Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by theOcho View Post
    + Increase the damage of your power and reduce its recharge time by 16%.
    Either way, saying "These Enhancements are equivalent to a Security Level 20 Dual Origin Enhancement" is a misnomer: DOs don't have an absolute level, they have a relative level from -3 to +3.

    What they are doing is providing the equivalent of *two* even-level DOs, namely an Even-Level Damage DO plus an Even-Level Recharge Reduction DO.

    They are close to providing the same enhancement of a Level 20-21 Dual Aspect *IO*.


    So... Once one hits level 21, any slottable Damage/Recharge IO will be better then these enhancements, which I think is very fair and balanced bonus: it's a boon to lower levels and by level 21, gives no extra advantage than what's available in the game. Good stuff.
  2. Quote:
    Originally Posted by Bionic_Flea View Post
    Each character gets all 5 enhancements. I am going to guess that you can only use 1 per power since five procs in a power that will also be slotted for damage and recharge seems a bit much, even at DO levels.

    Of course, you would probably miss a lot if you did slot all five into one power.
    Don't forget that you still have beginner's luck +ToHit from level 1 to 20 and the Streak Breaker.



    Quote:
    Originally Posted by Arbegla View Post
    Well, if they are DO level, then you may or may not want to replace them. they are basically a DAM/RECH enhancement, with a Proc on them as well. if its minor damage, then it scales up to about 70-ish damage at level 50. as well as giving you dam/rech. I see that as a means to replace those damage procs people just throw into their 6th slot...
    That 70-ish damage at level 50 is for regular damage -- these enhancements do minor damage. I don't know what that means... 75% strength? 50% strength?

    And since their enhancement aspects are outclassed by other available enhancements at level 22+, it would be best to look at the extra damage they do from levels 1-22. At regular strength, such procs would do 6.7 - 33.7 damage. At minor strength, they may be doing half that amount.

    For the min-maxing power users, these enhancements are a boon from level 1 - 22. After that, they'll be replaced.
  3. Hmmmm... from level 5 to 20, a five-slotted Brawl would be great in the attack chain.

    It's also a great way to teach newbies the power of dual aspect IOs and procs.
  4. If they're DO level, then by the time you hit level 22, you'd want to start replacing them anyway.

    But it's nice having a handful of DO level enhancements from level 1 to 22.
  5. Quote:
    Originally Posted by Arbegla View Post
    ya know, someone should have put *SPOILERS* on that... oh well.
    It wouldn't have been a spoiler unless someone pointed out it was a spoiler.
  6. Quote:
    Originally Posted by FredrikSvanberg View Post
    He's just supposed to look up a Mr. G in Praetoria. He's working for some mysterious person with a green speechbubble.
    Can we call him GreenSpeechBubble Man?
  7. Quote:
    Originally Posted by Silas View Post
    Seconding the suggestion to cage one of the towers instead of Recluse himself. If LRs alpha is a concern, cage the red tower.
    I'll need someone to rez me then.
  8. Quote:
    Originally Posted by TsumijuZero View Post
    batman has the bat-sign in the sky, I just have someone post the word "Rikti" on the forums and I'm there, ready to find new ways to pull their limbs off...

    Sadly though I don't know that the Rikti ever found Praetoria as a dimension so my ganking will have to remain Primal Earth bound.
    I have an idea on how to get the Rikti to come to Praetoria:
    1. Build some robots to look like AntiMatter and Chimera.

    2. Send them to the Rikti dimension on a killing spree threatening to invade Rikti Land with an army of super powered beings and leave a clue as to the whereabouts of your home dimension (Praetoria).

    3. Profit.
  9. In Minority Report, people were sentenced based on crimes they were going to commit in the future, before they had the intent to commit those crimes or the situation arose that would lead them to have the intent to commit those crimes. In this case, you could be sentenced without ever knowing what could possibly lead to you commit the crime you were going to commit.

    In Praetoria, people are sentenced to crimes they were thinking about doing. In this case, you know very well what you were thinking and maybe planning on doing. The question is... does every mental consideration of committing crime or doing harm mean that one would have gone through with it?
  10. Zombie Man

    Game Time Cards

    If you can't find a game card, you might want to consider Visa Prepaid/Gift/Debit Cards.

    Canadian locations (see banks in sidebar)
  11. Quote:
    five GameStop exclusive character power enhancements
    That is what I wanna know more about. And until we do, it's not worth it to doom or squee about it.

    Quote:
    Publisher: NCSoft
    Developer: Cryptic Studios
    Ladies and gentleman, for the first time ever on these forums, I will now perform:

    /e facepalm
  12. The Razer Sphex Skin that comes with the box is apparently a hi-tech, thin mouse pad. And the one you get looks like this:

  13. Quote:
    Originally Posted by Aisynia View Post
    I on the other hand, couldn't be happier! I hate being ninja buffed by this stupid power when I have no intention of fighting anything. I then have to listen to it for twenty damned minutes. So annoying.
    I swear to go around and use every single buff on my Defender and Controller in drive-by buffings to help people like you see that this has always been in the game and that Mystic Fortune is no different and has no logical need to be treated separately.

    Let's put the same dialogue on all buffs then. Now, you'll have to deal with constant pop-up dialogues from drive-by buffers. Is that what you want?
  14. Quote:
    Originally Posted by Avatea View Post
    • Players may once again choose to not accept or decline the Mystic Fortune buff power.

    BUGGED

    1. When Mystic Fortune is cast on someone, rather than go through the buff-accepted animation, the one receiving the buff goes through the MF casting animation, which looks pretty bad.

    2. MF can't be cast on anyone with Walk toggled on (which I assume is WAI). However, the one being buffed can turn on the Walk Toggle while the Accept Dialogue Window is up and counting down, then accept the buff, then turn off Walk. This doesn't stack the buffs (except for a brief moment, when an exclusionary code turns off the old buff). However, this does allow one to get their buff changed (and changed again) until they get the buff they want. This sort of takes away from the design of the deck of random buffs (one is drawing from a tarot deck).

    3. While not really a bug, it is something that bugs a lot of us: The Accept Dialogue Window popping up. I prefer the auto-accept of Live.

    BTW folks, there is no option to have the prompt show or not.
  15. Quote:
    Originally Posted by mintmiki View Post
    Was reading Darky's guide for D3s and saw mentioned:

    Using black hole on a pylon against recluse on an STF

    Anyone do this? Does it work?
    Yes it works, but...

    You can't perma it, especially since it's impossible to recast it on a phased object.

    It draws aggro. If you do it before the Tanker has established anchor lock, LR is coming after you and you will not survive. If you wait until the Tanker has aggro, then it's not like you're helping the Tanker survive the alpha strike.
  16. Don't forget that Protean works for someone in Praetoria called Mr. G.
  17. Quote:
    Originally Posted by Ironik View Post
    I wouldn't mind if the horns were decreased by 75% or so.
    Your wish... (silence all but the *Dist.oggs)
  18. "Rep was meant to be a forum game."

    Translate: "Anonymously criticizing people because you disagree with them was meant to be a forum game."


    That is so wrong on so many levels. My respect for the Mods dropped a lot when they left the rep system on precisely because it was so divisive and exploitative and encouraged mean-spiritedness and rewarded ignorance.

    As far as the 'game' aspect goes, it's so easily rigged with 'raise the rep' threads that it doesn't even fit the definition of a 'game.'

    To not see that and still defend it is... indefensible. They still won't gain my full respect until it's completely gone.


    I don't need to anonymously neener them (or anyone else) to get my point across -- I made it quite clear.
  19. Quote:
    Originally Posted by Black Pebble View Post
    Standalone Costume Creator
    Obviously, this was before my time. It’s not a bad idea but if it was easy enough to execute on I’d have to think that it would have been done a long time ago.
    You really should ask the Devs there about that than assume, because, you're wrong.

    There was a standalone CC released for Korea. It was downloadable and playable in the US for anyone who knew how to edit the regional registry field. It was updatable for anyone who knew how to manipulate the pigg files.

    The reason given at the time as to why they wouldn't release it in the US was the whole Marvel frivolous lawsuit thing and the fear that a standalone costume creator would allow people to create infringements that Cryptic couldn't police.

    Which is an absurd argument to begin with since Cryptic can't stop us from making infringements with crayons and paper. And any infringements we made with a standalone CC wouldn't be known about until we brought it into the game which, at that point, would be subject to the same review and genericization that a brand new infringement made in the regular CC would be. Anyway, that's now ancient history.

    Again, anyone who would use such a standalone CC freely available would be so tempted to click on the big red button that takes them to a trial account so they can see their creation in action.... it would be a big draw.
  20. Quote:
    Originally Posted by Zombie Man View Post
    Ummm...

    Why is Mother's hair highly reflective?

    Why is Mother's big toes on the outside and not the inside of the feet?
  21. Quote:
    Originally Posted by Shadowclone View Post
    So, Im rusty on CoH lore, so someone needs to help set me straight. Okay lemme see, the one the left is Sister Psyche correct? Then the next one is Aurora Borealis, whom Sister Psyche's mind inhabits? That's the bit I'm must unsure about. Ok then, middle right is the old Mother Mayhem model, and the far right one is the new Mother Mayhem model.
    Ok, Im done rambling. Now someone tell
    me where I messed up. :P
    You got the models right. Sister Psyche *used to* inhabit Aurora's body, but she got her body back and they're now two again.

    In Praetoria, Sister Psyche (Mother Mayhem) is still inhabiting Aurora's body, and Aurora's husband, Calvin is ticked off about it.
  22. Zombie Man

    PC, grrr.

    Most malware shows up in a HijackThis report. Yours is clean.