's been in no patch notes and no one has found it.

    So... GR it is.
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    Don't they tend to now give a free respec on issue release, then a few days/weeks later, give out another?
    Nope. That was when they forgot to give us warning, as they promised to do, and so, gave out another round. Otherwise, the free respecs that come traditionally (but not necessarily) with new issues is a one time gifting.

    Guide to Respecs
  17. Quote:
    Originally Posted by Yogi_Bare View Post
    I would still like to see 'manly' girl villains; utilizing costume piece ports from what's available in male costume selection, like: cigars, kilts (with bag), tattoos, all the male hats, etc (not sure about the facial hair though )
    Quote:
    Originally Posted by David Nakayama View Post
    Hats are tricky. Some of the other stuff might be possible though.
    Pro-tip: We've been down this route before. Between Jay and Posi, there was a clear line between how we dress up boys v. girls. (Though, not as bad as it was under Statesman.)

    Better get War Witch on your side first with this before bringing it up to the whole staff. Many of us are all for unisexing all the costume pieces. Not so Paragon Studios staff. Get ready for a fight.
  18. The difference is the addictive and mind-altering nature of the controlled substances.

    If it makes you strong with no other side effects, well, then it's nothing like Superadyne.

    If it sends you into a rage of destruction and your addiction to it causes you to steal to support your habit and it has long term health risks... then it's worthy to be controlled and made illegal to own or use.
  19. Zombie Man

    Twilight

    Quote:
    Originally Posted by Angryellow View Post
    *rolls in with sirens blaring*

    Polls are not allowed! Polls are not allowed! Polls are not allowed!
    That's what I thought. But...

    1. it's enabled

    2. the prohibition of polls is no longer in the forum guidelines


    Granted, the polls in player questions were removed, but they were all off topic and not really a question looking for help.

    We'll see how long this lasts.


    Now, if anything should be banned, it should be large and garish sigs. <whistles innocently>
  20. Quote:
    Originally Posted by GangstaBlade View Post
    Im a man of SCIENCE! I need facts not hocus pocus magic, it's either there is or there's not.
    It's only there if you have the Moderator's Pet flag.
  21. Quote:
    Originally Posted by Marsha_Mallow View Post
    My advice is to just stay as far away from AE these days if you're looking for it to give an unbalancing amount of extra XP or rewards. They've nerfed it so much that even creating a test mission with standard non-custom mobs will yeild lower XP than defeating the same level mobs at street level.
    fixt
  22. Quote:
    Originally Posted by kybarsfang View Post
    Oh yeah, I was totally thinking how much worse the next one will be with Ultra Mode!
    The lag is totally server side. Displaying that lag in beautiful Ultra Mode is all on your computer.
  23. Pro-tip to the Devs/Mods spawning GMs:

    Giant Devouring Earth have GM hp, but not the GM 'Purple-scaling-damage-code'. In other words, they're level 50 ArchVillians with 5 times the hp. So, if you drop them on players who aren't 50, you're pretty much ganking them.

    Just so you know.